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nearnshaw committed Aug 2, 2024
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16 changes: 8 additions & 8 deletions content/creator/scene-editor/about-editor.md
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Expand Up @@ -21,7 +21,7 @@ See [Editor Installation]({{< ref "/content/creator/scene-editor/editor-installa

To create a new scene, open the Scene Editor and press the _Create scene_ button.

<img src="/images/editor/create-scene.png" width="300" alt="Scene name"/>
<img src="/images/editor/create-scene.png" width="150" alt="Scene name"/>

See [Manage scenes]({{< ref "/content/creator/scene-editor/manage-scenes.md" >}}) for more details.

Expand Down Expand Up @@ -64,15 +64,13 @@ To place an item, click and drag it in from the asset pack menu into a location
Use the **Delete** key to delete items.
{{< /hint >}}

## Position items
## Position items

Click and drag a selected item to move it freely around the scene at ground level.

You can also use the tools on the top menu to _Move_, _Rotate_ or _Scale_ items.

<img src="/images/editor/gizmos.png" alt="Scene name" width="124"/>

<img src="/images/editor/move-items.gif" alt="Scene name" width="124"/>
<img src="/images/editor/move-items.gif" alt="Scene name" width="300"/>

See [Visual editor essentials]({{< ref "/content/creator/scene-editor/visual-editor-essentials.md#position-items" >}}) for more details.

Expand Down Expand Up @@ -122,15 +120,17 @@ The content in a Decentraland scene must also avoid spilling onto neighbor parce

Note that these checks don't look at the visible geometry of the meshes, but rather they look at the bounding boxes of these meshes, as this is more performant. Learn more about [Bounding Boxes]({{< ref "/content/creator/3d-modeling/meshes.md#bounding-boxes" >}}).

## Publish scene
## Publish your scene

Once you're happy with your scene, press _Publish scene_.

- Select _My world_ to make your scene available in one of your [worlds]({{< ref "/content/creator/worlds/about.md" >}}).
- Select _Worlds_ to make your scene available in one of your [worlds]({{< ref "/content/creator/worlds/about.md" >}}).

- Select _My Land_ if you own land, or have been given deploy permissions by an owner. Then select the parcels where you want it deployed on the map. Parcels where you are allowed to deploy are shown in pink.

See [Kinds of project]({{< ref "/content/creator/sdk7/projects/kinds-of-project.md" >}}) to better understand the different options.
See [Publish scene]({{< ref "/content/creator/scene-editor/publish-scene.md" >}}) for more details.

## See also

- See [Visual Editor Essentials]({{< ref "/content/creator/scene-editor/visual-editor-essentials.md" >}}) for more details about the Editor's interface.
- See [Smart items]({{< ref "/content/creator/scene-editor/smart-items/smart-items.md" >}}) for how to add simple interactivity to your scene.
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2 changes: 1 addition & 1 deletion content/creator/scene-editor/publish-scene.md
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Expand Up @@ -33,7 +33,7 @@ To publish your scene:

2. Select if you want to publish to LAND or to a WORLD. See [Kinds of projects]({{< ref "/content/creator/sdk7/projects/kinds-of-project.md" >}}) to better understand the different options.

<img src="/images/editor/publishing-options.png" alt="Scene name" width="500"/>
<img src="/images/editor/publish-options.png" alt="Scene name" width="500"/>

3. Approve the transaction.

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2 changes: 2 additions & 0 deletions content/creator/scene-editor/smart-items/combine-with-code.md
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Expand Up @@ -154,4 +154,6 @@ function main() {
**💡 Tip**: If you're not trying to do something very complicated, instead of writing code you can also create a custom smart item to handle the actions you want to perform. See [Making any item smart]({{< ref "/content/creator/scene-editor/smart-items/smart-items.md#making-any-item-smart" >}})
{{< /hint >}}

## See also

<!-- TODO: links to systems, and to SDK in general -->
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Expand Up @@ -25,4 +25,6 @@ This allows for a huge amount of creative possibilities. Turn a candle into a le
**💡 Tip**: When a player interacts with an item, you should show some kind of feedback to make that interaction clear. If the model doesn't have any animations, consider at least playing a sound. In some cases it might work to make the item do a slight tween in scale and then return to its original scale, as a form of feedback.
{{< /hint >}}

## See also

<!-- TODO: links inter pages -->
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Expand Up @@ -266,4 +266,6 @@ Some items are not meant to be seen by the player, but are visible while editing

In the advanced mode, these items have a **Visibility** component set to invisible. This component doesn't affect the visibility of the items on the Scene Editor, but any item set to invisible isn't seen by players when running a preview.

## See also

<!-- TODO: links inter pages -->
2 changes: 2 additions & 0 deletions content/creator/scene-editor/smart-items/smart-items.md
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Expand Up @@ -267,4 +267,6 @@ You can also disable the multiplayer behavior of an item, see [Smart Items - Adv

Make sure that it's not being obstructed by something else. You can't click through other items. Some items have a _collider mesh_ that has a simplified geometry that may be obstructing your item, even though its visible shape doesn't seem to be doing it. Try moving the item to see what happens.

## See also

<!-- TODO: links inter pages -->
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Expand Up @@ -76,4 +76,6 @@ On a condition, you can check if the value of the counter is
To make an action occur only once when passing a threshold, and not repeat on every increment after that, combine the counter with a **State** component. Set the State to "Done" whenever you reach the desired value, and add a condition to check this state on the trigger event.
{{< /hint >}}

## See also

<!-- TODO: links inter pages -->
2 changes: 2 additions & 0 deletions content/creator/scene-editor/visual-editor-essentials.md
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Expand Up @@ -233,6 +233,8 @@ Set the Camera Target to set the direction in which players start looking when t

Click **Add Spawn Point** to include as many spawn points as you want. Players will randomly appear in one of those.

## See also

- See [Smart items]({{< ref "/content/creator/scene-editor/smart-items/smart-items.md" >}}) for how to add simple interactivity to your scene.
- See [Combine with code]({{< ref "/content/creator/scene-editor/smart-items/combine-with-code.md" >}}) for how to edit the code of your scene.
- See [Publish scene]({{< ref "/content/creator/scene-editor/publish-scene.md" >}}) for how to publish your scene to Decentraland.

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