Add an EventListener for Object3d (Mesh,Group) in your three.js project.
$ npm install three-onevent --save
# or
$ yarn add three-onevent
# or add onEvent.js with '<script>' tag
It can be loaded as:
require ('three-onevent.js')
orimport 'three-onevent.js'
as a module in webpack or rollup- use onEvent.js in browser
<script src ='three-onevent/onEvent.js'>
- make sure you have import three.js. See examples
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000);
camera.position.set( 0, 0, 0 );
scene.add(camera);
var renderer = new THREE.WebGLRenderer({ antialias: true } );
renderer.setSize(window.innerWidth,window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
// init your events container before renderer.render()
// Require THREE.scene and THREE.camera as param
var threeOnEvent = new THREE.onEvent(scene,camera);
...
function animate() {
requestAnimationFrame(render);
renderer.render();
}
animate();
object3d.on(method:string,callback:function)
var geo = new THREE.CubeGeometry(5,5,5);
var mat = new THREE.MeshBasicMaterial({color:0x00aadd});
var mesh = new THREE.Mesh(geo,mat);
scene.add(mesh);
mesh.on('click',function(m) {
m.scale.set(2,2,2); // m is link to mesh
})
mesh.off('click'); // remove click event from mesh
mesh.off(); // remove all events from mesh
//remove all events from all Object3d
threeOnEvent.removeAll();
method: string 'click','hover','gaze'
- click
- hover
- gaze
// hover eventLisener
mesh.on('hover',function(m) {
// mouse enter the mesh
m.scale.set(2,2,2);
},function(m) {
// mouse leave out the mesh
m.scale.set(1,1,1);
});
// webvr gaze eventListener
mesh.on('gaze',function(m) {
// mesh is gazed in
m.material.color = 0x00ddaa;
},function(m) {
// mesh is gazed out
m.material.color = 0x00aadd;
});
// render loop
function animate() {
requestAnimationFrame(render);
renderer.render();
// update gaze loop
threeOnEvent.update();
}
animate();
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一款实用的three.js监听事件插件,支持3d物体(mesh,group)点击、悬停、凝视事件绑定。
$ npm install three-onevent --save
# 或者
$ yarn add three-onevent
# 或者在页面引入 '<script type="javascript "src="onEvent.js">'
- 1.node:webpack或者rollup模块引入:
require ('three-onevent.js')
或者import 'three-onevent.js'
- 2.浏览器:在html引入onEvent.js
<script src ='three-onevent/onEvent.js'>
- 请确保已经引用three.js. See examples
使用方法:THREE.onEvent(scene:THREE.Scene,camera:THREE.Camera);
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000);
camera.position.set( 0, 0, 0 );
scene.add(camera);
var renderer = new THREE.WebGLRenderer({ antialias: true } );
renderer.setSize(window.innerWidth,window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
// 在render渲染之前初始化
// 传入场景和相机
var threeOnEvent = new THREE.onEvent(scene,camera);
// 动画渲染
function animate() {
requestAnimationFrame(render);
renderer.render();
}
animate();
object3d.on(method:string,callback:function) 这里的object3d指的是THREE.Object3d的实例
// 给一个立方体绑定点击事件
var geo = new THREE.CubeGeometry(5,5,5);
var mat = new THREE.MeshBasicMaterial({color:0x00aadd});
var mesh = new THREE.Mesh(geo,mat);
mesh.on('click',function(m) {
m.scale.set(2,2,2); // m指向mesh
})
scene.add(mesh);
使用方法: mesh.off(method:stiring)
//移除点击事件
mesh.off('click');
//参数为空则移除所有绑定事件
mesh.off();
//移除已绑定的所有事件
threeOnEvent.removeAll();
method: string 'click','hover','gaze'
// hover鼠标悬停监听
mesh.on('hover',function(m) {
// mouse enter the mesh
m.scale.set(2,2,2);
},function(m) {
// mouse leave out the mesh
m.scale.set(1,1,1);
});
// webvr gaze凝视监听
mesh.on('gaze',function(m) {
// mesh is gazed in
m.material.color = 0x00ddaa;
},function(m) {
// mesh is gazed out
m.material.color = 0x00aadd;
});
// 动画渲染
function animate() {
requestAnimationFrame(render);
renderer.render();
// 更新gaze凝视流
threeOnEvent.update();
}
animate();