This example project was ported from an Eclipse project to gradle & Android Studio
Android Studio: 1.5.1 ARToolKit v5.3.1
Tested on: Android 4.x, Android 5.x, Android 6.0 (should work on Android 2.3 as well)
ARtoolkit SDK: http://artoolkit.org/download-artoolkit-sdk
ARtoolkit SDK source: https://github.com/artoolkit/artoolkit5
https://www.hitl.washington.edu/artoolkit/documentation/devmulti.htm
/**
* A very simple Renderer that adds a marker and draws a cube on it.
*/
public class SimpleRenderer extends ARRenderer {
private int markerID = -1;
private Cube cube = new Cube(40.0f, 0.0f, 0.0f, 20.0f);
@Override
public boolean configureARScene() {
markerID = ARToolKit.getInstance().addMarker("single;Data/patt.hiro;80");
if (markerID < 0) return false;
return true;
}
public void draw(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadMatrixf(ARToolKit.getInstance().getProjectionMatrix(), 0);
gl.glEnable(GL10.GL_CULL_FACE);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glFrontFace(GL10.GL_CW);
gl.glMatrixMode(GL10.GL_MODELVIEW);
if (ARToolKit.getInstance().queryMarkerVisible(markerID)) {
gl.glLoadMatrixf(ARToolKit.getInstance().queryMarkerTransformation(markerID), 0);
gl.glPushMatrix();
cube.draw(gl);
gl.glPopMatrix();
}
}
}
port author: Bartosz Kosarzycki