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fix: initialize progress value with init scroll #288

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2 changes: 1 addition & 1 deletion playground/src/pages/controls/ScrollControlsDemo.vue
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ const gl = {

useControls('fpsgraph')
useControls({
progress: progress.value,
progress,
})

const { onLoop } = useRenderLoop()
Expand Down
31 changes: 18 additions & 13 deletions src/core/controls/ScrollControls.vue
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,6 @@ const { height, width } = useWindowSize()
let initCameraPos = 0
const initialized = ref(false)

const progress = ref(0)
const progressScroll = ref(0)
const scrollNodeY = ref(0)
const direction = props.horizontal ? 'x' : 'y'
Expand Down Expand Up @@ -112,21 +111,21 @@ watch(
},
)

watch(windowY, (value) => {
if (!isScrolling.value && !props.htmlScroll) return
function updateScroll(value: number) {
progressScroll.value = (value / height.value / (scrollNodeY.value / height.value - 1))
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How is this working for horizontal axis??

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True

progress.value = -1 * progressScroll.value
emit('update:modelValue', progressScroll.value)
}

watch(windowY, (value) => {
if (!isScrolling.value && !props.htmlScroll) return
updateScroll(value)
})
watch(containerY, (value) => {
progressScroll.value = (value / height.value / (scrollNodeY.value / height.value))
progress.value = -1 * progressScroll.value
emit('update:modelValue', progressScroll.value)
updateScroll(value)

})
watch(containerX, (value) => {
progressScroll.value = (value / width.value / (scrollNodeY.value / width.value - 1))
progress.value = +progressScroll.value
emit('update:modelValue', progressScroll.value)
updateScroll(value)
})

watch(
Expand All @@ -143,6 +142,8 @@ watch(
canvas.style.left = '0'
}
scrollNodeY.value = document.body.scrollHeight
// Init scroll value
updateScroll(windowY.value)
}
else {
const fixed = document.createElement('div')
Expand Down Expand Up @@ -174,9 +175,13 @@ watch(
canvas.style.width = '100%'
}
scrollContainer.appendChild(fill)
value.domElement.parentNode.style.position = 'relative'
value?.domElement?.parentNode?.appendChild(scrollContainer)
if (value?.domElement?.parentNode) {
value.domElement.parentNode.style.position = 'relative'
value.domElement.parentNode.appendChild(scrollContainer)
}
scrollNodeY.value = props.horizontal ? width.value * props.pages : height.value * props.pages
// Init scroll value
updateScroll(props.horizontal ? containerX.value : containerY.value)
}
},
{
Expand All @@ -189,7 +194,7 @@ const { onLoop } = useRenderLoop()
onLoop(() => {
if (camera.value?.position) {
const delta
= (progress.value * props.distance - camera.value.position[direction] + initCameraPos) * props.smoothScroll
= (-progressScroll.value * props.distance - camera.value.position[direction] + initCameraPos) * props.smoothScroll

camera.value.position[direction] += delta
if (wrapperRef.value.children.length > 0) {
Expand Down