You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Python: Traceback (most recent call last):
File "rock.blend/procedural_dataset_generator.py", line 1945, in <module>
File "rock.blend/procedural_dataset_generator.py", line 1627, in main
File "rock.blend/procedural_dataset_generator.py", line 1468, in generate
File "rock.blend/procedural_dataset_generator.py", line 703, in export
File "rock.blend/procedural_dataset_generator.py", line 832, in _process_meshes
File "rock.blend/procedural_dataset_generator.py", line 859, in _export_geometry
File "rock.blend/procedural_dataset_generator.py", line 899, in _export_geometry_collision
File "rock.blend/procedural_dataset_generator.py", line 1494, in _pre_export_geometry_collision
File "rock.blend/procedural_dataset_generator.py", line 1569, in _try_set_nodes_input_attribute
AttributeError: 'GeometryNodeTree' object has no attribute 'inputs'
The text was updated successfully, but these errors were encountered:
Environment
Binary build of Ionic
I tested with Blender 4.2.
It looks like the GeometryNodeTree objects in Blender have changed.
Description
Steps to reproduce
Output
The text was updated successfully, but these errors were encountered: