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Using multithreading to load resources. Arc<Queue> and Arc<Device> are used.
5% of the time, main thread gets indefinitely frozen at surface.present.
Some threads also seem to get stallen at these: Queue::write_texture Device::create_texture_view
Tested on master and version 22.1.0
Full backtrace backtrace.txt
The text was updated successfully, but these errors were encountered:
wgpu-core
Next step would be to look at the backtraces and see which locks are being held / acquired in a cyclic pattern.
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Using multithreading to load resources. Arc<Queue> and Arc<Device> are used.
5% of the time, main thread gets indefinitely frozen at surface.present.
Some threads also seem to get stallen at these:
Queue::write_texture
Device::create_texture_view
Tested on master and version 22.1.0
Full backtrace
backtrace.txt
The text was updated successfully, but these errors were encountered: