This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC. © Innersloth LLC.
The The Other Roles CE, is a mod for Among Us which adds many new roles, new Settings and new Custom Hats to the game. Even more roles are coming soon. :)
The Role Assignment sections explains how the roles are being distributed among the players.
Among Us - Version | Mod Version | Link |
---|---|---|
2024.6.18 | v5.9.0 | Download |
Click to show older versions
Among Us - Version | Mod Version | Link |
---|---|---|
2022.9.20 | v5.6.8 | Download |
2022.9.20 | v5.6.7 | Download |
Click to show the Changelog
Beyond
- Please see the release logs here for the newest changelogs
Version 5.9.0
- Updated to Among Us version 2024.6.18 (Vanilla Update with new UI elements and many Server Side Changes)
- Added Neutral Role Doomsayer
- Added Modifier Role Disperser
- Added new gamemode PropHunt(Temporarily unavailable)
- New MainMenu UI
- Added a completely new UI for the Mod's Options, using the new Vanilla Design.
- Added a button to switch gamemodes in the lobby
- Added an option to enable the Chat-Notification in game (in Mod Options)
- Change sound effects and image storage methods
- Added an option to show FPS in game (in Mod Options)
- Fixed a bug where the shielding the bomber would show a murder attempt on the bomber, when they plant a bomb (sorry Vlesk)
- Fixed a bug where guessing a player would sometimes not return the votes to the voters
- Added some Chinese
- Fixed a bug where the Lawyer would not properly die when guessing the client
- Removed: Disabled Vanilla Servers for now, as the mod is incompatible with them in its / their current state. Thanks to Miniduikboot for making custom servers great again!
- Experimental: Advanced users can try to install the mod on the Windows Store Version of Among Us. No Support Provided!
- Added Load UI to Load Hats(China user download from Gitee)
- Added a new role: Yo-Yo (Impostor) - Mark and blink to a position, then blink back to the start of the blink!
- Fixed the chat command to ban a player from the lobby
/ban
- Fixed an issue with the very short kill distance in Vanilla HideNSeek
- Changed trapper trap: is now visible with transparency to the trapper while inactive
- Added a new feature: Stop the game start (With an option to allow any player to stop it)
- Added a new option (guesser mode): Sidekick is always guesser
- Fixed the Arsonist Win - death reasons for already dead players are no longer replaced
- Changed the implementation of the Detective footprints - Improved performance can be expected
- Changed the medic shield: Is now also displayed in meetings to players who can see it with brackets around the name
- Added a feature to change the gamemode in the settings:
/gm <gamemode>
(host only) - ……
Version 4.1.6
- Added Sound Effects: Most buttons / role functionalities now have a sound!
- Added a mod option: Enable Sound Effects
- Added an option: Hide After Death Modifiers: Modifiers which will have an effect after your death will be hidden while the player is alive so they cant be claimed / called
- Added lobby timer sync, so that each player can see when the lobby will close on Vanilla Servers
- Added a credits screen to the main menu
- Re-Added the player's last position to the map in meetings
- Changed the custom region ui
- Fixed a bug where the Spy's Name appearing in white to the impostors in the intro cutscene
- Fixed a bug where the zoom function for ghosts would zoom in too far
- Fixed a bug where custom color names did not work (TOR is now compatible with colorblind mode)
- Fixed a bug where the ninjas color name did not become invisible in colorblind mode
- Fixed a bug where Morphling & Camouflager did not work correctly for skins with adaptive color
- Fixed a bug where the first kill shield was given to the wrong lover
- Fixed a bug where Pursuer appeared in the GuesserUI even when Lawyer was disabled
- Fixed a bug where a guessed Guesser could still guess if they had the guesser ui open
- Fixed a bug where the role assignment did not work properly (fingers crossed)
Version 4.1.5
- Updated to Among Us version 2022.6.21
- Added Custom servers (Modded EU & Modded NA). Thanks to miniduikboot & GD
- Changed that the Guesser can only guess roles > 0%
- Changed min/max default values
- Fixed a bug where the Lighter's vision did not work properly
- Fixed a bug where a Mini Ninja revealed themself
- Fixed a bug where a Mini Ninja's cooldown did not work properly
- Fixed a bug where a camouflaged Ninja revealed themself
- Fixed a bug where a Vampire reported the Bait multiple times
- Fixed a bug where a last second guess locked the Meeting
- Fixed a bug where the version handshake did not work properly
- Fixed a bug where players with Anti TP were stuck on Airship
- Removed streamer mode
Version 4.1.4
- Added auto updating for BepInEx
- Fixed hat testing in freeplay for meetings / exile etc.
- Fixed players not being able to move
- Fixed getting stuck on the polus laboratory vent
- Fixed Sherrif suicide with bloody modifier having a trail as a ghost
- Fixed being able to kill the first killed protected player when a meeting was starting
- Fixed some cases of the Reliable Packet Not Ack'ed disconnections
- Fixed the double mod stamp being shown in game
- Further improvements towards rubberbanding
Version 4.1.3
- Fixed morphling's being morphed during meetings
- Fixed hide player names hiding the player's name during meetings
- Added an option to the mayor: "Number Of Remote Meetings", so that the amount of mobile meetings is limited.
Version 4.1.2
- Made some general performance fixes. Special thanks to probablyadnf
- Added an option to the ninja to get invisible after kill for x-seconds
- Added a zoom out/overview function if you're dead and done with tasks
- Added the sampled player to the morphling button
- Fixed a bug where footsteps of the Detective and certain other game objects were visible in the fog of war
- Fixed lawyer being exiled when their client is guessed in a meeting
- Fixed multiple mod icons being shown when Submerged is loaded
Version 4.1.1
- Fixed a bug where the download submerged button did not work
- Fixed a bug where the medium revealed a evil mini
- Fixed a bug where the teleporter teleported while meeting is called
- Fixed a bug where buttons appeared in meeting
- Fixed the Popup
- Fixed some ui bugs
Version 4.1.0
- Added support for the Submerged map (https://github.com/SubmergedAmongUs/Submerged), which can be downloaded ingame with the Update button. If there is also a mod update, it will be prioritized
- Added an option to give the Mayor a portable Meeting Button
- Fixed a bug where the Lawyer didn't die with their client when voted out
- Removed Lawyer option "Wins after Meetings"
- Changed Medium question if the killer of a body is the Mini, the medium can now randomly ask the role question
Version 4.0.0
- Added new role Ninja thanks gendelo3
- Added new role Portalmaker thanks gendelo3
- Added option Shield Last Round First Kill (until the first meeting)
- Added option that medic shield will be set instantly, but shows up after meeting
- Added additions to Swapper (charges mechanic, confirm swap button, UI & color changes in meeting)
- Added option Mayor can always see the vote color (after finishing x-amount of tasks)
- Added possibility to enter a name
- Added map in meeting with last position and list of tasks
- Added Bait, Mini, Lover, Bloody, Sunglasses, Anti Teleport, Tiebreaker & Invert modifier
- Changed lobby/settings ui
- Changed that a sidekicked Spy/Impostor is still shown red to Impostor
- Changed the position of the Guesser to The Neutral Roles (Guesser still remains Imp/Crew when setting up roles)
- Reworked the Lawyer
- Removed Bait, Mini & Lover role
- Fixed a bug with the color of the scream robe
- Fixed a bug where the Jack In The Box size was not properly on Airship
- Fixed a bug where "No vote is self vote" did not work
Version 3.4.5
- Update to Among Us version 2022.3.29s
- Added horse-mode button in the main menu (bottom right)
- Added TheOtherRoles-discord button in the main menu (bottom left, report your bugs and feature suggestions here)
- Fixed a bug where the deputy was not assigned properly
- Fixed a bug where a promoted deputy had wrong cooldown
- Fixed a bug where the killer doesn't teleport to the body
- Changed the light source to prevent vanilla bugs
- Removed dlekS (for now) :c
Version 3.4.4
- Fixed a bug where games were not finished properly on offical servers (special thanks to miniduikboot & 6pak)
Version 3.4.3
- Fixed a bug where "Guesser Is Impostor Chance" crashed the role system
- Fixed a bug where a sidekicked Hacker was stuck
- Fixed a bug where a sidekicked Security Guard was stuck
- Fixed a bug where a disabled Report Button triggered handcuffs
- Fixed a bug where the Evil Guesser spawn rate was not correct
- Changed that Cleaner & Vulture exclude each other
- Changed that the lighter/darker color indicator can be displayed as dead
Version 3.4.2
- Fixed a game breaking bug
Version 3.4.2
- Fixed a game breaking bug
Version 3.4.1
- Added a new mod option "Show Lighter/Darker" for meetings
- Added options for choosing which maps are enabled for random maps thanks EvilScum
- Added Jester option "Jester Has Impostor Vision" thanks EvilScum
- Fixed a bug where the Bounty Hunter had no bounty
- Fixed a bug where the Guesser & Sheriff were not assigned properly (fingers crossed)
- Fixed a bug where Hacker buttons didn't work as intended with "random map" option
- Fixed a bug where the Security Guard could not access cams on Skeld, dlekS & Airship
- Changed Tracker update intervall to a minimum of 1 thanks LaicosVK
Version 3.4.0
- Added new Role Deputy thanks gendelo3
- Added Hacker option "Cant Move During Mobile Gadget Duration"
- Added Security Guard mobile cams after placing all screws
- Added Lover option "Enable Lover Chat"
- Added return votes in meetings: You'll now get your votes back if your target got shot by the Guesser
- Added New Option for Guesser: Guesser can't guess Snitch if they has done all tasks (created by MaximeGillot)
- Added The Other Roles changelog announcement popup
- Changed that the Bounty Hunter exclude their Lover
- Changed the position of the Witch icon in meetings for better visibility
- Fixed a bug where the spy had a white name for Impostors in chat
- Fixed a bug where the Guesser and Swapper UI in meetings was behind the visor cosmetics
Version 3.3.3
- Fixed a bug where a guessed Guesser could guess
- Fixed a bug where buttons were visible during the meeting
- Removed Hacker vitals for Skeld & dlekS
- Changed the Guesser option "Other Guesser Spawn Rate" to "Both Guesser Spawn Rate" (now only take effect when the chance for the first guesser was successful)
- Changed Hacker vitals to doorlog for MIRA HQ
Version 3.3.2
- Fixed a bug where you can't create a lobby on Among Us 2021.12.15
Version 3.3.1
- Fixed a bug where sometimes the Evil Guesser could not guess. Thanks @tomarai
Version 3.3.0
- Update to Among Us version 2021.12.14s
- Fixed a bug where the Pursuer won if the Pursuer was the last killed or voted player
- Fixed a bug where the option "Enable Mod Roles And Block Vanilla Roles" was not set correctly
- New option for the Guesser "Evil Guesser can guess spy"
- New option for the Guesser "Other Guesser Spawn Rate"
- New ability for the Hacker "Mobile Gadgets" (including vitals & admin table)
- New option for the Hacker "Max Mobile Gadget Charges"
- New option for the Hacker "Number Of Tasks Needed For Recharging"
- Fixed some UI bugs during the meeting
Version 3.2.4
- Fixed a bug where the Vampire teleported when the bitten player died
- The settings UI has been improved by Amsyar Rasyiq
- New option to the Bait "Warn The Killer With A Flash", created by gendelo3
Version 3.2.3
- Fixed a bug where the role of a dead client was visible to the Pursuer
- Fixed a bug where the Morphling changed their color when killing players
- Fixed a bug where voting the Lover partner of a Lover Witch did not safe the spellbound players
- When the Lawyer dies, the client doesn't have the client mark (§) anymore, making the client aware of the fact that the Lawyer can't steal the win anymore (only relevant if the "Client Knows" option is on)
Version 3.2.2
- Add new option "Play On A Random Map" created by Alex2911
- Add Witch option "Voting The Witch Saves All The Targets"
- Add Lawyer option "Lawyer Knows Target Role"
- We changed the win conditions of the Lawyer, to make it more viable
- Bug fix: The Medium now shows the roles of players in the right format
- The name and the role of all winners is now being displayed on the end screen
- We changed the way settings are being shared among the players (which caused some people to be unable to join the lobby). This might resolve the problem or make it even worse... we'll see.
Version 3.2.1
- Hotfix for 3.2.0
- Bug fix: The Warlock is again able to kill with the curse abilty
Version 3.2.0
- New Role: Witch created by Alex2911
- New Role: Lawyer
- Bug fix: Choosing an Impostor as a Sidekick won't resulted in an Impostor/Sidekick mix anymore.
- Bug fix: The Guesser info now shows the right information, when the Guesser guesses the wrong role and kills himself.
- Bug fix: Hats are being displayed in alphabetic order. Hats demo in freeplay is working again. Fixed a bug where hats would not load when accessed from the main menu.
- Bug fix: The Detective now shows the name of the players in any case.
Hotfix 3.1.2
- Don't ask, just update. I messed up.
Hotfix 3.1.1
- Bug fix: You're again able to connect to custom servers
- Bug fix: The option "Guesses Visible In Ghost Chat" doesn't result in a ban of the Guesser anymore
- Bug fix: The position of the Spy on the intro screen is again random
- Bug fix: Re-added some venting rules that were lost (Spy can't move between vents, only Trickster can use boxes, ...)
Version 3.1.0
- Hopefully temporary fixing the issue of being kicked by Innersloth servers for regular kills, until Innersloth fixes it on their side.
- NOTE: Do not combine modded and unmodded versions of the game (even if you don't activate anything). Because of the kicking fix, your kills won't be performed for players that do not share the exact same modded version. Due to this you now can't start a game as the host, if not everyone in the lobby has the same version of the mod. Additionally you'll be kicked out of a lobby after 10 seconds, if the host doesn't have the mod installed (or the same mod version).
- Tracker: The Tracker has been reworked by Alex2911. The Tracker now has an additional optional ability that tracks all corpses on the map for a few seconds.
- Add new option: Allow Parallel MedBay Scans
- Add new Guesser option: "Guesses Visible In Ghost Chat"
- Add new Guesser option: "Guesses Ignore The Medic Shield". If this option is set to false, no matter what the Guesser guessed, no one will die and the shielded player/Medic might be notified
- Add new Medic option: "Medic Sees Murder Attempt On Shielded Player". This includes attempts from any kind of killer (Sheriff, Jackal, Guesser if the shield is not being ignored, ...)
- During meetings the Detective, Hacker and Medium now display, whether a player wears a darker or lighter color
- Bug fix: Bounty Hunter, Mini and Engineer in vent kills do not result in players being kicked anymore
- Bug fix: The Trickster vent button now doesn't show the text "vent" twice anymore
- Bug fix: Fixed the visual bug where both Lovers always showed dead during the meeting after a correct guess of one of them even if the option "Both Lovers Die" was disabled
Version 3.0.0
- Updated to Among Us version v2021.11.9.5s
- Note: We wanted to update as fast as possible, that's why you can't use both the Innersloth and mod roles at the same time. We'll make that possible in the future, but there are various things that need to be modified (e.g. Shifter, Guesser, ...) to make that work, so that'll take a little longer. Also, be aware that this version might contain more bugs than usual because Innersloth changed a lot of things and we might have missed some of them.
- Ability buttons are now bind to the Q key (if it's a killing ability) or to the F key (otherwise). We'll make the binds adaptable in the future.
- For now we removed the option "Jester Can Sabotage"
- The Sheriff now always dies, when they try to kill a not fully grown Mini
Hotfix 2.9.2
- Fixed a bug where the names of all players were visible during camouflage
- Fixed a bug where the Morphling didn't take over the name of its target
Version 2.9.1
- Fixed a bug where Camouflager & Morphling caused performance issues
- Fixed a bug where Medium did not exlude the Evil Mini
- Vulture "Number Of Corpses Needed To Be Eaten" max value extended to 10
- Added Vulture Option: "Show Arrows Pointing Towards The Corpes"
- Removed Medium Question: "What is your name?" (name of the soul is added after each question)
Version 2.9.0
- New Role: Medium
- New Role: Vulture
- Added Jackal Option: "Jackal Can See If Engineer Is In A Vent"
- Added Guesser Option: "Guesser Can Shoot Multiple Times Per Meeting"
- Fixed a bug that occured when the Shifter shifted the Bait
Hotfix 2.8.1
- Fixed a game breaking bug where killing the Bait resulted in a ban of the Bait
Version 2.8.0
- New Role: Bait
- Added Tracker Option: "Tracker Reset Target After Meeting" (feature created by MaximeGillot)
- Added Snitch Options: "Include Team Jackal" and "Use Different Arrow Color For Team Jackal"
- Added Medic Option: "Shield Will Be Set After Next Meeting"
Version 2.7.3
- Updated to Among Us v2021.6.30
- Updated BepInEx version
- Updated Credentials
- Fixed some Colors being considered darker, when they should be lighter
- Added /size command for Lobby
- Added /color and /murder command to Freeplay (for the Hat Designers)
Version 2.7.1
- Fixed a bug where swapped votes were sometimes counted wrongly
- Fixed the positioning of the player name while morphed
- Fixed a bug where the window of the Guesser sometimes showed no "close button"
- Fixed a bug where the garlics were not displayed properly
Version 2.7.0
- New Role: Bounty Hunter
- Added more new colors (Thanks to Drakoni for sorting them)
- Added a setting to the Shifter, that will prevent Medic Shield & Lover Roles to be shifted
- Changed Jackal & Sidekick to always be killable by Sheriff
- Changed Jackal & Sidekick to not be erasable anymore
- Changed Role Assignment slightly to make chances more consistent
- Fixed a bug where votes would still count after the Guesser or it's target died
- Fixed a bug where a lover partner would not be shown as dead when killed by the Guesser
- Fixed a bug on the Airship, where the Jester win was not triggered in some cases
Version 2.6.7
- New Role: Guesser
- We changed the colors of some of our roles
- We renamed the Child to Mini
- Fixed a bug where a Jester win was triggered, when the partner of a Jester Lover was voted out
- Fixed a bug where a Mini lose was triggered, when the partner of a Crew Mini Lover was voted out
Version 2.6.6
- Fixed a bug introduced in v2.6.5 that caused all player to be able to use vents when the new option for spy was enabled
Version 2.6.5
- Added the ability to increase the number of tasks assigned to crewmates
- New option: A role summary in the end screen (Client option)
- Spy: New option for spy to have the same vision as impostors
- Spy: New option for spy to be able to jump into vents (but they can't move between them)
- Fixed a bug causing a crewmate task win when lovers were in the game even when not all crewmates had completed all their tasks
- Restored the original Among Us color for crewmates in the intro cutscene
Version 2.6.4
- Lovers: You can now select that Lovers may have a second role (could be a Crewmate, Neutral or Impostor role)
- Seer: Fixed souls and flash sometimes not being visible (Thanks to orangeNKeks)
- New option: Swapper can only swap others
- New option: Ghosts can see votes
- New option: Jackal and Sidekick have Impostor vision
- New option: Jester can sabotage
- Changed Freeplay mode to not assign custom roles anymore
- Fixed a bug with directional hats not using their flip image after a while
Version 2.6.3
- Changed the role limits options to allow for minimum and maximum bounds
- Changed the role assignment to be more random when assigning roles (previously assigned the neutral roles before assigning the crewmate roles)
- Added new
flip
option to Custom Hats
Version 2.6.2
- The Other Roles now supports the new Among Us version 2021.5.10s
- Added a chat command to kick players as the host of a lobby (
/kick playerName
)
Version 2.6.1
- Fixed a bug where the Sheriff was unable to kill the Arsonist
- Fixed a bug in the role assignment system
- Added the option to select the Dleks map
- Improved the overlay of the Arsonist
Version 2.6.0
- New Role: Arsonist
- Added an In-Game Updater, to make it easier to update the Mod
- Added synchronization for Airship toilet doors. Doors now open/close for everyone
- Changed Shifter to also die when shifting a neutral role (Jester, Arsonist, Jackal, ...)
