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This has been a long standing request on adding some form of API to rigidbodies so that it is easy to setup groups and decide what should collide with each other.
Unity have a physics collision matrix to make this easier:
Do we want something similar at an engine level? Or have a low level version that the Editor makes easier to use?
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This has been a long standing request on adding some form of API to rigidbodies so that it is easy to setup groups and decide what should collide with each other.
Unity have a physics collision matrix to make this easier:
Do we want something similar at an engine level? Or have a low level version that the Editor makes easier to use?
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