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👉 Note: While creating instances declaratively keeps all the power of components with reduced draw calls, it comes at the cost of CPU overhead. For cases like foliage where you want no CPU overhead with thousands of intances you should use THREE.InstancedMesh such as in this example.
The text was updated successfully, but these errors were encountered:
raptyk
changed the title
Need to update the example of grass (instances) in documentation.
The grass (instance) example in the documentation should be updated.
Jul 23, 2024
raptyk
changed the title
The grass (instance) example in the documentation should be updated.
The grass (instances) example in the documentation should be updated.
Jul 23, 2024
raptyk
changed the title
The grass (instances) example in the documentation should be updated.
The grass (instances) example in the readme / documentation should be updated.
Jul 23, 2024
There is an grass example in documentation (https://github.com/pmndrs/drei?tab=readme-ov-file#instances) is not working:
The text was updated successfully, but these errors were encountered: