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I am in the process of porting https://github.com/mdsteele/azimuth for the web using Emscripten. The game uses OpenGL 2.1 functions, so I need gl4es as translation library.
I've replaced
#include <SDL_opengl.h>
with
#include <GL/gl.h>
and loaded initialize_gl4es() early on.
The compile runs fine, but there are certain (later destructable) alpha blended wall structures which are not visible in the port. In the native build those wall structures are visible.
Hi all,
I am in the process of porting https://github.com/mdsteele/azimuth for the web using Emscripten. The game uses OpenGL 2.1 functions, so I need gl4es as translation library.
I've replaced
with
and loaded
initialize_gl4es()
early on.The compile runs fine, but there are certain (later destructable) alpha blended wall structures which are not visible in the port. In the native build those wall structures are visible.
I already tried to tweak some environment variables via https://github.com/ptitSeb/gl4es/blob/master/USAGE.md without success.
Thanks for your support and have a nice week
midzer
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