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Resource fixes
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-Wonderology now correctly marked as hidden.
-Few typo fixes, as pointed out by @TechnoMysterio.
-Much better looking credits
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IcarussOne committed Aug 24, 2024
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8 changes: 4 additions & 4 deletions src/main/resources/assets/thaumicwonders/lang/en_us.lang
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Expand Up @@ -97,7 +97,7 @@ thaumicwonders.research.everburning_urn.text.stage.2=By infusing the Everfull Ur

thaumicwonders.research.dimensional_ripper.title=Dimensional Ripper
thaumicwonders.research.dimensional_ripper.text.stage.1=If I'm going to continue to study these flux rifts and properly utilize them, I'll need better tools. Current methods revolve mostly around polluting aura with flux in large quantities, hoping the emerging rifts are not too far to get to, and to also hope they will not cause yet another violent rearrangement of my furniture and floor plans.<BR>This is too haphazard and uncontrollable to make rifts this way, as well as annoying to repair the damages caused by the breach in the fabric of reality.<BR>A precision is required, an option preferably less costly and damaging to the aura.
thaumicwonders.research.dimensional_ripper.text.stage.2=I do believe I've outdone myself in the area of rifts here. By channeling concentrated beams of Vitium in a particular way into one singular spot, I was able to successfully create a tear in the real space right where I want it to be.<BR>A single Dimensional Ripper isn't enough, however, nor could it ever be. The energies required would be completely infeasible. Rather, a pair of the devices must be used. By placing them precisely ten blocks apart and having the output ends facing each other, the machines can resonate together, amplifying their power enough to serve my needs. When so placed, small amounts of energy will flit between them, confirming that they are connected.<BR>Each of the two devices must be fueled with at least fifty Vitium essentia to reach critical mass. Applying a redstone signal to either ripper will disable the pair and prevent any reaction from taking place. Rippers disabled in this way can be fed additional essentia, beyond the minimum of fifty, to result in a larger rift once they're finally activated. I need to be careful and plan the expected size beforehand.<BR>As a safety measure, the rippers will not activate if they sense another rift already open nearby, but not at the target point. The veil between us and the void can only take so much tampering before it fails completely and makes or perhaps lets-in something utterly terrible, or causes a devastating feedback from the aura itself, and I'm not §othat§r crazy to find out the exact specifics in practice. Not yet at least...<PAGE>Additionally, despite using Vitium as a power source and the means to create a Rift, the Dimensional Rippers cannot sustain the rift or stabilize it enough by any means. After all, this machine's purpose is to create a rift in the first place, not maintain or manipulate it. I should use other means of interacting with rifts if I desire something specific.
thaumicwonders.research.dimensional_ripper.text.stage.2=I do believe I've outdone myself in the area of rifts here. By channeling concentrated beams of Vitium in a particular way into one singular spot, I was able to successfully create a tear in the real space right where I want it to be.<BR>A single Dimensional Ripper isn't enough, however, nor could it ever be. The energies required would be completely infeasible. Rather, a pair of the devices must be used. By placing them precisely ten blocks apart and having the output ends facing each other, the machines can resonate together, amplifying their power enough to serve my needs. When so placed, small amounts of energy will flit between them, confirming that they are connected.<BR>Each of the two devices must be fueled with at least fifty Vitium essentia to reach critical mass. Applying a redstone signal to either ripper will disable the pair and prevent any reaction from taking place. Rippers disabled in this way can be fed additional essentia, beyond the minimum of fifty, to result in a larger rift once they're finally activated. I need to be careful and plan the expected size beforehand.<BR>As a safety measure, the Rippers will not activate if they sense another rift already open nearby, but not at the target point. The veil between us and the void can only take so much tampering before it fails completely and makes or perhaps lets-in something utterly terrible, or causes a devastating feedback from the aura itself, and I'm not §othat§r crazy to find out the exact specifics in practice. Not yet at least...<PAGE>Additionally, despite using Vitium as a power source and the means to create a Rift, the Dimensional Rippers cannot sustain the rift or stabilize it enough by any means. After all, this machine's purpose is to create a rift in the first place, not maintain or manipulate it. I should use other means of interacting with rifts if I desire something specific.

