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stack.cpp
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stack.cpp
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// Copyright 2010-2021 Chris Spiegel.
//
// This file is part of Bocfel.
//
// Bocfel is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version
// 2 or 3, as published by the Free Software Foundation.
//
// Bocfel is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Bocfel. If not, see <http://www.gnu.org/licenses/>.
#include <algorithm>
#include <array>
#include <cstdio>
#include <cstring>
#include <ctime>
#include <deque>
#include <map>
#include <memory>
#include <new>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include "stack.h"
#include "branch.h"
#include "iff.h"
#include "io.h"
#include "memory.h"
#include "meta.h"
#include "osdep.h"
#include "process.h"
#include "random.h"
#include "screen.h"
#include "stash.h"
#include "types.h"
#include "util.h"
#include "zterp.h"
using namespace std::literals;
enum class StoreWhere {
Variable,
None,
Push,
};
struct CallFrame {
uint32_t pc;
uint16_t *sp;
uint8_t nlocals;
uint8_t nargs;
uint16_t where;
std::array<uint16_t, 15> locals;
};
static CallFrame *frames;
static CallFrame *fp;
#define BASE_OF_FRAMES frames
static CallFrame *TOP_OF_FRAMES;
#define CURRENT_FRAME (fp - 1)
#define NFRAMES (static_cast<long>(fp - frames))
static uint16_t *stack;
static uint16_t *sp;
#define BASE_OF_STACK stack
static uint16_t *TOP_OF_STACK;
static void push_stack(uint16_t n)
{
ZASSERT(sp != TOP_OF_STACK, "stack overflow");
*sp++ = n;
}
static uint16_t pop_stack()
{
ZASSERT(sp > CURRENT_FRAME->sp, "stack underflow");
return *--sp;
}
struct SaveState {
public:
SaveType savetype;
std::vector<uint8_t> quetzal;
std::string desc;
SaveState(SaveType savetype_, const char *desc_, std::vector<uint8_t> quetzal_) :
savetype(savetype_),
quetzal(std::move(quetzal_)),
desc(desc_ == nullptr ? format_time() : desc_)
{
}
private:
static std::string format_time() {
char formatted_time[128];
time_t when = time(nullptr);
struct tm *tm;
tm = std::localtime(&when);
if (tm == nullptr || std::strftime(formatted_time, sizeof formatted_time, "%c", tm) == 0) {
std::snprintf(formatted_time, sizeof formatted_time, "<no time information>");
}
return formatted_time;
}
};
struct SaveStack {
std::deque<SaveState> states;
unsigned long max = 0;
void push(SaveState state) {
// If the maximum number has been reached, drop the last element.
//
// Small note: calling @restore_undo twice should succeed both times
// if @save_undo was called twice (or three, four, etc. times). If
// there aren’t enough slots, however, @restore_undo calls that should
// work will fail because the earlier save states will have been
// dropped. This can easily be seen by running TerpEtude’s undo test
// with the slot count set to 1. By default, the number of save slots
// is 100, so this will not be an issue unless a game goes out of its
// way to cause problems.
if (max > 0 && states.size() == max) {
states.pop_back();
}
states.push_front(std::move(state));
}
// Remove the first “n” saves from the specified stack. If there are
// not enough saves available, remove all saves.
