Use SplitInternalLoops before Polygon is creation (Issue #881) #1043
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BACKGROUND:
DESCRIPTION:
SplitInternalLoops
andRemoveSequentialDuplicates
are moved to Vector3 static section for better reusability.DeleteVerticesForOverlappingEdges
,RemoveSequentialDuplicates
andSplitInternalLoops
so Polygons are created from already split loops.ToPolygon
now returns list of Polygon.Profile.Union
so it usesPolyTree
as other functions and notList<List<ClipperLib.IntPoint>>();
Profile.Clip
as it was not used and was hard to update. In my opinion there is no value in keeping it around.TESTING:
DifferenceProduceTwoResultsInOneLoop()
test.REQUIRED:
CHANGELOG.md
.This change is