Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reworked geometric algebra. Accesses Basis via get_column. #219

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -314,17 +314,22 @@ void OpenXRFbBodyTrackingExtensionWrapper::_on_process() {
// with how models are designed, rather than the Meta positions of
// the tips of the clavicles.
if (locations.isActive) {
// Construct a root under the hips pointing forwards
// IE, +z aligns with hips & user's real-world forward.
// (Remaining, however, on the XRorigin / Global XZ plane; root's basis rotated around Y to fit)

// Get the hips transform
Transform3D hips = xr_body_tracker->get_joint_transform(XRBodyTracker::JOINT_HIPS);

// Construct the root under the hips pointing forwards
Vector3 root_y = Vector3(0.0, 1.0, 0.0);
Vector3 root_z = -hips.basis[Vector3::AXIS_X].cross(root_y);
Vector3 root_x = root_y.cross(root_z);
Vector3 hips_left = hips.basis.get_column(Vector3::AXIS_X);
// flatten hips' left (x basis) on to real-world / global ground plane. Normalize.
Vector3 root_x = (hips_left.slide(Vector3(0.0, 1.0, 0.0))).normalized();
Vector3 root_z = root_x.cross(root_y);
// flatten hips' origin on to ground plane.
Vector3 root_o = hips.origin.slide(Vector3(0.0, 1.0, 0.0));
// set the actual root transform
Transform3D root = Transform3D(root_x, root_y, root_z, root_o).orthonormalized();
xr_body_tracker->set_joint_transform(XRBodyTracker::JOINT_ROOT, root);
xr_body_tracker->set_pose("default", root, Vector3(), Vector3(), XRPose::XR_TRACKING_CONFIDENCE_HIGH);

// Distance in meters to push the shoulder joints back from the
// clavicle-position to be in-line with the upper arm joints as
Expand All @@ -333,7 +338,7 @@ void OpenXRFbBodyTrackingExtensionWrapper::_on_process() {

// Deduce the shoulder offset from the upper chest transform
Transform3D upper_chest = xr_body_tracker->get_joint_transform(XRBodyTracker::JOINT_UPPER_CHEST);
Vector3 shoulder_offset = upper_chest.basis[2] * shoulder_z_offset;
Vector3 shoulder_offset = upper_chest.basis.get_column(Vector3::AXIS_Z) * shoulder_z_offset;

// Correct the left shoulder
Transform3D left_shoulder = xr_body_tracker->get_joint_transform(XRBodyTracker::JOINT_LEFT_SHOULDER);
Expand All @@ -344,6 +349,10 @@ void OpenXRFbBodyTrackingExtensionWrapper::_on_process() {
Transform3D right_shoulder = xr_body_tracker->get_joint_transform(XRBodyTracker::JOINT_RIGHT_SHOULDER);
right_shoulder.origin += shoulder_offset;
xr_body_tracker->set_joint_transform(XRBodyTracker::JOINT_RIGHT_SHOULDER, right_shoulder);

// Set tracker pose, velocities, confidence.
// Good to go.
xr_body_tracker->set_pose("default", root, Vector3(), Vector3(), XRPose::XR_TRACKING_CONFIDENCE_HIGH);
}

// Register the XRBodyTracker if necessary
Expand Down
Loading