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PPO.py
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PPO.py
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import random
import os
import time
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
from collections import deque
from torch.distributions import Categorical
import matplotlib.pyplot as plt
from score_keeper import return_number_games, save_timesteps
from captum.attr import IntegratedGradients
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
print(device)
def visualize_importances(feature_names, importances, title="Average Feature Importances", plot=True,
axis_title="Features"):
x_pos = (np.arange(len(feature_names)))
if plot:
plt.figure(figsize=(12, 6))
plt.bar(x_pos, importances, align='center')
plt.xticks(x_pos, feature_names, wrap=True)
plt.xlabel(axis_title)
plt.title(title)
plt.show()
def convert_state_to_tensor(state):
state_representation = torch.tensor(state, dtype=torch.float32)
state_representation = torch.reshape(state_representation, (1, -1)).cuda()
return state_representation
def convert_states_to_tensors(states):
tensor_states = torch.tensor([]).cuda()
for i in range(len(states)):
tensor_states = torch.cat((tensor_states, convert_state_to_tensor(states[i])), 0)
return tensor_states
def init_weights(m):
if type(m) == nn.Linear:
torch.nn.init.orthogonal_(m.weight)
m.bias.data.fill_(0.01)
class Actor_network(nn.Module):
def __init__(self, num_inputs, num_outputs):
super(Actor_network, self).__init__()
self.agent = nn.Sequential(
nn.Linear(num_inputs, 64),
nn.Tanh(),
nn.Linear(64, 64),
nn.Tanh(),
nn.Linear(64, num_outputs),
nn.Softmax(dim=1)
)
self.agent.apply(init_weights)
def forward(self, x):
agent = self.agent(x)
dist = Categorical(agent)
# return dist.probs
return dist
class Critic_network(nn.Module):
def __init__(self, num_inputs):
super(Critic_network, self).__init__()
self.critic = nn.Sequential(
nn.Linear(num_inputs, 64),
nn.Tanh(),
nn.Linear(64, 64),
nn.Tanh(),
nn.Linear(64, 1)
)
self.critic.apply(init_weights)
def forward(self, x):
result = self.critic(x)
return result
class ExperienceReplayBuffer(object):
def __init__(self, maximum_length=1000):
self.buffer = deque(maxlen=maximum_length)
def append(self, experience):
self.buffer.append(experience)
def __len__(self):
return len(self.buffer)
def change_last_reward(self, reward):
self.buffer[-1] = (*self.buffer[-1][:-2], True, reward)
def all_samples(self):
batch = [self.buffer[i] for i in range(len(self.buffer))]
states, actions, dones, rewards = zip(*batch)
rewards = torch.from_numpy(np.vstack([r for r in rewards])).float().cuda()
actions = torch.from_numpy(np.vstack([a for a in actions])).float().cuda()
dones = torch.from_numpy(np.vstack([d for d in dones]).astype(np.uint8)).float().cuda()
return states, actions, dones, rewards
class PPO:
def __init__(self, training_agent=False):
self.discount_factor = 0.99
self.GAE_gamma = 0.95
self.epsilon = 0.2
self.exp_to_learn = 10000
self.step_count = 0
self.steps_per_game = []
self.ppo_epochs = 10
self.minibatch_size = 256
self.action_dim = 5
# self.state_dim = 1476
self.state_dim = 386
self.buffer_size = 15000
self.lr_actor = 1e-4
self.lr_critic = 3e-4
self.c2 = 3e-4 # Exploration
self.buffer = ExperienceReplayBuffer(maximum_length=self.buffer_size)
self.training_agent = training_agent
self.reward_count = 0
self.rewards_games = []
self.mean_rewards_games = []
self.target_value_mean = 0.0
self.target_value_squared_mean = 0.0
self.target_value_std = 0.0
self.training_samples = 0
self.number_games = 0
self.saving_frequency = return_number_games()
self.initial_frequency = int(self.saving_frequency)
self.do_plotting = False if self.saving_frequency > 1200 else True
while self.saving_frequency > 400:
if self.saving_frequency % 2 == 0:
self.saving_frequency /= 2
else:
self.saving_frequency /= 3
if self.initial_frequency > 400 and self.saving_frequency < 200:
self.saving_frequency = 200
self.saving_frequency = int(self.saving_frequency) - 1
self.next_state = None
self.initialize_networks()
def initialize_networks(self):
self.actor_network = Actor_network(self.state_dim, self.action_dim).to(device)
self.actor_optimizer = optim.Adam(self.actor_network.parameters(), lr=self.lr_actor)
self.critic_network = Critic_network(self.state_dim).to(device)
self.critic_optimizer = optim.Adam(self.critic_network.parameters(), lr=self.lr_critic)
print()
self.load_weights()
print()
def load_weights(self):
try:
file = 'neural-network_2.pth'
if self.training_agent:
agent_options = os.listdir('past_agents_2')
file = random.choice(agent_options)
file = 'self-play-agents/' + file
checkpoint = torch.load(file)
self.actor_network.load_state_dict(checkpoint['network_actor_state_dict'])
self.critic_network.load_state_dict(checkpoint['network_critic_state_dict'])
self.actor_optimizer.load_state_dict(checkpoint['optimizer_actor_state_dict'])
self.critic_optimizer.load_state_dict(checkpoint['optimizer_critic_state_dict'])
self.target_value_mean, self.target_value_squared_mean, self.target_value_std, \
self.training_samples = checkpoint['previous_info']
# self.target_value_mean, self.target_value_squared_mean, self.target_value_std, \
# self.training_samples, self.number_games = checkpoint['previous_info']
print("Loaded previous model ", int(self.training_samples / self.exp_to_learn))
except:
print("Error loading model")
def save_weights(self):
try:
# previous_info = [self.target_value_mean, self.target_value_squared_mean, self.target_value_std,
# self.training_samples, self.number_games]
previous_info = [self.target_value_mean, self.target_value_squared_mean, self.target_value_std,
self.training_samples]
torch.save({
'network_actor_state_dict': self.actor_network.state_dict(),
'network_critic_state_dict': self.critic_network.state_dict(),
'optimizer_actor_state_dict': self.actor_optimizer.state_dict(),
'optimizer_critic_state_dict': self.critic_optimizer.state_dict(),
'previous_info': previous_info
}, 'neural-network_2.pth')
if random.uniform(0, 1) > 0.7:
torch.save({
'network_actor_state_dict': self.actor_network.state_dict(),
'network_critic_state_dict': self.critic_network.state_dict(),
'optimizer_actor_state_dict': self.actor_optimizer.state_dict(),
'optimizer_critic_state_dict': self.critic_optimizer.state_dict(),
'previous_info': previous_info
}, 'self-play-agents/neural-network_' + str(self.training_samples / self.exp_to_learn) + '.pth')
print("Model saved")
except:
print("Error saving the model")
def visualize_network(self, dist, original):
state = convert_state_to_tensor(original)
dist = dist.detach().cpu().numpy()[0]
posibilities = [i for i in range(0, 5)]
action = np.random.choice(posibilities, p=dist)
if len(self.buffer) % 200 == 0 and len(self.buffer)>1:
ig = IntegratedGradients(self.actor_network)
test_input_tensor = state.requires_grad_()
attr, delta = ig.attribute(test_input_tensor, target=1, return_convergence_delta=True)
attr = attr.detach().cpu().numpy()[0]
names = [str(original[i]) for i in range(len(attr))]
names1 = ["p1x", "p1y", "p2x", "p2y", "p3x", "p3y", "pac1", "pac2", "pac3", "pac4", "food1", "food2", "food3", "food4", "sc1", "sc2", "sc3", "sc4", "score", "time"]
visualize_importances(names, attr)
visualize_importances(names1, attr[-20:])
return action
def compute_action(self, state, l):
state_rep = convert_state_to_tensor(state)
dist = self.actor_network.forward(state_rep)
# action = self.visualize_network(dist, state)
action = int(dist.sample().cpu().numpy())
if action not in l:
return action, 1
return action, None
def last_experience_reward(self, reward):
self.buffer.change_last_reward(reward)
def store_experience(self, exp):
self.training_samples += 1
self.step_count += 1
self.reward_count += exp[-2]
self.buffer.append(exp[:-1])
self.next_state = exp[-1]
if exp[-3]:
# self.number_games += 1
# save_timesteps(self.number_games)
self.steps_per_game.append(self.step_count)
self.step_count = 0
self.rewards_games.append(self.reward_count)
self.reward_count = 0
if len(self.buffer) >= self.exp_to_learn:
self.mean_rewards = np.mean(self.rewards_games[-100:])
if len(self.steps_per_game) >= 100 or self.initial_frequency < 100: self.mean_rewards_games.append(
self.mean_rewards)
print("Game - %d, Reward - %.2f " % (len(self.steps_per_game), self.mean_rewards), end='\r')
# print("Game - %d, Reward - %.2f " % (len(self.steps_per_game), self.mean_rewards))
self.train()
if len(self.steps_per_game) % (self.saving_frequency - 1) == 0:
self.save_weights()
if len(self.steps_per_game) % (self.initial_frequency - 1) == 0 and self.do_plotting:
self.save_weights()
plt.plot(self.mean_rewards_games)
plt.title("Mean reward is %.2f" % np.mean(self.mean_rewards_games))
plt.savefig('plots/plot_%d'%int(self.training_samples / self.exp_to_learn))
# plt.show()
def compute_target_value(self, rewards):
y = []
start_idx = 0
for t in self.steps_per_game:
temp_y = [
