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use 1200 ids
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leanmendoza committed Aug 13, 2024
1 parent 205bdd8 commit acd1db5
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion proto/decentraland/sdk/components/gltf_node.proto
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Expand Up @@ -2,7 +2,7 @@ syntax = "proto3";
package decentraland.sdk.components;

import "decentraland/sdk/components/common/id.proto";
option (common.ecs_component_id) = 1045;
option (common.ecs_component_id) = 1200;

// a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
// This component must be added to a direct child of an entity with a PbGltfContainer component, or
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2 changes: 1 addition & 1 deletion proto/decentraland/sdk/components/gltf_node_state.proto
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ syntax = "proto3";
package decentraland.sdk.components;

import "decentraland/sdk/components/common/id.proto";
option (common.ecs_component_id) = 1046;
option (common.ecs_component_id) = 1201;

// See the details of the GltfNode component for more information.

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2 changes: 1 addition & 1 deletion proto/decentraland/sdk/components/ui_scroll_result.proto
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Expand Up @@ -5,7 +5,7 @@ package decentraland.sdk.components;
import "decentraland/sdk/components/common/id.proto";
import "decentraland/common/vectors.proto";

option (common.ecs_component_id) = 1097;
option (common.ecs_component_id) = 1202;

message PBUiScrollResult {
decentraland.common.Vector2 value = 1;
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