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script.js
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script.js
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var war = {
cardPool: [], //to hold cards in the event of a tie
suits: [["Clubs","♣" ], ["Hearts","♥"], ["Diamonds","♦"], ["Spades","♠"]], //suits
currentDeck: null, //the current deck being used
halfDecks: [], //array to hold decks after they've been cut
playingGame: false, //boolean to keep track of game state
deck1Ready: false, //another boolean to keep track of the game state
deck2Ready: false, //another boolean to keep track of the game state
readyCard1: false, //another boolean to..
readyCard2: false, //another boolea...
quickGame: false, // ""
deckCut: false, // ""
computerReady: true, // ""
intervalId: null, //will hold setInterval timer ID
counter: 0, //count number of turns
//template for cards with X and Y in place of value and suit
cardTemplate: "<div class='card'>\n\t<div class='front'>\n\t\t<div class='index'>X<br />Y</div>\n\t\t<div class='spotB2'>Y</div>\n\t\t<div class='spotB1'>Y</div>\n\t\t<div class='spotB1'>Y</div>\n\t</div>\n</div>",
//loads all sounds as global vars
loadSounds: function(){
shuffleSound = new Audio("sounds/shuffle.mp3");
cutDeck = new Audio("sounds/cutDeck.mp3");
dealCard1 = new Audio("sounds/dealCard.mp3");
dealCard2 = new Audio("sounds/dealCard2.mp3");
},
//takes a card and returns an array containing its value and suit
getCardVal: function(card){
valueArray = [];
var valueCard = card.split("-");
valueArray[0] = parseInt(valueCard[0]);
valueArray[1] = valueCard[1];
if (valueArray[1] == this.suits[0][0]) {
valueArray[1] = this.suits[0][1];
}else if (valueArray[1] == this.suits[1][0]) {
valueArray[1] = this.suits[1][1];
}else if (valueArray[1] == this.suits[2][0]) {
valueArray[1] = this.suits[2][1];
}else if (valueArray[1] == this.suits[3][0]) {
valueArray[1] = this.suits[3][1];
}
return valueArray;
},
//takes the card template and edits it based on the card being rendered
//then returns the html string
drawCard: function(string, valueArray) {
returnString = "";
valueArray[0] = parseInt(valueArray[0]);
if (valueArray[0]<=8){
valueArray[0]+=2;
}else if(valueArray[0] == 9){
valueArray[0] = 'J';
}else if (valueArray[0] == 10){
valueArray[0] = 'Q';
}else if (valueArray[0] == 11){
valueArray[0] = 'K';
}else if (valueArray[0]==12){
valueArray[0] = 'A';
}
returnString = string.replace(/X/g, valueArray[0]);
returnString = returnString.replace(/Y/g, valueArray[1]);
return returnString;
},
//make a new deck
makeDeck: function(numRanks) {
var newDeck = [];
for (var i=0; i<this.suits.length; i++){
for (var j=0; j<numRanks;j++){
var cardName = j+'-'+this.suits[i][0];
newDeck.push(cardName);
}
}
return newDeck;
},
//shuffles a deck
shuffleDeck: function(deck) {
shuffleSound.play();
var j, k;
var temp;
for (j = 0; j < deck.length; j++) {
k = Math.floor(Math.random() * deck.length);
temp = deck[j];
deck[j] = deck[k];
deck[k] = temp;
}
return deck;
},
//cuts a deck in half, returns an array with 2 indices, each one being a
//deck
cutDeck: function(deck){
cutDeck.play();
var bothDecks = [];
var halfDeck = [];
var halfDeckLength=deck.length/2;
while (deck.length>halfDeckLength){
halfDeck.push(deck.pop());
}
bothDecks[0]=deck;
bothDecks[1]=halfDeck;
return bothDecks;
},
//draws the card pool on the screen in the event of a tie
drawPool: function(){
for (var i =0; i<2; i++){
$(".pool").append($("<div class='poolcard1 cardback'></div>"));
}
for (var i =0; i<2; i++){
$(".pool").append($("<div class='poolcard2 cardback'></div>"));
}
var card1Html = $(".front").eq(0).html();
var card2Html = $(".front").eq(1).html();
$(".pool").append($("<div class='poolcard1 newpool tie1'>"+card1Html+"</div>"));
$(".pool").append($("<div class='poolcard2 newpool tie2'>"+card2Html+"</div>"));
if ($(".spotB2").eq(0).html() == "♥" || $(".spotB2").eq(0).html() == "♦"){
$(".newpool").eq(0).css("color", "red");
}
if ($(".spotB2").eq(1).html() == "♥" || $(".spotB2").eq(1).html() == "♦"){
$(".newpool").eq(1).css("color", "red");
}
},
//clears the part pool
clearPool: function(){
$(".pool").html("");
},
//compares two cards, returns an array with each card and the winner as
//3 indices
compare: function(card1, card2){
var returnCards=[[],""];
var valueCard1 = parseInt(card1.split("-")[0]);
var valueCard2 = parseInt(card2.split("-")[0]);
if (valueCard1>valueCard2){
returnCards[0][0]=card1;
returnCards[0][1]=card2;
returnCards[1]="player1";
}else if (valueCard2>valueCard1){
returnCards[0][0]=card2;
returnCards[0][1]=card1;
returnCards[1]="player2";
}else{
returnCards[0][0]=card1;
returnCards[0][1]=card2;
returnCards[1]="tie";
}
return returnCards;
},
//one round of war between two decks
playWar: function(deck1, deck2){
//checks for winner