np.sum([self.discount_factor ** (n - e) * rewards[n] for n in range(e + start_idx, t + start_idx)]) for
e in range(start_idx, t + start_idx)]
start_idx += t
y += temp_y
y = torch.tensor([y], requires_grad=False, dtype=torch.float32)
y = torch.reshape(y, (-1, 1)).cuda()
# y = self.normalize_target_value(y)
return y
def compute_gae(self, values, rewards, dones):
self.next_state = convert_state_to_tensor(self.next_state)
next_value = self.critic_network(self.next_state)
# next_value = self.de_normalize_target_value(next_value)
masks = 1 - np.array(dones.cpu())
values = torch.cat((values, next_value), 0).detach().cpu().numpy()
rewards = rewards.cpu().numpy()
gae = 0
ys = np.zeros(len(rewards))
for step in reversed(range(len(rewards))):
delta = rewards[step] + self.discount_factor * values[step + 1] * masks[step] - values[step]
gae = delta + self.discount_factor * self.GAE_gamma * masks[step] * gae
ys[step] = gae + values[step]
ys = torch.tensor(ys)
ys = torch.reshape(ys, (-1, 1)).cuda()
return ys
def normalize_target_value(self, y):
percentage = (len(y) / self.training_samples)
self.target_value_mean = self.target_value_mean * (1 - percentage) + y.mean() * percentage
self.target_value_squared_mean = self.target_value_squared_mean * (1 - percentage) + torch.square(
y).mean() * percentage
self.target_value_std = torch.clamp(
torch.sqrt(self.target_value_squared_mean - torch.square(self.target_value_mean)), min=1e-6)
y = (y - self.target_value_mean) / self.target_value_std
return y
def normalize_value_functions(self, value_functions):
return (value_functions - self.target_value_mean) / self.target_value_std
def de_normalize_target_value(self, y):
if self.target_value_std == 0.0: return y
y = y * self.target_value_std + self.target_value_mean
return y
def train(self):
states, actions, dones, rewards = self.buffer.all_samples()
rewards *= 0.1
actions = torch.reshape(actions, (-1,))
states = convert_states_to_tensors(states)
value_functions = self.critic_network(states)
value_functions = torch.reshape(value_functions, (-1, 1)).cuda()
# print("Value function; mean %.2f, max %.2f, min %.2f, std %.2f" % (
# float(value_functions.mean()), float(value_functions.max())
# , float(value_functions.min()), float(value_functions.std())))
old_log_probs = self.actor_network(states).log_prob(actions)
old_log_probs = torch.reshape(old_log_probs, (-1, 1)).cuda()
# value_functions = self.de_normalize_target_value(value_functions)
y = self.compute_gae(value_functions, rewards, dones)
# print("GAE; mean %.2f, max %.2f, min %.2f, std %.2f" % (
# float(y.mean()), float(y.max()), float(y.min()), float(y.std())))
# print()
# y = self.normalize_target_value(y)
y = y.detach()
old_log_probs = old_log_probs.detach()
value_functions = value_functions.detach()
# value_functions = self.normalize_value_functions(value_functions)
advantage_estimation = y - value_functions
# exit()
self.ppo_update_split(states, actions, old_log_probs, y, advantage_estimation)
self.buffer = ExperienceReplayBuffer(maximum_length=self.buffer_size)
def ppo_iter(self, states, actions, log_probs, ys, advantage):
batch_size = len(states)
for _ in range(batch_size // self.minibatch_size):
rand_ids = np.random.randint(0, batch_size, self.minibatch_size)
yield states[rand_ids, :], actions[rand_ids], log_probs[rand_ids, :], ys[rand_ids, :], advantage[
rand_ids, :]
def ppo_update_split(self, states, actions, log_probs, ys, advantages):
# actor_loss = 0
# critic_loss = 0
for _ in range(self.ppo_epochs):
for state_, action_, old_log_prob_, y_, advantage_ in self.ppo_iter(states, actions,
log_probs,
ys,
advantages):
value_ = self.critic_network(state_)
value_ = torch.reshape(value_, (-1, 1)).cuda()
dist_ = self.actor_network(state_)
entropy_ = dist_.entropy().mean()
new_log_prob_ = dist_.log_prob(action_)
new_log_prob_ = torch.reshape(new_log_prob_, (-1, 1)).cuda()
ratio = (new_log_prob_ - old_log_prob_).exp()
surr1 = ratio * advantage_
surr2 = torch.clamp(ratio, 1.0 - self.epsilon, 1.0 + self.epsilon) * advantage_
actor_loss = -torch.min(surr1, surr2).mean()
critic_loss = (y_ - value_).pow(2).mean()
actor_loss -= self.c2 * entropy_
self.critic_optimizer.zero_grad()
critic_loss.backward()
nn.utils.clip_grad_norm_(self.critic_network.parameters(), max_norm=1.)
self.critic_optimizer.step()
self.actor_optimizer.zero_grad()
actor_loss.backward()
nn.utils.clip_grad_norm_(self.actor_network.parameters(), max_norm=1.)
self.actor_optimizer.step()
# print("Critic loss ", critic_loss)
# print("Actor loss ", actor_loss)