- Changed the option "Jester Can Die To Sheriff" to "Neutrals Can Die To Sheriff"
- Changed the role assignment system. You can now set how many neutral roles you want in your game
- Changed Hacker to see colors more clearly on Admin Table
- Changed version handshake to give more clear info
- Fixed a problem with the Hat Tab leaving too much space between categories
- Fixed an Among Us bug, which made the selected region always show "North America"
- Fixed an Among Us bug, which made the disconnect info be off-screen. (hopefully)
Version 2.5.1
- New Hats: We added the support for custom hats and there are already a few hats inside the game. We can add new hats without updating the mod and we're awaiting your hat designs on our discord server.
- Changed Lovers to ignore Lover's Tasks for task win, while an ImpLover is alive
- Fixed a bug where garlic was not visible in some places
- The Security Guard can't place cameras on MiraHQ anymore
- Fixed a bug on the Airship, where the view of the cameras that the Security Guard placed wasn't centered on the camera.
Version 2.5.0
- New Role: Security Guard
- Fixed a bug where the game would stop after the first meeting
- Fixed a bug where killing with the hotkey Q ignored shields
Version 2.4.0
- New Role: Warlock
- Added an option that allows ghosts to see the roles and remaining tasks of other players
- Added options to configure Morph & Camo duration
- Added hotkeys to the custom buttons (Q for the buttons that are on the same place as the kill button, F for the buttons that are above the kill button)
- Fixed an oversight which made StreamerMode only work as host
- Fixed an oversight which required Jackals to finish Tasks, after Sidekick was promoted
- Fixed an oversight which made Sidekicks not promote, if the Jackal disconnected
- Fixed a bug where the Trickster box was invisible
- Fixed a bug where changes to the server ip and port would only be applied if the game was restarted
- Added a way to get the 2 Hidden Colors
Version 2.3.0
- New Role: Cleaner
- Added 12 new Colors
- We added support for creating Custom Hats. New hats are coming with the next version, but you can already create and submit your own hats on Discord.
- Added the option to hide the name of players with an unknown role
- Added Trickster Box vent animation. Thanks to Drakoni
- You can now change the custom server ip/port right inside the game
- The Jackal, the Sidekick and the Jester now have fake tasks
- Added outlines, to show who you're targeting with your ability. Thanks to Sihaack for part of the code.
- Added a streamer mode to Among Us, which hides lobby codes, the ip of your custom server and the port of your custom server. You can also modify the text that replaces the lobby code, check Settings for more details.
- Changed Meeting HUD Layout when playing with more than 10 players
- Fixed a bug where ImpLovers would hardly spawn
- Fixed a bug where players could get stuck on ladders/platforms when being rewound
- Fixed a bug where players could only use quickchat
- Fixed a bug which prevented to play in Freeplay mode
- Fixed a bug which moved the Ping info off-screen
Version 2.2.2
- Among Us version 2021.4.14s compatibility
- Improved the block votes on emergency meeting option
Version 2.2.1
- Trickster: The vent button now has a custom texture. Fixed a bug where the Trickster could clip out of bounds when their box was close to a wall.
- Fixed a bug where the Bad Mini's kill button went on cooldown when someone else performed a kill
- Fixed a few bugs with footprints, Seer souls and the Vampire delayed kill
- Fixed a bug where the Mini was banned for hacking (because of its reduced kill cooldown)
- Improved the version handshake
Version 2.2.0
- Works with the latest Among Us version (2021.4.12s)
- Added support for 10+ player lobbies on custom servers: Check the Custom Servers and 10+ Players section. During meetings use the up/down keys, on vitals use the left/right keys.
- Added a new Impostor role: The Trickster check the Trickster section for more info
- You can now set how long the Time Master shield lasts
- The host now sees for how long the lobby will remain open
- We changed the look/layout of the settings
- Added a new option that deactivates skipping in meetings (if the player does not vote, they vote themself)
- You can now choose whether the Eraser is able to erase the Spy/Impostors or not
- Fixed a bug where a Lovers win wasn't displayed properly
- Fixed the Among Us bug where people were unable to move after meetings
- We added a version checking system: The host can only start the game if everyone in their lobby has the same version of the mod installed (they will see, who is using a wrong version). This prevents hacking in public lobbies and bugs because of version mismatches.
- Fixed a bug where the Mini Impostor had the same cooldowns as normal Impostors
- Fixed a bug where the Vampire/Janitor/Mafioso would lose their kill button after being erased
- The Mini is now able to use ladders and it can do all the tasks right away
Version 2.1.0
- New Role: Spy
- Eraser: The Eraser can now also remove the role of other Impostors. This enables them to reveal the Spy, but might result in removing the special ability of their partner.
- Camouflager: The Mini age/size will now also be hidden, to allow the Mini Impostor to kill during camouflage
Hotfix 2.0.1
- Fixed a bug where camouflaged players would get stuck on ladders/platforms on the airship
- Introduced a one-second cooldown after the Morphling sampled another player
- The Mini can now always reach all usables (ladders, tasks, ...)
- We removed a bug, where some footprints remained on the ground forever
- We removed a bug, where the Detective didn't see the right color type when reporting a player
- We changed the Jester win and Mini lose conditions, they're not being affected by server delays anymore
Changes in 2.0.0
- New button art created by Bavari
- New mod updater/installer tool created by Narua and Jolle. Check the Installation section for more details.
- Custom options: Introduced customizable presets. Starting with 2.0.0, settings can be copied and used with higher versions (2.0.0).
- Time Master rework: Check Time Master for more information
- Medic: The Medic report changed, it only shows the time since death (see Detective)
- Detective: The Detective now sees the name/color type of the killer when they report a dead body (ability moved from the Medic to the Detective)
- Lighter: We changed and tried to nerf the Lighter, see the Lighter section for more details.
- Seer: As the role didn't work the way it was, we completely changed it. We're still working on the role, for now we're trying a few things. Check the Seer section to get more details about the new Seer.
- Shifter: We reworked the Shifter, they are now part of the crew. Check out the Shifter sections for more details.
- Hacker: The Hacker is basically the old Spy. We added the option to only show the color type instead of the color on the admin table.
- Camouflager: Now also overrides the information of other roles, check the Camouflager section for more details.
- Morphling: Now also overrides the information of other roles, check the Morphling section for more details
- Mini: The Mini can now be a Crewmate Mini or an Impostor Mini, check the Mini section for more details
- Eraser: The Eraser, a new Impostor role, is now part of the mod. Check the Eraser section for more details
- New options:
- You can now set the maximum number of meetings in a game: Every player still only has one meeting. The Mayor can always use their meeting (even if the maximum number of meetings was reached). Impostor/Jackal meetings also count.
Hotfix 1.8.2
- Add map and Impostor count to lobby settings.
- Fixed bugs where changing players to be the Sidekick didn't reset all the effects of their previous role.
Hotfix 1.8.1 Resolves bugs that occurred when the Jackal recruited a Medic, Swapper and Tracker
Changes in v1.8:
- New Roles: Added the Jackal and Sidekick roles
- Vampire: Medic report shows the right info now. A bitten Swapper is not able to swap if they die at the beginning of a meeting. One can now set the cooldown and whether a normal kill is possible when a target is next to a garlic or not.
- Lover: New option that sets how often an ImpLover appears. If a Lover is exiled, their partner doesn't spawn a dead body anymore.
- Cooldowns now stop cooling down, if a player sits inside a vent.
- Fixed a bug that prevented the game from continuing after a meeting (for an edge case with Lovers)
- If two players try to kill each other at the same time both should die (e.g. Sheriff vs Impostor)
- We added a description for your current role right above the task list
- Added a description for the Role Assignment System
Changes in v1.7:
- New Roles: The Vampire, the Tracker and the Snitch are now in the game
- The role assignment system has been changed
- Impostors now see a blue outline around all vents of the map, if the Engineer sits inside one of them
Changes in v1.6:
- This update is a small hotfix, fixing the bug where some people were unable to join lobbies.
- The Mini can't be voted out anymore before it turns 18, hence games can't end anymore because the Mini died.
- Footprints are no longer visible to the Detective, if players are inside vents.
Changes in v1.5:
- Time Master - Buff: They are not affected by their rewind anymore, which gives them more utility. Players will now be rewound out of vents.
- Mini - Nerf: The Mini now grows up (see Mini) and becomes a normal Crewmate at some point. A growing Mini is not killable anymore. Some tasks are still not doable for the small Mini, we are working on that. But eventually when growing up it can do all the tasks as it's size increases.
- Seer - Nerf: Added an option that sets how often the Seer mistakes the player for another.
- Hacker - Nerf: The Hacker now only sees the additional information when they activate their "Hacker mode". That should stop the Hacker from camping the admin table/vitals.
- Other: Camouflager/Morphling cooldowns were fixed. Custom regions code was removed to enable 3rd party tools. Some minor bugfixes.
Changes in v1.4:
- Fixing a Camouflager/Morphling animation bug
- Fixing a bug where the Swapper could swap votes even if they are dead
- The custom cooldown buttons now render the cooldown progress (the grey overlay) in the right way (v1.3 introduced the bug)
- Players in vents are not targetable anymore by the role actions, the button does not activate (e.g. Seer revealing, Morphling sample). Exception: Impostor killing an Engineer in a vent
Changes in v1.3:
- Adds support for the Among Us version 2021.3.5s
- Fixes a bug where an edge case caused all players to start the game with the camouflaged look
- There might be a few bugs, since I focused on getting the update out fast. A new version resolving the bugs will be published tomorrow.
Changes in v1.1:
- Morphling: The color of pet now also morphs. The skin animation now starts at the right point.
- The game over screen now shows if the Jester/Mini/Lovers won.
- A bug was removed where the Jester won together with the Crewmates.
- A bug was removed where the game of the Lovers crashed if they were the last players killed by the host of the lobby.
- Download the newest release
- Find the folder of your game. You can right click on the game in your library, a menu will appear, click on properties, local data, browse
- Go back one folder to common and make a copy of your Among Us game folder and paste it somewhere on the same drive.
- Now unzip and drag or extract the files from the .zip into your Among Us game folder that you just copied, at the
.exe
level (just into the folder). - Run the game by starting the .exe from this folder (the first launch might take a while).
Not working? You might want to install the dependency vc_redist
- Download the newest release
- Find the folder of your game. Should be stored in "Epic/AmongUs" (wherever you installed Epic on your PC)
- Now unzip and drag or extract the files from the .zip into the original Epic Among Us game folder.
