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Scene Emotes not working was planned to be fixed in v3 of support local gltf but this fix is not part of the same systems involved in local gltf support and it's pretty complex so it needs to be tackled in a separated issue.
Emotes triggered by a scene follow an intricate flow using RestrictedActions, a leftover from SDK6.
Some of the related classes are:
This flow is heavily coupled with AssetBundles and needs to be abstracted to support either AssetBundles or local GLBs like it was done in GLTFContainer.
A simpler and faster approach would be to branch the flow depending if we're in Local Scene Development or not, and at a later stage implement a proper abstraction.
The text was updated successfully, but these errors were encountered:
Scene Emotes not working was planned to be fixed in v3 of support local gltf but this fix is not part of the same systems involved in local gltf support and it's pretty complex so it needs to be tackled in a separated issue.
Emotes triggered by a scene follow an intricate flow using
RestrictedActions
, a leftover from SDK6.Some of the related classes are:
This flow is heavily coupled with
AssetBundles
and needs to be abstracted to support eitherAssetBundles
or local GLBs like it was done inGLTFContainer
.A simpler and faster approach would be to branch the flow depending if we're in Local Scene Development or not, and at a later stage implement a proper abstraction.
The text was updated successfully, but these errors were encountered: