You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Noticed that in the blur transition to Player we have three textures which are constantly resizing. This is potentially causing a large amount of memory churn and potentially leading to performance issues for some users.
osu.2024-10-25.at.10.15.03.mp4
We likely want to never shrink a backing textures so once they reach their largest usage, there is no overhead.
We may want to also use power-of-two backing textures to reduce per-frame churn.
The text was updated successfully, but these errors were encountered:
Noticed that in the blur transition to
Player
we have three textures which are constantly resizing. This is potentially causing a large amount of memory churn and potentially leading to performance issues for some users.osu.2024-10-25.at.10.15.03.mp4
The text was updated successfully, but these errors were encountered: