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Creating Jumpman Zero Content
kavika13 edited this page Feb 19, 2013
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Creating Jumpman Zero content is complex and requires a lot of intimate knowledge about how the software works. This will be remedied over time.
Eventually this documentation will be broken out into:
- Replacing existing sounds, textures, and music
- Replacing and editing graphic meshes
- Editing and creating levels
- Working with scripts (creating, compiling, API)
- Adding custom hook functions into Jumpman Zero engine to be called from scripts
There are tools checked into the repository for editing and creating 2D graphics and animations that are converted into meshes, creating levels, and compiling script. Currently, working with these tools requires a Visual Basic compiler, and requires you to download and extract the Jumpman Zero source package to the root of the C drive (C:\
).