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Shape Export
With as3swf you can export any shape contained in a SWF, including font shapes of embedded fonts, to virtually any other format. You can redraw shapes with Actionscript at runtime, or export source code (e.g. Actionscript, Objective-C, SVG, Degrafa, FXG), or do whatever you feel like doing with it. Reuse your existing Flash vector art on other platforms.
Currently available shape exporters are:
- AS3ShapeExporter
(ActionScript Drawing API code generator)
- AS3GraphicsDataShapeExporter
(ActionScript 3 IGraphicsObjects)
- CoreGraphicsShapeExporter
(Objective-C Quartz/CoreGraphics code generator)
- FXGShapeExporter
- SVGShapeExporter
- JSCanvasShapeExporter
(JavaScript Canvas code generator)
- JSONShapeExporter
(JSON generator)
public function ShapeExport() {
var request:URLRequest = new URLRequest("any.swf");
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, completeHandler);
loader.load(request);
}
private function completeHandler(e:Event):void {
// Parse SWF
var swf:SWF = new SWF(URLLoader(e.target).data as ByteArray);
// Create exporter (in this case the AS3 Drawing API code generator)
var doc:AS3ShapeExporter = new AS3ShapeExporter(swf);
// Loop over all tags
for (var i:uint = 0; i < swf.tags.length; i++) {
var tag:ITag = swf.tags[i];
// Check if tag is a DefineShape
if (tag is TagDefineShape) {
// Export shape
TagDefineShape(tag).export(doc);
trace(doc.actionScript);
}
}
}
Shape export is enabled for DefineShape, DefineMorphShape and DefineFont tags.
- TagDefineShape: export(handler:IShapeExporter)
- TagDefineMorphShape: export(handler:IShapeExporter, ratio:Number)
- TagDefineFont: export(handler:IShapeExporter, glyphIndex:uint)
The export()
methods expect an instance of a SAX-style callback handler, implementing IShapeExporter
(if no such handler is provided, they use DefaultShapeExporter
, which does nothing).
- bitmap fills not supported yet
- missing convenience methods for bitmap export (to be used in combination with bitmap fills)
I’m working on it.