if(this.checkWinner()){
return pair[1];
}
//play a random sound
if (Math.random()<.5){
dealCard1.play();
}else{
dealCard2.play();
}
//take one card from each deck and compare them
var pair = this.compare(deck1.shift(), deck2.shift());
//if the card from player 1 is higher add both cards to deck 1
if (pair[1] == "player1"){
//shuffles the pairs half the time. this makes the game
//non-deterministic
if (Math.random() > .5){
var temp = pair[0][0];
pair[0][1] = pair[0][0];
pair[0][0] = temp;
}
deck1.push(pair[0].shift());
deck1.push(pair[0].shift());
//shuffle the card pool
if (this.cardPool.length > 0){
this.cardPool = this.shuffleDeck(this.cardPool);
}
//empty the pool into the winner's deck
while (this.cardPool.length > 0){
if (this.cardPool[0]==undefined){
this.cardPool.shift();
break;
}
deck1.push(this.cardPool.shift());
this.clearPool();
}
//if the card from player 2 is higher add both cards to deck 2
}else if (pair[1] == "player2"){
//shuffles the pairs half the time. this makes the game
//non-deterministic
if (Math.random() > .5){
var temp = pair[0][0];
pair[0][1] = pair[0][0];
pair[0][0] = temp;
}
deck2.push(pair[0].shift());
deck2.push(pair[0].shift());
//shuffle card pool
if (this.cardPool.length > 0){
this.cardPool = this.shuffleDeck(this.cardPool);
}
//empty the pool into the winner's deck
while (this.cardPool.length > 0){
if (this.cardPool[0]==undefined){
this.cardPool.shift();
break;
}
deck2.push(this.cardPool.shift());
this.clearPool();
}
//if the cards have the same value add to the pool (2 from each
//deck + the two tied cards)
}else if (pair[1] == "tie"){
this.drawPool();
for (var j=0; j<2; j++){
this.cardPool.push(pair[0].shift());
}
for(var i=0;i<2;i++){
this.cardPool.push(deck1.shift());
this.cardPool.push(deck2.shift());
}
}
//return the winner string
return pair[1];
},
//check to see if either deck is empty, if so, run through some steps
checkWinner: function(){
if (this.halfDecks[0].length == 0 || this.halfDecks[1].length == 0){
console.log("Game ended in: "+this.counter+" turns.");
clearInterval(this.intervalId);
if (this.halfDecks[0].length > this.halfDecks[1].length){
this.playingGame = false;
this.clearPool();
while(this.cardPool.length>0){
this.halfDecks[0].push(this.cardPool.shift());
$(".deck1counter").html(this.halfDecks[0].length);
$(".deck2counter").html(this.halfDecks[1].length);
}
alert("Player 1 Wins!");
return true;
}else if (this.halfDecks[1].length > this.halfDecks[0].length){
this.playingGame = false;
this.clearPool();
while(this.cardPool.length>0){
this.halfDecks[1].push(this.cardPool.shift());
$(".deck1counter").html(this.halfDecks[0].length);
$(".deck2counter").html(this.halfDecks[1].length);
}
alert("Player 2 Wins!");
return true;
}
}
return false;
},
//extension of the playWar method, also deals with html/css side of the game
startWar: function(){
if (this.readyCard2 && this.readyCard1){
this.readyToDeal = false;
var beforeLength1 = this.halfDecks[0].length;
var beforeLength2 = this.halfDecks[1].length;
var winnerStr = this.playWar(this.halfDecks[0], this.halfDecks[1])
var self = this;
setTimeout(function(){
$(".topdeck1").addClass("hidden cardback");
$(".topdeck2").addClass("hidden cardback");
}, 2000);
var subtractString1 = this.halfDecks[0].length-beforeLength1;
var subtractString2 = this.halfDecks[1].length-beforeLength2;
$(".deck1counter").html(this.halfDecks[0].length + " " + (Math.sign(subtractString1) == -1 ? "": "+") +" "+ subtractString1);
$(".deck2counter").html(this.halfDecks[1].length + " " + (Math.sign(subtractString2) == -1 ? "": "+") +" "+ subtractString2);
console.log(this.halfDecks[0].length +" "+this.halfDecks[1].length);
this.readyCard2 = false;
this.readyCard1 = false;
}
},
//long function to add listeners to every button
addButtonListeners: function(){
var self = this;
//create deck button creates a new deck
$("#createDeck").on("click", function(){
if (!self.playingGame) {
$(".initdeck").removeClass("hidden");
self.playingGame = true;
self.currentDeck = self.makeDeck(13);
}
});
//shuffle deck function shuffles on click
$("#shuffleDeck").on("click", function(){
if (self.currentDeck){
self.shuffleDeck(self.currentDeck);
}
});
//cuts a deck in half and toggles the hidden class on a lot of stuff
$("#cutDeck").on("click", function(){
if (!self.deckCut) {
self.deck1Ready = true;
self.deck2Ready = true;
self.halfDecks = self.cutDeck(self.currentDeck);
$(".initdeck").addClass("hidden");
$(".deck2").removeClass("hidden");
$(".deck1").removeClass("hidden");
$(".deck1counter").removeClass("hidden");
$(".deck2counter").removeClass("hidden");
$(".deck1counter").html(self.halfDecks[0].length);
$(".deck2counter").html(self.halfDecks[1].length);
$(".fight").removeClass("hidden");
self.deckCut = true;
}
});
//if you click on the left deck...
