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@Pyrofab Pyrofab released this 13 Jun 16:22
· 188 commits to 1.16 since this release

Version 2.4.0:

2.4.0-nightly.1.16-pre5

  • cardinal-components-item no longer alters the layout of packets encoding ItemStacks
  • Added a PlayerComponent interface that can replace RespawnCopyStrategy
  • Removed some experimental not very useful methods in ComponentRegistry

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.

  • Updated entity, item, chunk, world, and level modules to MC 1.16

Additions

  • Added statically declared components (experimental feature !)
    • Mods can declare and attach their components using dedicated entrypoints, typically subclasses of StaticComponentInitializer.
    • Developers can add -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
    • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)
  • Added PlayerComponent, an experimental interface replacing RespawnCopyStrategy

Changes

  • TypeAwareComponent now has a default implementation in most subinterfaces
  • It is no longer possible for a ComponentCallback to override an existing component
  • Networking errors should now be logged before they get swallowed by Netty
  • cardinal-component-item should no longer prevent players from connecting to vanilla servers
  • Internal classes and new interfaces are now in the dev.onyxstudios.cca package

Fixes

  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands
  • Fixed Cardinal-Components-Item preventing vanilla clients from connecting to modded servers and vice-versa

see full changelog here