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Upload of a reasonably minimal complete main.rs file that demonstrates the issue: Sadly haven't had any luck reproducing this in a more minimal example, but here's my texture creation code, which should upload the images to the GPU. According to the logs, the formats of the images are R8G8B8A8_UNORM and R8G8B8A8_SRGB.
Issue
Hello, I'm getting the following errors when starting my program and I'm really not sure why it happens. I updated from an older vulkano version to 0.34.1, but I'm not sure if the issues are directly related to the update:
This occurs several times, once per texture I try to load, as far as I can tell.
Later, I get this error too:
VUID-VkPresentInfoKHR-pImageIndices-01430(ERROR / SPEC): msgNum: 1219306694 - Validation Error: [ VUID-VkPresentInfoKHR-pImageIndices-01430 ] Object 0: handle = 0xfab64d0000000002, type = VK_OBJECT_TYPE_SWAPCHAIN_KHR; | MessageID = 0x48ad24c6 | vkQueuePresentKHR(): pPresentInfo->pSwapchains[0] image at index 0 was not acquired from the swapchain. The Vulkan spec states: Each element of pImageIndices must be the index of a presentable image acquired from the swapchain specified by the corresponding element of the pSwapchains array, and the presented image subresource must be in the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout at the time the operation is executed on a VkDevice (https://vulkan.lunarg.com/doc/view/1.3.268.0/linux/1.3-extensions/vkspec.html#VUID-VkPresentInfoKHR-pImageIndices-01430)
Objects: 1
[0] 0xfab64d0000000002, type: 1000001000, name: NULL
main.rs
file that demonstrates the issue: Sadly haven't had any luck reproducing this in a more minimal example, but here's my texture creation code, which should upload the images to the GPU. According to the logs, the formats of the images are R8G8B8A8_UNORM and R8G8B8A8_SRGB.Issue
Hello, I'm getting the following errors when starting my program and I'm really not sure why it happens. I updated from an older vulkano version to 0.34.1, but I'm not sure if the issues are directly related to the update:
This occurs several times, once per texture I try to load, as far as I can tell.
Later, I get this error too:
Then, my driver crashes.
For context, here's my render loop: https://github.com/realmayus/engine-vk/blob/d1a6b48dd58557009437ab9df566f79adb13e83e/src/renderer/src/render_loop.rs#L213-L362
and here's where I create the command buffers for the framebuffers: https://github.com/realmayus/engine-vk/blob/124f36f82d0fddba47cbc53093b9ab0450b3a9dc/src/renderer/src/lib.rs#L159-L197
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