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Revert equip sounds
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Not great when it plays frequently while charge is affected.
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IcarussOne committed Aug 15, 2024
1 parent f752f0e commit 936da5b
Showing 1 changed file with 0 additions and 11 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagInt;
Expand Down Expand Up @@ -127,14 +126,4 @@ public void addInformation(ItemStack stack, World worldIn, List<String> tooltip,
public EnumRarity getRarity(ItemStack stack) {
return EnumRarity.RARE;
}

@Override
public void onEquipped(ItemStack stack, EntityLivingBase player) {
player.playSound(SoundEvents.ENTITY_ENDEREYE_DEATH, 0.75F, 2.0F);
}

@Override
public void onUnequipped(ItemStack stack, EntityLivingBase player) {
player.playSound(SoundEvents.ENTITY_ENDEREYE_DEATH, 0.75F, 2.0F);
}
}

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