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Windows Cross Build via Clang-CL + LLD

toolchain file: windows.clang.cmake

MSVC ABI compatible. Supports x86, x64, arm64(clang-8+).

Requirements

  • Copy of Windows SDK, only Include and Lib are used
  • Copy of msvc sdk, only include and lib are used

Options

  • WINSDK_DIR (or environment var WindowsSdkDir): win10 sdk dir containing Include and Lib
  • WINSDK_VER (or environment var WindowsSDKVersion): win10 sdk version
  • MSVC_DIR (or environment var VCDIR): msvc dir containing include and lib
  • UWP: build for uwp
  • PHONE: build for windows phone
  • ONECORE: use onecore
  • USE_LIBCXX: use libc++ instead of msvcp

Defined CMake Vars

  • WINRT: true if UWP or PHONE is set
  • WINSTORE: same as WINRT
  • WINDOWS_DESKTOP: not WINRT
  • WINDOWS_XP: if CMAKE_SYSTEM_VERSION < 6.0

Defined C/C++ Macros

  • _WIN32_WINNT

Generic Linux Clang+LLD Toolchain

toolchain file: linux.clang.cmake

Clang(set by CMAKE_C_COMPILER or auto detect) and LLVM tools are auto detected and highest version is selected.

Options

Also applies for raspberry pi, sunxi etc.

  • USE_LIBCXX: use libc++ instead of libstdc++
  • USE_CXXABI: can be c++abi, stdc++ and supc++. Only required if libc++ is built with none abi
  • USE_COMPILER_RT: use compiler-rt instead of libgcc as compiler runtime library
  • USE_STDCXX: libstdc++ version to use, MUST be >= 4.8. default is 0, selected by compiler
  • LINUX_SYSROOT: sysroot dir

Legacy Raspberry Pi Host/Cross Build via Clang + LLD

toolchain file: rpi.clang.cmake

NOTE: using linux.clang.cmake and a generic linux sysroot is enough for a modern arm64 rpi OS. Legacy rpi(1~3) includes brcm libraries.

Requirements

Options

  • USE_LIBCXX (optional, default off): use libc++ instead of libstdc++

Defined CMake Vars

  • CMAKE_SYSTEM_PROCESSOR: armv6
  • RPI: 1
  • OS: rpi
  • CMAKE_CROSSCOMPILING: auto detected

Defined C/C++ Macros

  • OS_RPI

iOS

toolchain file: ios.cmake (https://github.com/wang-bin/ios.cmake)

Options

  • IOS_ARCH: can be armv7, arm64, i386, x86_64 and any combination of above, e.g. "arm64;x86_64" to build universal 64bit binaries
  • IOS_BITCODE (optional, default off)
  • IOS_EMBEDDED_FRAMEWORK (optional, default off)
  • IOS_DEPLOYMENT_TARGET (optional)

Additional Tools

include(tools.cmake) after project(...)

Features

  • Dead code elimination
  • ELF hardened (through option ELF_HARDENED, default is on)
  • ELF separated debug symbol
  • Windows XP support for VC (through option WINDOWS_XP, default is on)
  • Android system stdc++ dependency removal
  • LTO: USE_LTO=thin/0/1/N/AUTO, default is off
  • C++11 support for macOS 10.7
  • asan, ubsan
  • uninstall template

Defined CMake Vars

  • ARCH: x86, x64, ${ANDROID_ABI}, empty for apple multi-arch build
  • WINRT, WINSTORE
  • OS=rpi, iOS, macOS, WinRT, android

Functions

  • enable_ldflags_if
  • mkdsym: create elf debug symbol file
  • mkres: convert any binary to C/C++ byte array
  • set_relocatable_flags: enable relocatable object target
  • exclude_libs_all: forbid exporting symbols from static dependencies
  • set_rpath: rpath/runpath flags for ELF and Mach-O
  • target_sources: compatible implementation for cmake < 3.1

Defined C Macros

  • OS_RPI: if build for raspberry pi