void trim_saves(size_t n) {
states.erase(states.begin(), n > states.size() ? states.end() : states.begin() + n);
states.shrink_to_fit();
}
void clear() {
states.clear();
states.shrink_to_fit();
}
};
static std::map<SaveStackType, SaveStack> save_stacks;
bool seen_save_undo = false;
static void add_frame(uint32_t pc_, uint16_t *sp_, uint8_t nlocals, uint8_t nargs, uint16_t where)
{
ZASSERT(fp != TOP_OF_FRAMES, "call stack too deep: %ld", NFRAMES + 1);
fp->pc = pc_;
fp->sp = sp_;
fp->nlocals = nlocals;
fp->nargs = nargs;
fp->where = where;
fp++;
}
uint16_t variable(uint16_t var)
{
ZASSERT(var < 0x100, "unable to decode variable %u", static_cast<unsigned int>(var));
if (var == 0) { // Stack
return pop_stack();
} else if (var <= 0x0f) { // Locals
ZASSERT(var <= CURRENT_FRAME->nlocals, "attempting to read from nonexistent local variable %d: routine has %d", static_cast<int>(var), CURRENT_FRAME->nlocals);
return CURRENT_FRAME->locals[var - 1];
} else if (var <= 0xff) { // Globals
var -= 0x10;
return word(header.globals + (var * 2));
}
// This is an “impossible” situation (ie, the game did something wrong).
// It will be caught above if safety checks are turned on, but if they
// are not, do what we can: lie.
return -1;
}
void store_variable(uint16_t var, uint16_t n)
{
ZASSERT(var < 0x100, "unable to decode variable %u", static_cast<unsigned int>(var));
if (var == 0) { // Stack
push_stack(n);
} else if (var <= 0x0f) { // Locals
ZASSERT(var <= CURRENT_FRAME->nlocals, "attempting to store to nonexistent local variable %d: routine has %d", static_cast<int>(var), CURRENT_FRAME->nlocals);
CURRENT_FRAME->locals[var - 1] = n;
} else if (var <= 0xff) { // Globals
var -= 0x10;
store_word(header.globals + (var * 2), n);
}
}
uint16_t *stack_top_element()
{
ZASSERT(sp > CURRENT_FRAME->sp, "stack underflow");
return sp - 1;
}
void zpush()
{
push_stack(zargs[0]);
}
void zpull()
{
uint16_t v;
if (zversion != 6) {
v = pop_stack();
// The z-spec 1.1 requires indirect variable references to the stack not to push/pop
if (zargs[0] == 0) {
*stack_top_element() = v;
} else {
store_variable(zargs[0], v);
}
} else {
if (znargs == 0) {
v = pop_stack();
} else {
uint16_t slots = user_word(zargs[0]) + 1;
v = user_word(zargs[0] + (2 * slots));
user_store_word(zargs[0], slots);
}
store(v);
}
}
void zload()
{
// The z-spec 1.1 requires indirect variable references to the stack not to push/pop
if (zargs[0] == 0) {
store(*stack_top_element());
} else {
store(variable(zargs[0]));
}
}
void zstore()
{
// The z-spec 1.1 requires indirect variable references to the stack not to push/pop
if (zargs[0] == 0) {
*stack_top_element() = zargs[1];
} else {
store_variable(zargs[0], zargs[1]);
}
}
static void call(StoreWhere store_where)
{
uint32_t jmp_to;
uint8_t nlocals;
uint16_t where;
if (zargs[0] == 0) {
// call(StoreWhere::Push) should never happen if zargs[0] is 0.
if (store_where == StoreWhere::Variable) {
store(0);
}
return;
}
jmp_to = unpack_routine(zargs[0]);
ZASSERT(jmp_to < memory_size - 1, "call to invalid address 0x%lx", static_cast<unsigned long>(jmp_to));
nlocals = byte(jmp_to++);
ZASSERT(nlocals <= 15, "too many (%d) locals at 0x%lx", nlocals, static_cast<unsigned long>(jmp_to) - 1);
if (zversion <= 4) {
ZASSERT(jmp_to + (nlocals * 2) < memory_size, "call to invalid address 0x%lx", static_cast<unsigned long>(jmp_to));
}
switch (store_where) {
case StoreWhere::Variable: where = byte(pc++); break; // Where to store return value
case StoreWhere::None: where = 0xff + 1; break; // Or a tag meaning no return value
case StoreWhere::Push: where = 0xff + 2; break; // Or a tag meaning push the return value
default: die("internal error: invalid store_where value (%d)", static_cast<int>(store_where));
}
add_frame(pc, sp, nlocals, znargs - 1, where);
for (int i = 0; i < nlocals; i++) {
if (i < znargs - 1) {
CURRENT_FRAME->locals[i] = zargs[i + 1];
} else {
if (zversion <= 4) {
CURRENT_FRAME->locals[i] = word(jmp_to + (2 * i));
} else {
CURRENT_FRAME->locals[i] = 0;
}
}
}
// Take care of locals!
