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[Unreal] Refactor agones component to subsystem #4033
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[Unreal] Refactor agones component to subsystem #4033
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Build Succeeded 🥳 Build Id: 3ab0bc2c-9618-471a-af73-0f58076bc7d9 The following development artifacts have been built, and will exist for the next 30 days:
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Build Succeeded 🥳 Build Id: f3e2be54-b83b-4fda-ae32-fdb1375a3cc7 The following development artifacts have been built, and will exist for the next 30 days:
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What type of PR is this?
/kind breaking
/kind documentation
/kind feature
What this PR does / Why we need it:
Refactor agones from using ActorComponent to GameInstanceSubsystem:
Removed final keyword, to allow basing of Subsystem and overriding behavior.
Added bDisableAutoHealthPing to disable auto call to HealthPing() during init
Added blueprint readonly flag support for HealthRateSeconds, bDisableAutoHealthPing, bDisableAutoConnect so controlling subsystem calls from BPs would be easier.
Added static Get() of subsystem, so it would be easily obtained from anywhere you have a context object.
Space&Tabs mix change to just Tabs
Special notes for your reviewer:
That is something we used internally for some time already and I think people can benefit from that change.
This change would break code that was previously dependent on AgonesComponent.