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Pull requests: bevyengine/bevy
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Migrate motion blur, TAA, SSAO, and SSR to required components
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Zero Copy Mesh
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15569
opened Oct 1, 2024 by
atlv24
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Migrate fog volumes to required components
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Screen shake example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15567
opened Oct 1, 2024 by
moOsama76
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Yet another Migrate bevy_sprite to required components
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
Overflow clip margin
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15561
opened Oct 1, 2024 by
ickshonpe
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PoC for normal systems (including exclusive) as observers
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Make Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SystemIdMarker
reflect-able
A-ECS
bevy_reflect: Add Runtime information about types
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ReflectSerializerProcessor
A-Reflection
introduction of Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
ConvexPolygon
and ConvexPolygonMeshBuilder
A-Math
#15544
opened Sep 30, 2024 by
tomi-font
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Add Support for Triggering Events via Make things move and change over time
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
AnimationEvent
s
A-Animation
#15538
opened Sep 30, 2024 by
atornity
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bevy_reflect: Add casting traits to support Runtime information about types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Box
and other wrapper types
A-Reflection
Impose a more sensible ordering for animation graph evaluation.
A-Animation
Make things move and change over time
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Migrate meshes and materials to required components
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Revert "Have EntityCommands methods consume self for easier chaining"
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
drop info locks in single threaded
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
petgraph
from bevy_ecs
A-ECS
#15519
opened Sep 29, 2024 by
bushrat011899
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Include errors along side successful components in BRP Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy/get
method
A-Dev-Tools
#15516
opened Sep 29, 2024 by
LiamGallagher737
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Fix window close delay
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15514
opened Sep 29, 2024 by
hooded-shrimp
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Implement sprite animations
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Implemented Resource for ()
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15510
opened Sep 28, 2024 by
pablo-lua
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Better warnings about invalid parameters
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Migrate bevy_sprite to required components
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Remove the Load files from disk to use for things like images, models, and sounds
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
meta
field from LoadedAsset
and ErasedLoadedAsset
.
A-Assets
#15487
opened Sep 28, 2024 by
andriyDev
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