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Web port #25
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Thanks for the interest! It would be fun to see the game get ported. Azimuth's graphics rendering is written in old-timey immediate-mode OpenGL, and uses some deprecated features that, to the best of my knowledge, aren't supported by GLES. In particular, the brown destructible girder-like walls are drawn using If |
Thanks for the reply @mdsteele When linking azimuth with legacy GL emulation https://emscripten.org/docs/porting/multimedia_and_graphics/OpenGL-support.html#emulation-of-older-desktop-opengl-api-features there are undefined symbols like So, I have to rely on gl4es for now and investigate how solve this (minor) graphical issue described in first post. |
Hi,
first of all, great game! :)
I try to port the game in the browser. But I am running into an issue using an OpenGL translation library ptitSeb/gl4es#472
Basically, those alpha blended wall brown structures (which are destroyable with the first weapon upgrade) are not visible at all.
Perhaps there are some "special" OpenGL functions used which are not supported by gl4es?
Have a nice week
midzer
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