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v0.5.0 - Pico Playable Update

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@EliteMasterEric EliteMasterEric released this 22 Sep 03:22

Added

  • Added a new Character Select screen to switch between playable characters in Freeplay
    • Modding isn't 100% there but we're working on it!
  • Added Pico as a playable character! Unlock him by completing Weekend 1 (if you haven't already done that)
    • The songs from Weekend 1 have moved; you must now switch to Pico in Freeplay to access them
  • Added 10 new Pico remixes! Access them by selecting Pico from in the Character Select screen
    • Bopeebo (Pico Mix)
    • Fresh (Pico Mix)
    • DadBattle (Pico Mix)
    • Spookeez (Pico Mix)
    • South (Pico Mix)
    • Philly Nice (Pico Mix)
    • Blammed (Pico Mix)
    • Eggnog (Pico Mix)
    • Ugh (Pico Mix)
    • Guns (Pico Mix)
  • Added 1 new Boyfriend remix! Access it by selecting Pico from in the Character Select screen
    • Darnell (BF Mix)
  • Added 2 new Erect remixes! Access them by switching difficulty on the song
    • Cocoa Erect
    • Ugh Erect
  • Implemented support for a new Instrumental Selector in Freeplay
    • Beating a Pico remix lets you use that instrumental when playing as Boyfriend
  • Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes
    • Week 1 Erect Stage
    • Week 2 Erect Stage
    • Week 3 Erect Stage
    • Week 4 Erect Stage
    • Week 5 Erect Stage
    • Weekend 1 Erect Stage
  • Implemented alternate animations and music for Pico in the results screen.
    • These display on Pico remixes, as well as when playing Weekend 1.
  • Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1)
  • Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand)

Changed

  • Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo.
  • The pixel character icons in the Freeplay menu now display an animation!
  • Altered how Week 6 displays sprites to make things look more retro.
  • Character offsets are now independent of the character's scale.
    • This should resolve issues with offsets when porting characters from older mods.
    • Pixel character offsets have been modified to compensate.
  • Note style data can now specify custom combo count graphics, judgement graphics, countdown graphics, and countdown audio. (community feature by anysad)
    • These were previously using hardcoded values based on whether the stage was school or schoolEvil.
  • The danceEvery property of characters and stage props can now use values with a precision of 0.25, to play their idle animation up to four times per beat.
  • Reworked the JSON merging system in Polymod; you can now include JSONPatch files under _merge in your mod folder to add, modify, or remove values in a JSON without replacing it entirely!
  • Cutscenes now automatically pause when tabbing out (community fix by AbnormalPoof)
  • Characters will now respect the danceEvery property (community fix by gamerbross)
  • The F5 function now reloads the current song's chart data from disc (community feature by gamerbross)
  • Refactored the compilation guide and added common troubleshooting steps (community fix by Hundrec)
  • Made several layout improvements and fixes to the Animation Offsets editor in the Debug menu (community fix by gamerbross)
  • Fixed a bug where the Back sound would be not played when leaving the Story menu and Options menu (community fix by AppleHair)
  • Animation offsets no longer directly modify the x and y position of props, which makes props work better with tweens (community fix by Sword352)
  • The YEAH! events in Tutorial now use chart events rather than being hard-coded (community fix by anysad)
  • The player's Score now displays commas in it (community fix by loggo)

Fixed

  • Fixed an issue where songs with no notes would crash on the Results screen.
  • Fixed an issue where the old icon easter egg would not work properly on pixel levels.
  • Fixed an issue where you could play notes during the Thorns cutscene.
  • Fixed an issue where the Heart icon when favoriting a song in Freeplay would be malformed.
  • Fixed an issue where Pico's death animation displays a faint blue background (community fix by doggogit)
  • Fixed an issue where mod songs would not play a preview in the Freeplay menu (community fix by KarimAkra)
  • Fixed an issue where the Memory Usage counter could overflow and display a negative number (community fix by KarimAkra)
  • Fixed an issue where pressing the Chart Editor keybind while playtesting a chart would reset the chart editor (community fix by gamerbross)
  • Fixed a crash bug when pressing F5 after seeing the sticker transition (community fix by gamerbross)
  • Fixed an issue where the Story Mode menu couldn't be scrolled with a mouse (community fix by JVNpixels)
  • Fixed an issue causing the song to majorly desync sometimes (community fix by Burgerballs)
  • Fixed an issue where the Freeplay song preview would not respect the instrumental ID specified in the song metadata (community fix by AppleHair)
  • Fixed an issue where Tankman's icon wouldn't display in the Chart Editor (community fix by hundrec)
  • Fixed an issue where pausing the game during a camera zoom would zoom the pause menu. (community fix by gamerbros)
  • Fixed an issue where certain UI elements would not flash at a consistent rate (community fix by cyn0x8)
  • Fixed an issue where the game would not use the placeholder health icon as a fallback (community fix by gamerbross)
  • Fixed an issue where the chart editor could get stuck creating a hold note when using Live Inputs (community fix by gamerbross)
  • Fixed an issue where character graphics could not be placed in week folders (community fix by 7oltan)
  • Fixed a crash issue when a Freeplay song has no Normal difficulty (community fix by Applehair and gamerbross)
  • Fixed an issue in Story Mode where a song that isn't valid for the current variation could be selected (community fix by Applehair)