thaumicwonders.research.primal_destroyer.title=Primal Destroyer
thaumicwonders.research.primal_destroyer.text.stage.1=A void sword is, as any sword, deadly by design, but the only thing that changes about it is the metal, as it is still a sword in nature - a simple tool. It will be handy to try and see if I can make an even more powerful item with the application of the right magics.
Expand All @@ -121,9 +121,9 @@ thaumicwonders.research.madness_engine.text.stage.1=My Inspiration Engine has pr
thaumicwonders.research.madness_engine.text.stage.2=Yes, yes... After some extensive modifications and additions to the design of the Inspiration Engine, this new version of the engine will give me just what I need. The problem as it turns out was the Cognitio essentia itself. It was too ordered, too... familiar and mundane by my metrics.<BR>By reworking the engine to run on Alienis essentia instead, and in higher quantities than it was meant to use with Cognito, it will now grant me glimpses of the underlying secrets of reality. I won't lie, the experience is an uncomfortable one, but such is a small price to pay for progress.<BR>That and it makes quite a fitting centerpiece of my research room.

thaumicwonders.research.void_portal.title=Void Portals
thaumicwonders.research.void_portal.text.stage.1=While I mastered the teleportation of items and essentia, even an accomplished thaumaturge such as myself must admit that I only scrape the surface of the possibilities in regards to such a type of instanteneous transportation across dimensional space.<BR>Thus far, my studies into the matter have yielded nothing useful or safe on the matter of teleporting living beings. The realm that is used by the mirrors is too hostile for anything living, as proven by... certain unfortunate experiments. But I would not be calling myself a thaumaturge if I were to give up on this that easily.<BR>It is impossible to miss the fact that the Crimson Cult utilizes portal-based travel, and I am left wondering... how do those fanatics do it? They clearly figured out a way. There must be a way - Nether Portals, Ender Pearls, any other interdimensional portals that lead to various kinds of a realms, and those Crimson Portals all tell me that it's possible. There must be a way...
thaumicwonders.research.void_portal.text.stage.2=After studying the matter further and watching enough of the Crimson Portals and whatever the Crimson Cultists do, I believe that the key to long-distance teleportation lies in having the right kind of anchor for the portal. It must be something that resonates across vast distance and through dimensional boundaries, and something that would provide enough protection for me to not dematerialize into a fine mist or worse. I've drawn up plans for such an anchor, nothing remains but to construct and test it.
thaumicwonders.research.void_portal.text.stage.3=I've cracked it! After a bit of dimensional engineering, I can now construct a device that safely generates a portal through the void to another location, regardless of distance or dimension.<BR>To use it, I must first link the generator by using it on a placed Anchor; it will then be targeted at that point in space for as long as the anchor remains present. The generator also needs sufficient space above it to generate a portal, of course. If there are any solid blocks in the way of a portal, it will prevent its activation. In addition, applying a redstone signal to the Generator will temporarily disable the portal. I should be careful when using these portals, however.<BR>Despite minimal safety precautions, the portal places a great deal of strain on the aura at the entry and exit points when used, causing all kind of undesirable effects similar to how flux rifts may cause an instability. Furthermore, the portal generators will gradually destabilize as long as they're active.<PAGE>A single portal shouldn't be so bad, but the more portals there are in an area, the faster they'll deteriorate. Using an unstable portal will send me to a location off-target, based on how unstable it is. There may be other effects that occur due to instability as well; I'm not sure what they'll be, but I'm certain they won't be good.<BR>Lastly, while I designed the generator with whole four flux vents in order to prevent moderate flux emissions at the entry and exit points, similarly to those on the Essentia Furnace, it does not grant full protection to me or anything passing trough the portal: every time I pass trough the portal regardless of direction, I will gain a large amount of warp. That, and for some unknown reason every time I go trough the portal I feel an uneasy, unnameable sense of dread for that fraction of a time. It was a good idea to install extra safety features.
thaumicwonders.research.void_portal.text.stage.1=While I mastered the teleportation of items and essentia, even an accomplished thaumaturge such as myself must admit that I only scrape the surface of the possibilities in regards to such a type of instanteneous transportation across dimensional space.<BR>Thus far, my studies into the matter have yielded nothing useful or safe on the matter of teleporting living beings. The realm that is used by the mirrors is too hostile for anything living, as proven by... certain unfortunate experiments. But I would not be calling myself a thaumaturge if I were to give up on this that easily.<BR>It is impossible to miss the fact that the Crimson Cult utilizes portal-based travel, and I am left wondering... how do those fanatics do it? They clearly figured out a way. There must be a way - Nether Portals, Ender Pearls, any other interdimensional portals that lead to various kinds of realms, and those Crimson Portals all tell me that it's possible. There must be a way...
