Skip to content

Latest commit

 

History

History
119 lines (84 loc) · 5.03 KB

README.md

File metadata and controls

119 lines (84 loc) · 5.03 KB

rust-embed-resource TravisCI build status AppVeyorCI build status Licence Crates.io version

A Cargo build script library to handle compilation and inclusion of Windows resources in the most resilient fashion imaginable

Quickstart

In your build script, assuming the resource file is called checksums.rc:

extern crate embed_resource;

fn main() {
    // Compile and link checksums.rc
    embed_resource::compile("checksums.rc", embed_resource::NONE).manifest_optional().unwrap();

    // Or, to select a resource file for each binary separately
    embed_resource::compile_for("assets/poke-a-mango.rc", &["poke-a-mango", "poke-a-mango-installer"], &["VERSION=\"0.5.0\""]).manifest_required().unwrap();
    embed_resource::compile_for("assets/uninstaller.rc", &["unins001"], embed_resource::NONE).manifest_required().unwrap();
}

Use .manifest_optional().unwrap() if the manifest is cosmetic (like an icon).
Use .manifest_required().unwrap() if the manifest is required (security, entry point, &c.).

Example: Embedding a Windows Manifest

Courtesy of @jpoles1.

The following steps are used to embed a manifest in your compiled rust .exe file. In this example the manifest will cause admin permissions to be requested for the final executable:

  1. Add the following to your cargo.toml:
[build-dependencies]
embed-resource = "2.5"
  1. In your project root directory, add a file named build.rs with the following:
extern crate embed_resource;
fn main() {
    embed_resource::compile("app-name-manifest.rc", embed_resource::NONE).manifest_optional().unwrap();
}
  1. In your project root directory, add a file named app-name-manifest.rc with the following:
#define RT_MANIFEST 24
1 RT_MANIFEST "app-name.exe.manifest"
  1. In your project root directory, add a file named app-name.exe.manifest with the following:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
    <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
        <security>
            <requestedPrivileges>
                <requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
            </requestedPrivileges>
        </security>
    </trustInfo>
</assembly>
  1. Build your project!

Errata

If no cargo:rerun-if-changed annotations are generated, Cargo scans the entire build root by default. Because the first step in building a manifest is an unspecified C preprocessor step with-out the ability to generate the equivalent of cc -MD, we do not output said annotation.

If scanning is prohibitively expensive, or you have something else that generates the annotations, you may want to spec the full non-system dependency list for your manifest manually, so:

println!("cargo:rerun-if-changed=app-name-manifest.rc");
embed_resource::compile("app-name-manifest.rc", embed_resource::NONE).manifest_optional().unwrap();

for the above example (cf. #41).

Migration

2.x

Add embed_resource::NONE as the last argument to embed_resource::compile() and embed_resource::compile_for().

3.x

Add .manifest_optional().unwrap() or .manifest_required().unwrap() to all embed_resource::compile() and embed_resource::compile_for*() calls. CompilationResult is #[must_use] so should be highlighted automatically.

Embed-resource <3.x always behaves like .manifest_optional().unwrap().

Credit

In chronological order:

@liigo -- persistency in pestering me and investigating problems where I have failed

@mzji -- MSVC lab rat

@TheCatPlusPlus -- knowledge and providing first iteration of manifest-embedding code

@azyobuzin -- providing code for finding places where RC.EXE could hide

@retep998 -- fixing MSVC support

@SonnyX -- Windows cross-compilation support and testing

@MSxDOS -- finding and supplying RC.EXE its esoteric header include paths

@roblabla -- cross-compilation to Windows MSVC via LLVM-RC

Special thanks

To all who support further development on Patreon, in particular:

  • ThePhD
  • Embark Studios
  • Lars Strojny
  • EvModder