- Run the game by starting the game in your Epic Games launcher (the first launch might take a while).
Not working? You might want to install the dependency vc_redist
- Install Among Us via Steam
- Download newest release and extract it to ~/.steam/steam/steamapps/common/Among Us
- Enable
winhttp.dll
via the proton winecfg (https://docs.bepinex.dev/articles/advanced/steam_interop.html#open-winecfg-for-the-target-game) - Launch the game via Steam
A custom server is not necessary and official servers are working just fine with the mod, but in case you want to set up and host your own server, here's a guide for you to follow.
Setup the Server:
- Get the Impostor release (https://github.com/Impostor/Impostor)
- Follow the steps (using the server release you just downloaded) on the official Impostor-Documentation (https://github.com/Impostor/Impostor/wiki/Running-the-server)
- Make sure to set the following values to false in the config.json file:
'AntiCheat': {
'Enabled': false,
'BanIpFromGame': false
}
- Make sure to forward the right ports on the hosting machine.
- Run the server and setup the client. Setting up Server as Docker Container: If you want to run the server as a docker container you'll need to use the image aeonlucid/impostor:nightly
(Currently only the 'nightly' tag is starting a server supporting 2021.3.31 or later) In addition to running it we need to set the environment variables to disable the AntiCheat feature. IMPOSTOR_AntiCheatEnabled=false IMPOSTOR_AntiCheatBanIpFromGame=false
Example to docker run command: docker run -p 22023:22023/udp --env IMPOSTOR_AntiCheatEnabled=false --env IMPOSTOR_AntiCheatBanIpFromGame=false aeonlucid/impostor:nightly
Or use to run it in the background docker run -d -p 22023:22023/udp --env IMPOSTOR_AntiCheatEnabled=false --env IMPOSTOR_AntiCheatBanIpFromGame=false aeonlucid/impostor:nightly
If you have any problems regarding custom servers, please contact https://github.com/Impostor/Impostor or https://discord.gg/ThJUGAsz
OxygenFilter - For all the version v2.3.0 to v2.6.1, we were using the OxygenFilter for automatic deobfuscation
Reactor - The framework used for all version before v2.0.0
BepInEx - Used to hook game functions
Essentials - Custom game options by DorCoMaNdO:
- Before v1.6: We used the default Essentials release
- v1.6-v1.8: We slightly changed the default Essentials. The changes can be found on this branch of our fork.
- v2.0.0 and later: As we're not using Reactor anymore, we are using our own implementation, inspired by the one from DorCoMaNdO
Jackal and Sidekick - Original idea for the Jackal and Sidekick comes from Dhalucard
Among-Us-Love-Couple-Mod - Idea for the Lovers role comes from Woodi-dev
Jester - Idea for the Jester role comes from Maartii
ExtraRolesAmongUs - Idea for the Engineer and Medic role comes from NotHunter101. Also some code snippets come of the implementation were used.
Among-Us-Sheriff-Mod - Idea for the Sheriff role comes from Woodi-dev
TooManyRolesMods - Idea for the Detective and Time Master roles comes from Hardel-DW. Also some code snippets of the implementation were used.
TownOfUs - Idea for the Swapper, Shifter, Arsonist and a similar Mayor role come from Slushiegoose
Ottomated - Idea for the Morphling, Snitch and Camouflager role come from Ottomated
Crowded-Mod - Our implementation for 10+ player lobbies is inspired by the one from the Crowded Mod Team
Goose-Goose-Duck - Idea for the Vulture role come from Slushygoose
The mod adds a few new settings to Among Us (in addition to the role settings):
- Streamer Mode: You can activate the streamer mode in the Among Us settings. It hides the lobby code, the custom server ip and the custom server port. You can set a custom lobby code replacement text, by changing the Streamer Mode Replacement Text in the
BepInEx\config\me.eisbison.theotherroles.cfg
file. - Number of Crewmates: The number of Crewmate roles can be set inside a lobby.
- Number of Neutrals: The number of Neutral roles can be set inside a lobby.
- Number of Impostors: The number of Impostor roles can be set inside a lobby.
- Number of Modifiers: The number of Modifiers can be set inside a lobby.
- Map: The map can be changed inside a lobby.
- Maximum Number Of Meetings: You can set the maximum number of meetings that can be called in total (Every player still has personal maximum of buttons, but if the maximum number of meetings is reached you can't use your meetings even if you have some left. Impostor and Jackal meetings also count).
- Allow Skips On Emergency Meetings: If set to false, there will not be a skip button in emergency meetings. If a player does not vote, they'll vote themself.
- Hide Player Names: Hides the names of all players that have role which is unknown to you. Team Lovers/Impostors/Jackal still see the names of their teammates. Impostors can also see the name of the Spy and everyone can still see the age of the mini.
- Allow Parallel MedBay Scans: Allows players to perform their MedBay scans at the same time.
- Shield Last Game First Kill The first killed player of the previous round will be shielded for all players visible until the first meeting.
- Play On A Random Map If enabled it allows you to set a rotation of all current maps, except ehT dlekS
- Ghosts Can See Roles
- Ghosts Can See Votes
- Ghosts Can Additionally See Modifier
- Ghosts Can See The Number Of Remaining Tasks
- The map is accessable during a meeting and will show your last location when a body gets reported/meeting gets called
- When you're a ghost and done with tasks, you'll get a zoom out/overview function
- Task Counts: You are now able to select more tasks.
- Role Summary: When a game ends there will be a list of all players and their roles and their task progress
- Darker/Lighter: Displays color type of each player in meetings
- Block Game End if Power Crew is Alive If Sheriff, Veteran, Mayor, or Swapper is alive, the game will not end.
- Restrict Map Infomation Allows disabling or limiting Vitals, Door Logs, Cams, and Admin Table.
- Hacker is Exempt from this, and the Security Guard is Exempt from Camera limits
- Allow Guessing Some Modifiers Allows guessing Bloody, VIP, Bait, and Tie Breaker. Guesser and Fanatic can always be guessed.
- Enable Camouflage Comms Enables Camouflage during Communications Sabotage.