if (zversion <= 4) {
jmp_to += nlocals * 2;
}
pc = jmp_to;
}
void start_v6()
{
call(StoreWhere::None);
}
#ifdef ZTERP_GLK
uint16_t internal_call(uint16_t routine)
{
std::vector<uint16_t> saved_args(zargs.begin(), zargs.begin() + znargs);
znargs = 1;
zargs[0] = routine;
call(StoreWhere::Push);
process_instructions();
std::copy(saved_args.begin(), saved_args.end(), zargs.begin());
znargs = saved_args.size();
return pop_stack();
}
#endif
void zcall_store()
{
call(StoreWhere::Variable);
}
void zcall_nostore()
{
call(StoreWhere::None);
}
void do_return(uint16_t retval)
{
uint16_t where;
ZASSERT(NFRAMES > 1, "return attempted outside of a function");
pc = CURRENT_FRAME->pc;
sp = CURRENT_FRAME->sp;
where = CURRENT_FRAME->where;
fp--;
if (where <= 0xff) {
store_variable(where, retval);
} else if (where == 0xff + 2) {
push_stack(retval);
throw Operation::Return();
}
}
void zret_popped()
{
do_return(pop_stack());
}
void zpop()
{
pop_stack();
}
void zcatch()
{
ZASSERT(zversion == 6 || NFRAMES > 1, "@catch called outside of a function");
// Must account for the dummy frame in non-V6 stories.
store(zversion == 6 ? NFRAMES : NFRAMES - 1);
}
void zthrow()
{
// As with @catch, account for the dummy frame.
if (zversion != 6) {
ZASSERT(zargs[1] != 0xffff, "unwinding too far");
zargs[1]++;
}
ZASSERT(zversion == 6 || NFRAMES > 1, "@throw called outside of a function");
ZASSERT(zargs[1] <= NFRAMES, "unwinding too far");
fp = BASE_OF_FRAMES + zargs[1];
do_return(zargs[0]);
}
void zret()
{
do_return(zargs[0]);
}
void zrtrue()
{
do_return(1);
}
void zrfalse()
{
do_return(0);
}
void zcheck_arg_count()
{
branch_if(zargs[0] <= CURRENT_FRAME->nargs);
}
void zpop_stack()
{
if (znargs == 1) {
for (uint16_t i = 0; i < zargs[0]; i++) {
pop_stack();
}
} else {
user_store_word(zargs[1], user_word(zargs[1]) + zargs[0]);
}
}
void zpush_stack()
{
uint16_t slots = user_word(zargs[1]);
if (slots == 0) {
branch_if(false);
return;
}
user_store_word(zargs[1] + (2 * slots), zargs[0]);
user_store_word(zargs[1], slots - 1);
branch_if(true);
}
// Compress dynamic memory according to Quetzal. On failure,
// std::bad_alloc is thrown.
static std::vector<uint8_t> compress_memory()
{
long i = 0;
std::vector<uint8_t> compressed;
compressed.reserve(header.static_start);
while (true) {
long run = i;
// Count zeroes. Stop counting when:
// • The end of dynamic memory is reached, or
// • A non-zero value is found
while (i < header.static_start && (byte(i) ^ dynamic_memory[i]) == 0) {
i++;
}
run = i - run;
// A run of zeroes at the end need not be written.
if (i == header.static_start) {
break;
}
// If there has been a run of zeroes, write them out
// 256 at a time.
