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Contributing
Finn Bear edited this page Jan 2, 2023
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The Mk48 project is divided into several parts:
The assets which are modeled and rendered in Blender.
- All models were created by @finnbear. Ask him if you have questions.
The client which is written in Yew and Rust compiled to WebAssembly.
- Follow the same style of formatting currently present (and run
cargo fmt
). - Most of it was created by @finnbear. Ask him if you have questions.
The server is written in Rust.
- Follow the same style of formatting currently present (and run
cargo fmt
). - All code files must start with the copyright header:
// SPDX-FileCopyrightText: 2021 Softbear, Inc.
// SPDX-License-Identifier: AGPL-3.0-or-later
- We generally use
f32
for math. - In general if the focus of a change is to increase performance, its beneficial to write benchmarks to backup your claim.