You can configure:
- Up to 4 common tasks
- Up to 23 short tasks
- Up to 15 long tasks
Please note, that if the configured option exceeds the available number of tasks of a map, the tasks will be limited to that number of tasks.
Example: If you configure 4 common tasks on Airship crewmates will only receive 2 common tasks, as airship doesn't offer more than 2 common tasks.
Map | Common Tasks | Short Tasks | Long Tasks |
---|---|---|---|
Skeld / Dleks | 2 | 19 | 8 |
Mira HQ | 2 | 13 | 11 |
Polus | 4 | 14 | 15 |
Airship | 2 | 23 | 15 |
We're awaiting your creative hat designs and we'll integrate all the good ones in our mod. Here are a few instructions, on how to create a custom hat:
-
Creation: A hat consists of up to three textures. The aspect ratio of the textures has to be
4:5
, we recommend300px:375px
:Main texture (required)
:- This is the main texture of your hat. It will usually be rendered in front of the player, if you set the
behind
parameter it will be rendered behind the player. - The name of the texture needs to follow the pattern hatname.png, but you can also set some additional parameters in the file name by adding
_parametername
to the file name (before the .png). - Parameter
bounce
: This parameter determines whether the hat will bounce while you're walking or not. - Parameter
adaptive
: If this parameter is set, the Among Us coloring shader will be applied (the shader that replaces some colors with the colors that your character is wearing in the game). The color red (#ff0000) will be replaced with the primary color of your player and the color blue (#0000ff) with the secondary color. Also other colors will be affected and changed, you can have a look at the texture of the Crewmate Hat to see how this feature should be used. - Parameter
behind
: If this parameter is set, the main texture will be rendered behind the player.
- This is the main texture of your hat. It will usually be rendered in front of the player, if you set the
Flipped texture (optional)
:- This texture will be rendered instead of the Main texture, when facing the left.
- The name of the texture needs to follow the pattern
hatname_flip.png
.
Back texture (optional)
:- This texture will be rendered behind the player.
- The name of the texture needs to follow the pattern
hatname_back.png
.
Flipped Back texture (optional)
:- This texture will be rendered instead of the Back texture, when facing the left.
- The name of the texture needs to follow the pattern
hatname_back_flip.png
.
Climb texture (optional)
:- This texture will be rendered in front of the player, when they're climbing.
- The name of the texture needs to follow the pattern
hatname_climb.png
.
-
Testing: You can test your hat design by putting all the files in the
\TheOtherHats\Test
subfolder of your mod folder. Then whenever you start a Freeplay game, you and all the dummies will be wearing the new hat. You don't need to restart Among Us if you change the hat files, just exit and reenter the Freeplay mode. -
Submission: If you got a hat design, you can submit it on our Discord server. We'll look at all the hats and add all the good ones to the game.
First you need to choose how many special roles of each kind (Impostor/Neutral/Crewmate) you want in the game. The count you set will only be reached, if there are enough Crewmates/Impostors in the game and if enough roles are set to be in the game (i.e. they are set to > 0%). The roles are then being distributed as follows:
- First all roles that are set to 100% are being assigned to arbitrary players.
- After that each role that has 10%-90% selected adds 1-9 tickets to a ticket pool (there exists a ticket pool for Crewmates, Neutrals and Impostors). Then the roles will be selected randomly from the pools as long it's possible (until the selected number is reached, until there are no more Crewmates/Impostors or until there are no more tickets). If a role is selected from the pool, obviously all the tickets of that role are being removed.
- The Mafia, Lovers and Mini are being selected independently (without using the ticket system) according to the spawn chance you selected. After that the Crewmate, Neutral and Impostor roles are selected and assigned in a random order.
Example:
Settings: 2 special Crewmate roles, Snitch: 100%, Hacker: 10%, Tracker: 30%
Result: Snitch is assigned, then one role out of the pool [Hacker, Tracker, Tracker, Tracker] is being selected
Note: Changing the settings to Hacker: 20%, Tracker: 60% would statistically result in the same outcome .
The Mafia are a group of three Impostors.
The Godfather works like a normal Impostor.
The Mafioso is an Impostor who cannot kill until the Godfather is dead.
The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.
NOTE:
- There have to be 3 Impostors activated for the mafia to spawn.
Name | Description |
---|---|
Mafia Spawn Chance | - |
Janitor Cooldown | - |
The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10s.
NOTE:
- They shrink to the size of the Mini when they copy its look.
- The Hacker sees the new color on the admin table.
- The color of the footprints changes accordingly (also the ones that were already on the ground).
- The other Impostor still sees that they are an Impostor (the name remains red).
- The shield indicator changes accordingly (the Morphling gains or loses the shield indicator).
- Tracker and Snitch arrows keep working.
Name | Description |
---|---|
Morphling Spawn Chance | - |
Morphling Cooldown | - |
Morph Duration | Time the Morphling stays morphed |
The Camouflager is an Impostor which can additionally activate a camouflage mode.
The camouflage mode lasts for 10s and while it is active, all player names/pets/hats
are hidden and all players have the same color.
NOTE:
- The Mini will look like all the other players
- The color of the footprints turns gray (also the ones that were already on the ground).
- The Hacker sees gray icons on the admin table
- The shield is not visible anymore
- Tracker and Snitch arrows keep working
Name | Description |
---|---|
Camouflager Spawn Chance | - |
Camouflager Cooldown | - |
Camo Duration | Time players stay camouflaged |
The Vampire is an Impostor, that can bite other player. Bitten players die after a configurable amount of time.
If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic.
If a victim is near a garlic, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.
NOTE:
- If a bitten player is still alive when a meeting is being called, they die at the start of the meeting.
- The cooldown is the same as the default kill cooldown (+ the kill delay if the Vampire bites the target).
- If there is a Vampire in the game, there can't be a Warlock.
Name | Description |
---|---|
Vampire Spawn Chance | - |
Vampire Kill Delay | - |
Vampire Cooldown | Sets the kill/bite cooldown |
Vampire Can Kill Near Garlics | The Vampire can never bite when their victim is near a garlic. If this option is set to true, they can still perform a normal kill there. |
The Eraser is an Impostor that can erase the role of every player.
