animation triggers/events #15494
Labels
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
What problem does this solve or what need does it fill?
Being able to run arbitrary code at a defined point in time on an animation is sometimes really useful.
Example use case
What solution would you like?
I'd like a way to define "triggers" in an animations that executes a command or similar (event?), rather than animating some property.
something like:
or maybe:
What alternative(s) have you considered?
You can get pretty far using
Timer
s but it would take some effort to have it synced with an animation.Additional context
Also seen in other engines such as unreal engine, unity and godot.
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