while (run > 0) {
compressed.push_back(0);
compressed.push_back(run > 256 ? 255 : run - 1);
run -= 256;
}
// The current byte differs from the story, so write it.
compressed.push_back(byte(i) ^ dynamic_memory[i]);
i++;
}
return compressed;
}
// Reverse of the above function.
static bool uncompress_memory(const uint8_t *compressed, uint32_t size)
{
uint32_t memory_index = 0;
std::memcpy(memory, dynamic_memory, header.static_start);
for (uint32_t i = 0; i < size; i++) {
if (compressed[i] != 0) {
if (memory_index == header.static_start) {
return false;
}
store_byte(memory_index, byte(memory_index) ^ compressed[i]);
memory_index++;
} else {
if (++i == size) {
return false;
}
if (memory_index + (compressed[i] + 1) > header.static_start) {
return false;
}
memory_index += (compressed[i] + 1);
}
}
return true;
}
static IFF::TypeID write_ifhd(IO &savefile)
{
savefile.write16(header.release);
savefile.write_exact(header.serial, sizeof header.serial);
savefile.write16(header.checksum);
savefile.write8((pc >> 16) & 0xff);
savefile.write8((pc >> 8) & 0xff);
savefile.write8((pc >> 0) & 0xff);
return IFF::TypeID(&"IFhd");
}
// Store the filename in an IntD chunk.
static IFF::TypeID write_intd(IO &savefile)
{
savefile.write_exact("UNIX", 4);
savefile.write8(0x02);
savefile.write8(0);
savefile.write16(0);
savefile.write_exact(" ", 4);
savefile.write_exact(game_file.c_str(), game_file.size());
return IFF::TypeID(&"IntD");
}
static IFF::TypeID write_mem(IO &savefile)
{
std::vector<uint8_t> compressed;
uint32_t memsize = header.static_start;
const uint8_t *mem = memory;
IFF::TypeID type = IFF::TypeID(&"UMem");
try {
compressed = compress_memory();
// It is possible for the compressed memory size to be larger than
// uncompressed; in this case, don’t use compressed memory.
if (compressed.size() < header.static_start) {
mem = compressed.data();
memsize = compressed.size();
type = IFF::TypeID(&"CMem");
}
} catch (const std::bad_alloc &) {
}
savefile.write_exact(mem, memsize);
return type;
}
// Quetzal save/restore functions.
static IFF::TypeID write_stks(IO &savefile)
{
// Add one more “fake” call frame with just enough information to
// calculate the evaluation stack used by the current routine.
fp->sp = sp;
for (CallFrame *p = BASE_OF_FRAMES; p != fp; p++) {
uint8_t flags;
savefile.write8((p->pc >> 16) & 0xff);
savefile.write8((p->pc >> 8) & 0xff);
savefile.write8((p->pc >> 0) & 0xff);
flags = p->nlocals;
if (p->where > 0xff) {
flags |= 0x10;
}
savefile.write8(flags);
if (p->where > 0xff) {
savefile.write8(0);
} else {
savefile.write8(p->where);
}
savefile.write8((1U << p->nargs) - 1);
// number of words of evaluation stack used
savefile.write16((p + 1)->sp - p->sp);
// local variables
for (int i = 0; i < p->nlocals; i++) {
savefile.write16(p->locals[i]);
}
// evaluation stack
for (std::ptrdiff_t i = 0; i < (p + 1)->sp - p->sp; i++) {
savefile.write16(p->sp[i]);
}
}
return IFF::TypeID(&"Stks");
}
static IFF::TypeID write_anno(IO &savefile)
{
std::string anno = "Interpreter: Bocfel "s + ZTERP_VERSION;
savefile.write_exact(anno.c_str(), anno.size());
return IFF::TypeID(&"ANNO");
}
static IFF::TypeID write_args(IO &savefile, SaveOpcode saveopcode)
{
savefile.write8(static_cast<uint8_t>(saveopcode));
for (int i = 0; i < znargs; i++) {
savefile.write16(zargs[i]);
}
return IFF::TypeID(&"Args");
}