thaumicwonders.research.void_portal.text.stage.2=After studying the matter further and watching enough of the Crimson Portals and whatever the Crimson Cultists do, I believe that the key to long-distance teleportation lies in having the right kind of anchor for the portal. It must be something that resonates across vast distances and through dimensional boundaries, and something that would provide enough protection for me to not dematerialize into a fine mist or worse. I've drawn up plans for such an anchor, nothing remains but to construct and test it.
thaumicwonders.research.void_portal.text.stage.3=I've cracked it! After a bit of dimensional engineering, I can now construct a device that safely generates a portal through the void to another location, regardless of distance or dimension.<BR>To use it, I must first link the generator by using it on a placed Anchor; it will then be targeted at that point in space for as long as the anchor remains present. The generator also needs sufficient space above it to generate a portal, of course. If there are any solid blocks in the way of a portal, it will prevent its activation. In addition, applying a redstone signal to the Generator will temporarily disable the portal. I should be careful when using these portals, however.<BR>Despite minimal safety precautions, the portal places a great deal of strain on the aura at the entry and exit points when used, causing all kind of undesirable effects similar to how flux rifts create instability. Furthermore, the portal generators will gradually destabilize as long as they're active.<PAGE>A single portal shouldn't be so bad, but the more portals there are in an area, the faster they'll deteriorate. Using an unstable portal will send me to a location off-target, based on how unstable it is. There may be other effects that occur due to instability as well; I'm not sure what they'll be, but I'm certain they won't be good.<BR>Lastly, while I designed the generator with whole four flux vents in order to prevent moderate flux emissions at the entry and exit points, similarly to those on the Essentia Furnace, it does not grant full protection to me or anything passing trough the portal: every time I pass trough the portal regardless of direction, I will gain a large amount of warp. That, and for some unknown reason every time I go trough the portal I feel an uneasy, unnameable sense of dread for that fraction of a time. It was a good idea to install extra safety features.
thaumicwonders.research.void_portal.text.addenda.1=In addition to stabilizing the infusion process, it appears that Stabilizers will also keep my Void Portals stable. The process causes the Stabilizer to generate flux, as normal. Hardly ideal, but it beats the alternative.

thaumicwonders.research.catalyzation_chamber.title=Advanced Metal Purification
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Expand Up @@ -7,7 +7,7 @@
"category": "THAUMIC_WONDERS",
"parents": ["FIRSTSTEPS"],
"siblings": [],
"meta": ["ROUND"],
"meta": ["ROUND", "HIDDEN"],
"location": [0, 0],
"reward_item": [],
"reward_knowledge": [],
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4 changes: 2 additions & 2 deletions src/main/resources/mcmod.info
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Expand Up @@ -2,13 +2,13 @@
{
"modid": "thaumicwonders",
"name": "New Wonderology",
"description": "Thaumic Wonders but forked. Create wonders with Thaumcraft 6!",
"description": "Thaumic Wonders but forked. Create even more wonders with Thaumcraft 6!",
"version": "${version}",
"mcversion": "${mcversion}",
"url": "",
"updateUrl": "",
"authorList": ["Daedalus4096", "IcarussOne"],
"credits": "[Fork - IcarussOne], [Art - Loreli, MCThe_Paragon, J. Carver], [Base texture used for Voidcaller Armor - VerySaltyOreos]",
"credits": "\n \u00A7eMain Developers:\n [*] IcarussOne - Lead Developer & Writer\n [*] J. Carver - Artist & Lore Enthusiast\n \u00A76Special Thanks:\n [*] daedalus4096 - Originally creating Thaumic Wonders, which this addon continues from\n [*] Loreli - Former texture artist of Thaumic Wonders\n [*] VerySaltyOreos - Armor texture from the An Emberturgist's Standard resource pack that was modified and used for the Voidcaller Armor\n [*] MCThe_Paragon - Assets from their texture repository used for the catalyst stones\n [*] xJon - Giving general feedback on improving the mod, as well as creating and maintaining Tekkit SMP",
"logoFile": "",
"screenshots": [],
"dependencies": ["thaumcraft"]
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