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Factorio Mod Builder

Utility tool to aid in the creation of Factorio Mods

Goals

This tool aims to reduce the difficulty of creating mods for Factorio by providing a level of error checking and autocompletion that cannot exist in simple text editors

Currently, to use simply build the tool and run the generated executable. Currently, building the tool requires:
Microsoft Visual Studio 2013 (2012 and 2010 should work, but I haven't tried it)
Microsoft .NET Framework 4.5 (although it can probably target 3.5 without much issue)

To-Do List

Task Status
Support generation of appropriate info.json file Done
Generation of item category prototypes Done
Generation of item subcategory prototypes Done
Generation of item prototypes Working (Place Result WIP)
Generation of recipe prototypes Working
Automatic management of image resources Working
Automatic generation of data.lua Working
Automatic renaming of referenced prototypes Done
Generation of Entities Planned
Generation of Fluids Working
Generation of Equipment In Progress
Generation of Technology In Progress
Generation of Tiles Planned
Dependency Import Planned
Support Localization management Planned
Support Lua code analysis/verification Planned
Support Lua unit testing Planned
Support unreachable prototype detection Planned
Support custom prototype extensions Planned
Support multi-project mods Planned
Support automatic conditional dependency code execution Planned
Saving and loading of solutions/projects Planned

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