Utility tool to aid in the creation of Factorio Mods
This tool aims to reduce the difficulty of creating mods for Factorio by providing a level of error checking and autocompletion that cannot exist in simple text editors
Currently, to use simply build the tool and run the generated executable. Currently,
building the tool requires:
Microsoft Visual Studio 2013 (2012 and 2010 should work, but I haven't tried it)
Microsoft .NET Framework 4.5 (although it can probably target 3.5 without much issue)
Task | Status |
---|---|
Support generation of appropriate info.json file | Done |
Generation of item category prototypes | Done |
Generation of item subcategory prototypes | Done |
Generation of item prototypes | Working (Place Result WIP) |
Generation of recipe prototypes | Working |
Automatic management of image resources | Working |
Automatic generation of data.lua | Working |
Automatic renaming of referenced prototypes | Done |
Generation of Entities | Planned |
Generation of Fluids | Working |
Generation of Equipment | In Progress |
Generation of Technology | In Progress |
Generation of Tiles | Planned |
Dependency Import | Planned |
Support Localization management | Planned |
Support Lua code analysis/verification | Planned |
Support Lua unit testing | Planned |
Support unreachable prototype detection | Planned |
Support custom prototype extensions | Planned |
Support multi-project mods | Planned |
Support automatic conditional dependency code execution | Planned |
Saving and loading of solutions/projects | Planned |