You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, UIKit uses MSDF fonts that need to be referenced separately. However, CJK languages require huge font files (commonly 10MB +). Could you consider providing a way to use system fonts, such as implementing text drawing based on the fillText method of canvas2d?
The text was updated successfully, but these errors were encountered:
I've created some code for my project that does it in worker. But it doesn't work very well because at the end I use yoga containers and image component to place it on stage. @bbohlender was talking about rewriting text rendering to allow any rendering solution, such as this.
Currently, UIKit uses MSDF fonts that need to be referenced separately. However, CJK languages require huge font files (commonly 10MB +). Could you consider providing a way to use system fonts, such as implementing text drawing based on the fillText method of canvas2d?
The text was updated successfully, but these errors were encountered: