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Can we connect a VST instrument to an AudioStream? #329

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0xdevalias opened this issue May 16, 2024 · 2 comments
Open

Can we connect a VST instrument to an AudioStream? #329

0xdevalias opened this issue May 16, 2024 · 2 comments
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Plugin Issue Issues with audio plugins in general (not specific to one plugin)

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@0xdevalias
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0xdevalias commented May 16, 2024

A question came up on a discord server I'm in (Ref), as to whether it's possible to connect a VST instrument as the 'input' of an AudioStream; or if not, some other method of allowing to stream the instrument to an output device.

The example for live audio seems to show using both an input/output device, and applying an effects chain:

And the docs seem to show that input/output device usage, as well as 'synchronous use', where an ogg_buffer is passed in (but it's not super clear where the output of that goes when .run() is called:

Attempting to look at the underlying code didn't help me figure out any better if it was possible:

  • class AudioStream:
    """
    A class that streams audio from an input audio device (i.e.: a microphone,
    audio interface, etc) to an output device (speaker, headphones),
    passing it through a :class:`pedalboard.Pedalboard` to add effects.
    :class:`AudioStream` may be used as a context manager::
    input_device_name = AudioStream.input_device_names[0]
    output_device_name = AudioStream.output_device_names[0]
    with AudioStream(input_device_name, output_device_name) as stream:
    # In this block, audio is streaming through `stream`!
    # Audio will be coming out of your speakers at this point.
    # Add plugins to the live audio stream:
    reverb = Reverb()
    stream.plugins.append(reverb)
    # Change plugin properties as the stream is running:
    reverb.wet_level = 1.0
    # Delete plugins:
    del stream.plugins[0]
    :class:`AudioStream` may also be used synchronously::
    stream = AudioStream(ogg_buffer)
    stream.plugins.append(Reverb(wet_level=1.0))
    stream.run() # Run the stream until Ctrl-C is received
    .. note::
    This class uses C++ under the hood to ensure speed, thread safety,
    and avoid any locking concerns with Python's Global Interpreter Lock.
    Audio data processed by :class:`AudioStream` is not available to
    Python code; the only way to interact with the audio stream is through
    the :py:attr:`plugins` attribute.
    .. warning::
    The :class:`AudioStream` class implements a context manager interface
    to ensure that audio streams are never left "dangling" (i.e.: running in
    the background without being stopped).
    While it is possible to call the :meth:`__enter__` method directly to run an
    audio stream in the background, this can have some nasty side effects. If the
    :class:`AudioStream` object is no longer reachable (not bound to a variable,
    not in scope, etc), the audio stream will continue to play back forever, and
    won't stop until the Python interpreter exits.
    To run an :class:`AudioStream` in the background, use Python's
    :py:mod:`threading` module to call the synchronous :meth:`run` method on a
    background thread, allowing for easier cleanup.
    *Introduced in v0.7.0. Not supported on Linux.*
    """
    def __enter__(self) -> AudioStream:
    """
    Use this :class:`AudioStream` as a context manager. Entering the context manager will immediately start the audio stream, sending audio through to the output device.
    """
    def __exit__(self, arg0: object, arg1: object, arg2: object) -> None:
    """
    Exit the context manager, ending the audio stream. Once called, the audio stream will be stopped (i.e.: :py:attr:`running` will be :py:const:`False`).
    """
    def __init__(
    self,
    input_device_name: str,
    output_device_name: str,
    plugins: typing.Optional[pedalboard_native.utils.Chain] = None,
    sample_rate: typing.Optional[float] = None,
    buffer_size: int = 512,
    allow_feedback: bool = False,
    ) -> None: ...
    def __repr__(self) -> str: ...
    def run(self) -> None:
    """
    Start streaming audio from input to output, passing the audio stream through the :py:attr:`plugins` on this AudioStream object. This call will block the current thread until a :py:exc:`KeyboardInterrupt` (``Ctrl-C``) is received.
    """
    @property
    def plugins(self) -> pedalboard_native.utils.Chain:
    """
    The Pedalboard object that this AudioStream will use to process audio.
    """
    @plugins.setter
    def plugins(self, arg1: pedalboard_native.utils.Chain) -> None:
    """
    The Pedalboard object that this AudioStream will use to process audio.
    """
    @property
    def running(self) -> bool:
    """
    :py:const:`True` if this stream is currently streaming live audio from input to output, :py:const:`False` otherwise.
    """
    input_device_names: typing.List[str] = []
    output_device_names: typing.List[str] = []
    pass
  • #include "io/AudioStream.h"
  • https://github.com/spotify/pedalboard/blob/9ab77d335e858205a136463735c2154a8ac229bb/pedalboard/io/AudioStream.h

Asking ChatGPT, it suggested using another external library such as the following, and using that on the output from the instrument, to stream it to the desired output device:

See Also

@psobot psobot added the Plugin Issue Issues with audio plugins in general (not specific to one plugin) label May 20, 2024
@0xdevalias
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0xdevalias commented Jul 30, 2024

FYI, #317 was superseded by #363, which will be released with Pedalboard v0.9.12:

@aravart
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aravart commented Sep 19, 2024

To clarify what's meant by this ... Is the issue that VST3Plugin.process when passed with MIDI notes returns the entire duration worth of audio rather than buffer-sized chunks?

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