static void write_undo_msav(IO &savefile, SaveStackType type)
{
SaveStack &s = save_stacks[type];
savefile.write32(0); // Version
savefile.write32(s.states.size());
for (auto state = s.states.crbegin(); state != s.states.crend(); ++state) {
if (type == SaveStackType::Game) {
savefile.write8(static_cast<uint8_t>(state->savetype));
} else if (type == SaveStackType::User) {
if (state->desc.empty()) {
savefile.write32(0);
} else {
savefile.write32(state->desc.size());
savefile.write_exact(state->desc.c_str(), state->desc.size());
}
}
savefile.write32(state->quetzal.size());
savefile.write_exact(state->quetzal.data(), state->quetzal.size());
}
}
static IFF::TypeID write_undo(IO &savefile)
{
write_undo_msav(savefile, SaveStackType::Game);
return IFF::TypeID(&"Undo");
}
static IFF::TypeID write_msav(IO &savefile)
{
write_undo_msav(savefile, SaveStackType::User);
return IFF::TypeID(&"MSav");
}
template<typename... Types>
static void write_chunk(IO &io, IFF::TypeID (*writefunc)(IO &savefile, Types... args), Types... args)
{
long chunk_pos, end_pos, size;
IFF::TypeID type;
chunk_pos = io.tell();
io.seek(8, IO::SeekFrom::Current); // skip past type and size
type = writefunc(io, args...);
if (type.empty()) {
io.seek(chunk_pos, IO::SeekFrom::Start);
return;
}
end_pos = io.tell();
size = end_pos - chunk_pos - 8;
io.seek(chunk_pos, IO::SeekFrom::Start);
io.write32(type.val());
io.write32(size);
io.seek(end_pos, IO::SeekFrom::Start);
if ((size & 1) == 1) {
io.write8(0); // padding
}
}
// Meta saves (generated by the interpreter) are based on Quetzal. The
// format of the save state is the same (that is, the IFhd, IntD, and
// CMem/UMem chunks are identical). The type of the save file itself is
// BFZS instead of IFZS to prevent the files from being used by a normal
// @restore (as they are not compatible). See `Quetzal.md` for a
// description of how BFZS differs from IFZS.
static bool save_quetzal(IO &savefile, SaveType savetype, SaveOpcode saveopcode, bool on_save_stack)
{
try {
long file_size;
bool is_bfzs = savetype == SaveType::Meta || savetype == SaveType::Autosave;
savefile.write_exact("FORM", 4);
savefile.write32(0); // to be filled in
savefile.write_exact(is_bfzs ? "BFZS" : "IFZS", 4);
write_chunk(savefile, write_ifhd);
write_chunk(savefile, write_intd);
write_chunk(savefile, write_mem);
write_chunk(savefile, write_stks);
write_chunk(savefile, write_anno);
write_chunk(savefile, meta_write_bfnt);
// When saving to a stack (either for undo or for in-memory saves),
// don’t store history or persistent transcripts. History is
// pointless, since the user can see this history already, and
// persistent transcripts want to track what actually happened. If
// the user types UNDO, for example, that should be reflected in the
// transcript.
if (on_save_stack) {
write_chunk(savefile, screen_write_bfhs);
write_chunk(savefile, screen_write_bfts);
}
// When restoring a meta save, @read will be called to bring the user
// back to the same place as the save occurred. While memory and the
// stack will be restored properly, the arguments to @read will not
// (as the normal Z-machine save/restore mechanism doesn’t need them:
// all restoring does is store or branch, using the location of the
// program counter after restore). If this is a meta save, store zargs
// so it can be restored before re-entering @read.
