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Releases: FNA-XNA/FNA3D

24.11

01 Nov 13:51
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Fixes:

  • Fix a crash in VerifySamplers when no shader is bound
  • Fixed SPIR-V implementation of SV_IsFrontFace
  • Continued work on SDL3 support
    • GetSysRenderer now properly reports the SDL_GPU renderer
    • Internally renamed VulkanDriver to LegacyVulkanDriver, avoids a conflict with statically linked SDL3

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24.10

01 Oct 15:23
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More prep work for SDL 3.0. For SDL 2.0, 24.10 is functionally identical to 24.09.

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24.09

01 Sep 12:30
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New Features:

  • Added a new renderer using SDL 3.0's upcoming GPU API

Deprecated Features:

  • The Vulkan renderer is now deprecated and will be removed in FNA3D 25.01

Fixes:

  • More prep work for SDL 3.0

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24.08

01 Aug 15:16
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New Features:

  • D3D11 support on non-Windows is now automatically enabled when dxvk-native-devel is found by the build system

Fixes:

  • Continued prep work for SDL 3.0

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24.07

01 Jul 15:30
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Removed a template file that will soon be obsoleted. 24.07 is functionally identical to 24.06.

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24.06

01 Jun 15:19
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Fixes:

  • D3D11: Prepare Linux support for the upcoming dxvk-native ABI freeze
  • Vulkan: Minor adjustments to the descriptor set layout, should functionally be a no-op

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24.05

01 May 16:35
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New Features:

  • FNA3D_Replay: Add vsync/novsync/delayms command line arguments
  • More prep work for SDL3 and SDL_GPU

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24.04

01 Apr 13:51
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24.03

01 Mar 16:05
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Fixes:

  • D3D11: Added a quick workaround for WineD3D not yet exposing D3D11_FORMAT_SUPPORT_DISPLAY

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24.02

01 Feb 16:00
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New Features:

  • Added support for HDR swapchain formats on Vulkan and D3D11
  • Added FNA3D_ENABLE_HDR_COLORSPACE environment variable
  • The Xcode project now supports targeting Universal macOS binaries
  • FNA3D_Image: Added support for loading TGA images

Fixes:

  • Vulkan:
    • Added some workarounds to support the iOS/tvOS simulator
    • Fixed a crash caused by Effect shaders getting freed too early
    • Fixed a bogus enum assignment in the memory allocator

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