$(".deck1").on("click", function(){
if(self.deck1Ready == true && self.playingGame){
var card1 = $(".topdeck1");
card1.html("");
if (!self.quickGame){
card1.css("left","100px");
}
card1.removeClass("hidden");
if (!self.quickGame){
card1.animate({left: $(".target1").css("left")});
}
self.deck1Ready = false;
}
});
//if you click on the right deck..
$(".deck2").on("click", function(){
if (self.deck2Ready == true && self.playingGame){
var card2 = $(".topdeck2");
card2.html("");
if (!self.quickGame){
card2.css("right","100px");
}
card2.removeClass("hidden");
if (!self.quickGame){
card2.animate({right: $(".target2").css("right")});
}
self.deck2Ready = false;
}
});
//click on the drawn card from the left deck
$(".topdeck1").on("click", function(){
if (self.playingGame == true && self.deck1Ready == false){
if (Math.random()<.5){
dealCard1.play();
}else{
dealCard2.play();
}
console.log("player 1 card: "+self.halfDecks[0][0]);
self.counter++
$(".topdeck1").removeClass("cardback");
var valueArray = self.getCardVal(self.halfDecks[0][0]);
var newCardTemplate = self.drawCard(self.cardTemplate, valueArray);
$(".topdeck1").html(newCardTemplate);
if (valueArray[1] == "♥" || valueArray[1] == "♦"){
$(".topdeck1").css("color", "red");
}else if (valueArray[1] == "♣" || valueArray[1] == "♠"){
$(".topdeck1").css("color", "black");
}
self.deck1Ready = true;
self.readyCard1 = true;
self.startWar();
}
});
//click on the drawn card from the right deck
$(".topdeck2").on("click", function(){
if (self.playingGame == true && self.deck2Ready == false){
if (Math.random()<.5){
dealCard1.play();
}else{
dealCard2.play();
}
console.log("player 2 card: "+self.halfDecks[1][0]);
self.counter++;
$(".topdeck2").removeClass("cardback");
var valueArray = self.getCardVal(self.halfDecks[1][0]);
var newCardTemplate = self.drawCard(self.cardTemplate, valueArray);
$(".topdeck2").html(newCardTemplate);
if (valueArray[1] == "♥" || valueArray[1] == "♦"){
$(".topdeck2").css("color", "red");
}else if (valueArray[1] == "♣" || valueArray[1] == "♠"){
$(".topdeck2").css("color", "black");
}
self.deck2Ready = true;
self.readyCard2 = true;
self.startWar();
}
});
//this function draws and flips cards from both decks
$("#draw").on("click", function(){
self.playRound();
});
//this plays a quick game
$("#computer").on("click", function(){
if (self.deck1Ready && self.deck2Ready && self.playingGame && self.computerReady){
$(".topdeck1").css("left", "300px");
$(".topdeck2").css("right", "300px");
self.quickGame = true;
self.intervalId = setInterval(function(){
if (self.checkWinner() == true){
return;
}
self.playRound();
}, 25);
}
});
//clears everything to prep for a new game
$("#newGame").on("click", function(){
self.currentDeck = [""];
self.halfDecks = [""];
self.quickGame = false;
self.counter = 0;
self.playingGame = false;
self.deck1Ready = false;
self.readyCard1 = false;
self.deck2Ready = false;
self.readyCard2 = false;
self.deckCut = false;
self.computerReady = true;
self.clearPool();
$(".topdeck2").addClass("hidden");
$(".topdeck1").addClass("hidden");
$(".deck1").addClass("hidden");
$(".deck2").addClass("hidden");
$(".initdeck").addClass("hidden");
$(".deck1counter").html("");
$(".deck2counter").html("");
$(".deck1counter").addClass("hidden");
$(".deck2counter").addClass("hidden");
})
},
//plays one round
playRound: function(){
if (this.deck1Ready && this.deck2Ready && this.playingGame){
$(".deck1").trigger("click");
$(".deck2").trigger("click");
$(".topdeck1").trigger("click");
$(".topdeck2").trigger("click");
}
},
}
//loads everything
war.loadSounds();
war.addButtonListeners();