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Arbitrary path blurring #7

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Kethku opened this issue May 2, 2024 · 0 comments
Open

Arbitrary path blurring #7

Kethku opened this issue May 2, 2024 · 0 comments

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@Kethku
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Kethku commented May 2, 2024

Currently quads allow blurring of their borders for use as shadows. Neovide requires shadows cast from arbitrary paths in order to cast shadows from merged floating windows by zindex.

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