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Currently quads allow blurring of their borders for use as shadows. Neovide requires shadows cast from arbitrary paths in order to cast shadows from merged floating windows by zindex.
The text was updated successfully, but these errors were encountered:
Currently quads allow blurring of their borders for use as shadows. Neovide requires shadows cast from arbitrary paths in order to cast shadows from merged floating windows by zindex.
The text was updated successfully, but these errors were encountered: