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Releases: RetroAchievements/RALibretro

1.8.0

10 Oct 15:46
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  • Add on screen messages for saving/loading states, resetting, and toggling game focus
  • Add on screen indicator for pause/fast forward (can be disabled in Emulator Settings)
  • Support for analog triggers (L2/R2)
  • Add hotkeys for changing disks
  • Add hotkeys for loading/saving custom states
  • Allow next state to go up to state 99
  • Allow capturing mouse in game focus mode (can be enabled in Emulator Settings)
  • Fix "How many disks" error when trying to load game in quasi88 core (quasi88 core is now enabled)

1.7.1

18 Jun 15:00
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  • Allow CHDs for PSP
  • Support for PSP homebrew identification
  • Allow core to deregister disk control interface (fixes crash with new version of Genesis Plus GX core)

1.7.0

29 Jan 16:26
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  • Implement microphone interface for cores that support it
  • Enable NeoCD core for NeoGeo CD
  • Enable Uzem core for Uzebox
  • Enable melonDS DS for DS/DSi
  • Enable mGBA core for GB/GBC
  • Support identifying PSP CHDs (note: does not support DVD formatted CHDs)
  • Show warning when loading a core that hasn't been updated in over a year
  • Support for numeric prefixes on state files in Load Game State dialog
  • Default 'Preserve aspect ratio' setting to true
  • Put DSI under Nintendo submenu when separating cores by manufacturer
  • Fix hash logic for small files on CDs (affects PSP hashes)
  • Fix runtime state not being reset when loading save state without achievement data
  • Fix window shrinking on Windows 11
  • Fix background input indicator not showing as checked after restarting application
  • RAHasher: support wildcard filename matching

1.6.1

26 Aug 19:09
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  • Change default of Preserve Aspect Ratio setting to true
  • Enable uzem core for Uzebox
  • Fix window shrinking on Windows 11
  • Fix crash saving screenshot using N64
  • Fix background indicator not showing checked after restarting application
  • Fix hits not being reset when loading a savestate without achievement information

1.6.0

21 May 12:35
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  • Add Background Input option that allows controller inputs when window doesn't have focus
  • Don't draw window at center screen before remembering previous location
  • Fix crash loading NAOMI arcade games
  • Fix issues related to sharing GL context/framebuffer with core
  • Fix analog keyboard input when pressing both left+right or up+down at the same time
  • Fix invalid JSON preventing yabause core from appearing in list
  • Fix hashing for some CHDs

1.5.0

04 Feb 18:29
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  • Support for binding analog sticks to keyboard
  • Update built-in GameController database
  • Add warning when input binding dialog doesn't have focus
  • Enable PicoDrive core for Game Gear
  • Enable CHD in prebuilt Linux RAHasher
  • Fix hashing of PSX games with extra slashes in path
  • Fix memory not being exposed for Snes9x 2010 core

1.4.0

18 Nov 16:37
a3d3d76
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  • support for identifying CHD-formatted CDs
  • ability to launch game using command line arguments
  • cascade Select Core menu if it contains more than 20 systems
  • attempt to report error from core when savestate loading fails
  • separate PCEngine from PCEngine CD
  • enable FreeChaF core for Fairchild Channel F
  • enable SameDuck core for MegaDuck

1.3.11

08 May 14:38
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  • Enable cores for Arduboy (arduous) and WASM-4 (wasm4)
  • Add [Game Focus] indicator to title bar
  • Pass up to 256 characters to DLL for estimated game title
  • Fix multi-touch input polling (disable; not supported)
  • Support for #SAVEDISK: m3u extension

v1.3.10

15 Mar 18:36
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  • enable cap32 core for Amstrad CPC
  • support for reading rzip compressed save states
  • fix crash using core settings dialog before loading a game
  • extract zip when core supports zip but requires fullpath
  • change CD-ROM submenu to Floppy Disk for systems that support floppies

v1.3.9

09 Jan 23:41
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  • Support for Dreamcast via the flycast core (x64 only)
  • Support for NAOMI Arcade via the flycast core (x64 only)
  • Support for lightgun interface
  • Additional support for keyboard interface
  • Remove frame-smoothing code as some cores don't generate as many frames as they claim they should
  • Deprecate DuckStation in favor of SwanStation