if (is_bfzs) {
write_chunk(savefile, write_args, saveopcode);
write_chunk(savefile, screen_write_scrn);
}
if (savetype == SaveType::Autosave) {
write_chunk(savefile, write_undo);
write_chunk(savefile, write_msav);
write_chunk(savefile, random_write_rand);
}
file_size = savefile.tell();
savefile.seek(4, IO::SeekFrom::Start);
savefile.write32(file_size - 8); // entire file size minus 8 (FORM + size)
return true;
} catch (const IO::IOError &) {
return false;
}
}
static void read_mem(IFF &iff)
{
uint32_t size;
if (iff.find(IFF::TypeID(&"CMem"), size)) {
std::vector<uint8_t> buf;
// Dynamic memory is 64KB, and a worst-case save should take up
// 1.5× that value, or 96KB. Simply double the 64KB to avoid
// potential edge-case problems.
if (size > 131072) {
throw RestoreError(fstring("reported CMem size too large (%lu bytes)", static_cast<unsigned long>(size)));
}
if (size > 0) {
try {
buf.resize(size);
iff.io()->read_exact(buf.data(), size);
} catch (const std::bad_alloc &) {
throw RestoreError("unable to allocate memory for CMem");
} catch (const IO::IOError &) {
throw RestoreError("unexpected eof reading compressed memory");
}
}
if (!uncompress_memory(buf.data(), size)) {
throw RestoreError("memory cannot be uncompressed");
}
} else if (iff.find(IFF::TypeID(&"UMem"), size)) {
if (size != header.static_start) {
throw RestoreError("memory size mismatch");
}
try {
iff.io()->read_exact(memory, header.static_start);
} catch (const IO::OpenError &) {
throw RestoreError("unexpected eof reading memory");
}
} else {
throw RestoreError("no memory chunk found");
}
}
static void read_stks(IFF &iff)
{
uint32_t size, n = 0, frameno = 0;
if (!iff.find(IFF::TypeID(&"Stks"), size)) {
throw RestoreError("no stacks chunk found");
}
if (size == 0) {
throw RestoreError("empty stacks chunk");
}
sp = BASE_OF_STACK;
fp = BASE_OF_FRAMES;
while (n < size) {
uint8_t frame[8];
uint8_t nlocals;
uint16_t nstack;
uint8_t nargs = 0;
uint32_t frame_pc;
try {
iff.io()->read_exact(frame, sizeof frame);
} catch (const IO::IOError &) {
throw RestoreError("unexpected eof reading stack frame");
}
n += sizeof frame;
nlocals = frame[3] & 0xf;
nstack = (frame[6] << 8) | frame[7];
frame[5]++;
while ((frame[5] >>= 1) != 0) {
nargs++;
}
frame_pc = (static_cast<uint32_t>(frame[0]) << 16) | (static_cast<uint32_t>(frame[1]) << 8) | static_cast<uint32_t>(frame[2]);
if (frame_pc >= memory_size) {
throw RestoreError(fstring("frame #%lu pc out of range (0x%lx)", static_cast<unsigned long>(frameno), static_cast<unsigned long>(frame_pc)));
}
add_frame(frame_pc, sp, nlocals, nargs, ((frame[3] & 0x10) == 0x10) ? 0xff + 1 : frame[4]);
for (int i = 0; i < nlocals; i++) {
uint16_t l;
try {
l = iff.io()->read16();
} catch (const IO::IOError &) {
throw RestoreError("unexpected eof reading local variable");
}
CURRENT_FRAME->locals[i] = l;
n += sizeof l;
}
for (uint16_t i = 0; i < nstack; i++) {
uint16_t s;
try {
s = iff.io()->read16();
} catch (const IO::IOError &) {
throw RestoreError("unexpected eof reading stack entry");
}
push_stack(s);
n += sizeof s;
}
frameno++;
}
if (n != size) {
throw RestoreError("stack size mismatch");
}
}
static void read_args(IFF &iff, SaveOpcode &saveopcode)
{
uint32_t size;
uint8_t saveopcode_temp;
if (!iff.find(IFF::TypeID(&"Args"), size)) {
throw RestoreError("no meta save Args chunk found");
}
try {
saveopcode_temp = iff.io()->read8();
} catch (const IO::IOError &) {
throw RestoreError("short read in Args");
}
saveopcode = static_cast<SaveOpcode>(saveopcode_temp);
size--;
// @read takes between 1 and 4 operands, @read_char takes
// between 1 and 3.
