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FF8Text.h
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FF8Text.h
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/****************************************************************************
** Hyne Final Fantasy VIII Save Editor
** Copyright (C) 2009-2013 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef DEF_FF8TEXT
#define DEF_FF8TEXT
#include <QtCore>
#include <QPainter>
#include "Data.h"
#include "Config.h"
class FF8Text
{
public:
static QString toString(const QByteArray &ff8str, bool jp=false);
static QByteArray toByteArray(const QString &string, bool jp=false);
static QString caract(quint8 ord, quint8 table=0);
static void reloadFont();
static void drawTextArea(QPainter *painter, const QPoint &point, const QString &ff8Text, int forceLang=0);// 1: latin 2: japanese
static QByteArray numToBiosText(quint32 num, quint8 width=0);
private:
static QImage *fontImage;
static void letter(int *x, int *y, int charId, QPainter *painter, quint8 tableId=0);
static const char *optimisedDuo[24];
static const quint8 charWidth[5][224];
static const char *_caract[240];
static const char *_caractJp[240];
static const char *_caractJp19[240];
static const char *_caractJp1a[240];
static const char *_caractJp1b[240];
static const char *names[14];
static const char *colors[16];
static const char *locations[8];
};
#endif