Isom-engine is an isometric rendering engine (being) built on-top of Processing library. It provides some good utilities for isometric 2D game rendering programs such as;
- 3 layered coordination map (Isometric World, Canvas, Screen planes)
- Multi-threaded resource loading mechanism
- Debug units (with Goodieutils extensions)
- LUA scripting port
- Processing extensions (including a new GameBase class)
- Better input handling patterns
❗ DISCLAIMER ❗ The project started as a capstone project. The development before the pre-release is planned to continue a whole semester or more (6-8 months). The engine doesn't promise a highly optimal performance comparing to the other engines out there.