switch (saveopcode) {
case SaveOpcode::Read:
if (size != 2 && size != 4 && size != 6 && size != 8) {
throw RestoreError(fstring("invalid Args size: %lu", static_cast<unsigned long>(size)));
}
break;
case SaveOpcode::ReadChar:
if (size != 2 && size != 4 && size != 6) {
throw RestoreError(fstring("invalid Args size: %lu", static_cast<unsigned long>(size)));
}
break;
default:
throw RestoreError(fstring("invalid save opcode: %d\n", static_cast<int>(saveopcode)));
}
znargs = size / 2;
for (int i = 0; i < znargs; i++) {
try {
zargs[i] = iff.io()->read16();
} catch (const IO::IOError &) {
throw RestoreError("short read in Args");
}
}
}
static void read_bfzs_specific(IFF &iff, SaveType savetype, SaveOpcode &saveopcode)
{
uint32_t size;
read_args(iff, saveopcode);
if (savetype == SaveType::Autosave && iff.find(IFF::TypeID(&"Rand"), size)) {
random_read_rand(*iff.io());
}
if (iff.find(IFF::TypeID(&"Scrn"), size)) {
// Restoring cannot fail after this, because this function
// actively touches the screen (changing window
// configuration, etc). It would be possible to stash the
// screen state, but it would (potentially) be lossy: if the
// upper window is reduced, for example, there will be
// missing text once it is enlarged again.
try {
screen_read_scrn(*iff.io(), size);
} catch (const RestoreError &e) {
throw RestoreError(fstring("unable to parse screen state: %s", e.what()));
}
} else {
warning("no Scrn chunk in meta save");
}
}
// Any errors reading the Undo and MSav chunks are ignored. It’s better
// to have a valid autorestore with no undo/user saves than no
// autorestore at all.
static void read_undo_msav(IO &savefile, uint32_t size, SaveStackType type)
{
bool updated_seen_save_undo = seen_save_undo;
try {
uint32_t version = savefile.read32();
uint32_t count;
SaveStack &save_stack = save_stacks[type];
size_t actual_size = 0;
if (version != 0) {
return;
}
count = savefile.read32();
actual_size += 4 + 4;
SaveStack temp = SaveStack();
temp.max = save_stack.max;
save_stack.clear();
for (uint32_t i = 0; i < count; i++) {
uint8_t savetype = static_cast<uint8_t>(SaveType::Meta);
std::string desc;
uint32_t quetzal_size;
std::vector<uint8_t> quetzal;
if (type == SaveStackType::Game) {
savetype = savefile.read8();
if ((static_cast<SaveType>(savetype) != SaveType::Normal && static_cast<SaveType>(savetype) != SaveType::Meta)) {
return;
}
if (static_cast<SaveType>(savetype) == SaveType::Normal) {
updated_seen_save_undo = true;
}
actual_size += 1;
} else if (type == SaveStackType::User) {
desc.resize(savefile.read32());
savefile.read_exact(&desc[0], desc.size());
actual_size += 4 + desc.size();
}
quetzal_size = savefile.read32();
quetzal.resize(quetzal_size);
savefile.read_exact(quetzal.data(), quetzal_size);
if (count - i <= save_stack.max) {
SaveState newstate(static_cast<SaveType>(savetype), desc.c_str(), quetzal);