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Releases: Azgaar/Fantasy-Map-Generator

v1.99 [Routes rework]

15 Aug 15:28
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Current version of the Fantasy Map Generator is the latest master branch. You can download it here: https://github.com/Azgaar/Fantasy-Map-Generator/archive/refs/heads/master.zip.

Also see https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A#can-i-use-the-generator-offline.

What's Changed

New Contributors

Full Changelog: v1.9...v1.99

v1.9 [Climate mastery update]

06 Aug 19:57
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Release date: 2023-08-06

Main Changes

  • North and South Poles temperature can be set independently by StempunkDev
  • More than 70 new heraldic charges by Blipz
  • Multi-color heraldic charges support by Blipz
  • New 3D scene options and improvements by yldrefruz
  • Type selection for marker placement by elad-haviv
  • Autosave [1.89.29]
  • Google translation support
  • Religions can be edited and redrawn like cultures
  • Lock states, provinces, cultures, and religions from regeneration by Minivera [1.89.00]
  • Heightmap brushes: linear edit option [1.88.00]
  • Simplify style on 'optimizeSpeed' rendering [1.87.15]
  • Levantine names base and culture changes [1.87.14]
  • Data charts screen [1.87.00]
  • Hierarchy tree UX improvement [1.86.06]
  • Multi-parental cultures and religions hierarchy trees [1.86.00]
  • Load from cloud: change format and order in dropdown [1.85.00]
  • Adjective generation rules improvement [1.84.12]
  • Heightmap selection screen [1.84.0]
  • Dialogs optimization for mobile [1.84.0]
  • New heightmap template - Fractious [1.83.0]
  • Template Editor - mask and invert steps [1.83.0]
  • Cultures editor - load script dynamically [1.82.2]
  • States editor - load script dynamically [1.82.0]
  • PWA Installation [1.81.1]
  • 14 new fonts [1.81.0]
  • Caching [1.81.0]

New Contributors

Full Changelog: v1.8...v1.9

v1.8 [Submap update]

26 Apr 19:51
e6dfab4
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Release date: 2022-04-26
Main changes:

  • Submap tool by Goteguru [1.732]
  • Resample tool by Goteguru [1.732]
  • Pre-defined heightmaps [1.732]
  • Advanced notes editor [1.731]
  • Zones editor: filter by type by Avengium and Azgaar [1.73]
  • Color picker: new hatches by Avengium and evolvedexperiment [1.73]
  • New style preset: Atlas by LordGnome [1.722]
  • New style preset: Cyberpunk by Terraria Eyeball with Salt in it [1.721]
  • Disallow local usage without server [1.721]
  • Burg temperature graph by Kerravitarr [1.72]
  • 4 new textures [1.71]
  • Province capture logic rework [1.71]
  • Button to release all provinces [1.71]
  • Limit military units by biome, state, culture and religion [1.71]

New Contributors

Full Changelog: v1.7...v1.8

v1.7 [Markers update]

06 Oct 18:55
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Release date: 2021-03-02
Main changes:

1.7 - 2021-10-06:

  • New marker types
  • New markers editor
  • Markers overview screen
  • Markers regeneration menu
  • Burg editor update
  • Theme color option
  • Add font dialog
  • Save to Dropbox via SDK

1.66 - 2021-09-01:

  • Save and load .map files to Dropbox
  • Ability to add control points on river edit
  • New heightmap template: Taklamakan
  • Option to not scale labels on zoom

1.65 - 2021-07-28:

  • Refactoring river rendering
  • River data is now stored in object, not svg
  • Keep river course on edit
  • Ability to add river selecting its cells

1.64 - 2021-07-10:

  • 3d labels in 3d view
  • Refactoring states rendering
  • State halo styling
  • New styles: Light and Watercolor

[1.63] - 2021-07-1:

  • Ability to style label shadow
  • Save map as tiles

[1.62] - 2021-06-09:

  • Rivers generation refactoring
  • Lake handling for river generation change
  • Creating lakes in deep depression areas
  • Options to control lakes generation in Heightmap Edit

[1.61] - 2021-03-06:

  • Ability to lock burgs from regeneration
  • Polyline ruler
  • Route ruler
  • New ocean pattern by Kiwiroo

For a desktop version please read Q&A

New Contributors

Full Changelog: v1.6...v1.7

v1.6 [Rivers and Lakes update]

02 Mar 13:07
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Release date: 2021-03-02
Main changes:

  • River overview and River editor rework
  • River generation code refactoring
  • Rivers flux calculation
  • Lake editor rework
  • Lake type defined dynamically based on river system
  • Lake flux, inlets and outlet tracked properly
  • Lake evaporation calculated using simplified Penman formula: evaporation depends on surface, temperature and elevation
  • Lake outlet rendered with starting width depending on flux
  • Lake name generation

For a desktop version please read Q&A

v1.5 [Emblems update]

23 Feb 19:43
a08c54c
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Release date: 2021-02-23
Main changes:

  • State, province and burg Emblems generation
  • Emblem editor integrated with Armoria
  • Burg editor screen update
  • Speak name functionality

For a desktop version please read Q&A

v1.4 [Into the Battle]

21 Jun 16:14
1e60b47
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Release date: 2020-06-21
Main changes:

  • Battle simulation
  • Ice layer and ice editor
  • Route Elevation profile
  • Image Converter enhancement
  • Name generator improvement
  • Fogging style change
  • Improved integration with MFCG
  • New lake style: Dry lake
  • Bug fixes

For a desktop version please read Q&A

v1.3 [Military update]

01 Apr 18:03
834e942
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Release date: 2020-04-01
Main changes:

  • Military Forces generation
  • Military Forces Overview
  • Military Units Editor
  • Regiments Editor
  • Bug fixes

v1.2 [Third Dimension]

27 Oct 21:31
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Release date: 2019-10-23
Main changes:

  • 3d scene
  • Globe view
  • Save as JPEG
  • Physical layer preset
  • Diplomacy Editor enhancements
  • Bug fixes
  • Rivers Overview

v1.1

28 Sep 12:16
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Release date: 2019-09-28
Main changes:

  • Lake Editor
  • Coastline Editor
  • New Lake groups (types)
  • Culture presets
  • Provinces, states and burgs graphs
  • Editable Religions tree
  • Data export in geojson format
  • Map quick save and quick load
  • Map loading from URL