My test code trying to bring ray-tracing to OpenGL.
- BVHTracing.cpp : ray-tracing using https://github.com/madmann91/bvh
- BVHTracing2.cpp : ray-tracing using code under "flex_bvh" folder, which is a minimalism transcription of https://github.com/jan-van-bergen/GPU-Raytracer
- test1(): CPU ray-tracing using BVH2
- test2(): OpenGL (compute shader) ray-tracing using BVH8 (CWBVH)