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Fix updated Android IAP project in c# #1105

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JavierStark
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After my previous update of the project [#1104] to port it to Godot 4.3 and adapt the code to the new API, I found that it failed to work on build.

I used debug from mobile device and I found that the app was unable to access certain dynamic libraries for some reason.

Despite this, one of my personal projects were I was using this code worked perfectly well so I thought it was something related to the version of the GodotBillingPlugin used.
I added the last version 1.2.0 and reconstructed the project just in case it was something else and I finally could get it working.

Moreover, I fixed a problem with signal strings that I found after connecting the app with Google Play and setting up everything needed to do purchases.

@JavierStark
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There have some problem with the PR. Sorry for that. I'm learning to do them properly

@JavierStark JavierStark marked this pull request as draft August 24, 2024 14:35
@JavierStark JavierStark reopened this Aug 24, 2024
@Calinou Calinou added the bug label Aug 24, 2024
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@Calinou Calinou left a comment

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Thanks!

Should be good to merge after following the suggestion below.

Comment on lines 33 to 34
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
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Please change this back to Compatibility, as that rendering method works better on most mobile devices (including low-end ones).

This is because the mobile rendering method uses Vulkan, and many mobile devices don't support it (or poorly).

@JavierStark JavierStark marked this pull request as ready for review August 26, 2024 09:30
@aaronfranke aaronfranke merged commit 71630e8 into godotengine:master Aug 28, 2024
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4 participants