The targeted players will lose their role after the meeting right before a player is exiled.
After every erase, the cooldown increases by 10 seconds.
The erase will be performed, even if the Eraser or their target die before the next meeting.
By default the Eraser can erase everyone but the Spy and other Impostors.
Depending on the options they can also erase them (Impostors will lose their special Impostor ability).
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- Erasing a Lover automatically erases the other Lover as well (if the second Lover is an ImpLover, they will turn into an Impostor)
- Erasing a Jackal that has a Sidekick, triggers the Sidekick promotion if it's activated in the settings
- As the erase is being triggered before the ejection of a player, erasing and voting out a Lover in the same round, would result in the ex-Lover surviving, as the partnership was erased before. Also a Jester win would not happen, as the erase will be triggered before.
Name | Description |
---|---|
Eraser Spawn Chance | - |
Eraser Cooldown | The Eraser's cooldown will increase by 10 seconds after every erase. |
Eraser Can Erase Anyone | If set to false, they can't erase the Spy and other Impostors |
The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players.
If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others.
If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.
NOTE:
- Impostors will get a text indicator at the bottom of the screen to notify them if the lights are out due to the Trickster ability, as there is no sabotage arrows or task to sabotage text to otherwise notify them about it.
Name | Description |
---|---|
Trickster Spawn Chance | - |
Trickster Box Cooldown | Cooldown for placing jack-in-the-boxes |
Trickster Lights Out Cooldown | Cooldown for their "lights out" ability |
Trickster Lights Out Duration | Duration after which the light is automatically restored |
The Cleaner is an Impostor who has the ability to clean up dead bodies.
NOTE:
- The Kill and Clean cooldown are shared, preventing them from immediately cleaning their own kills.
- If there is a Cleaner in the game, there can't be a Vulture.
Name | Description |
---|---|
Cleaner Spawn Chance | - |
Cleaner Cooldown | Cooldown for cleaning dead bodies |
The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.
NOTE:
- The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
- If there is a Warlock in the game, there can't be a Vampire
- Performing a normal kill, doesn't lift the curse
Name | Description |
---|---|
Warlock Spawn Chance | - |
Warlock Cooldown | Cooldown for using the Curse and curse Kill |
Warlock Root Time | Time the Warlock is rooted in place after killing using the curse |
The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.
NOTE:
- The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
- Killing the target resets the timer and a new target will be selected.
Name | Description |
---|---|
Bounty Hunter Spawn Chance | - |
Duration After Which Bounty Changes | - |
Cooldown After Killing Bounty | - |
Additional Cooldown After Killing Others | Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player |
Show Arrow Pointing Towards The Bounty | If set to true an arrow will appear (only visiable for the Bounty Hunter) |
Bounty Hunter Arrow Update Interval | Sets how often the position is being updated |
The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.
NOTE:
- The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)
Name | Description |
---|---|
Witch Spawn Chance | - |
Witch Spell Casting Cooldown | - |
Witch Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each spell |
Witch Can Spell Everyone | If set to false, the witch can't spell the Spy and other Impostors |
Witch Spell Casting Duration | The time that you need to stay next to the target in order to cast a spell on it |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) |
Voting The Witch Saves All The Targets | If set to true, all the cursed targets will survive at the end of the meeting |
The Ninja is an Impostor who has the ability to kill another player all over the map.
You can mark a player with your ability and by using the ability again, you jump to the position of the marked player and kill it.
Depending on the options you know where your marked player is.
If the Ninja uses its ability, it will leave a trace (leaves) for a configurable amount of time where it activated the ability and additionally where it killed the before marked player.
When performing a ninja ability kill, the ninja can be invisible for some seconds (depends on options)
NOTE:
- The Ninja has a 5 second cooldown after marking a player
- The trace has a darker (black) or lighter (white) color depending on the players color that will fade into green
- The mark on the marked player will reset after a meeting or after using the ability to kill the marked player. Performing a normal kill will NOT reset the mark
- If the Ninja tries to kill a shielded player (e.g. Medic shield, Shield last game first kill ), the kill will not be performed
- If the Ninja tries to kill the Time Master while the shield is active, the Ninja won't teleport to the players position, but the Time Master shield will still be activated
- If the marked target is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Ninja Spawn Chance | - |
Ninja Mark Cooldown | - |
Ninja Knows Location Of Target | - |
Trace Duration | - |
Time Till Trace Color Has Faded | - |
Time The Ninja Is Invisible | - |
The Miner is an Impostor who has the ability to place new vents around the map.
Unlink the Trickster the vents created by the Miner can be used by any venter.
\
Name | Description |
---|---|
Miner Spawn Chance | - |
Mine Cooldown | - |
The Miner is an Impostor who has the ability to silence someone during a meeting..
NOTE:
The blackmailer has a special ability that allows them to see who they are targeting, even if lights are out, camo is active, etc.
Intended Play: If you are playing proxy, it is the intention of the developer that anyone who is blackmailed is blackmailed until the start of the next meeting. Essentially this means that the player who was blackmailed is not able to utilize proxy the next round.
Name | Description |
---|---|
Blackmailer Spawn Chance | - |
Blackmail Cooldown | - |
The Guesser can be a Crewmate, Neutral, or an Impostor (depending on the settings).
The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead.
You can select how many players can be shot per game and if multiple players can be shot during a single meeting.
The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role.
You can only shoot during the voting time.
Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).
NOTE:
- If a player gets shot, you'll get back your votes
- Jester wins won't be triggered, if the Guesser shoots the Jester before the Jester gets voted out
Name | Description |
---|---|
Guesser | On/Off |
Evil Spawn Rate | - |
Good Spawn Rate | - |
Guesser Number Of Shots Per Game | - |
Guesser Can Shoot Multiple Times Per Meeting | - |
Guesses Visible In Ghost Chat | - |
Guesses Ignore The Medic Shield | - |
Evil Guesser Can Guess The Spy | - |
Guesser Can't Guess Snitch When Tasks Completed | - |
The Bomber is an Impostor who has the ability to be very explosive. They have the ability to plant bombs to spread grouping Crewmates and also kill them.
The Bomber also has the ability to perform a normal kill like all Impostors.
The plant time of the bomb can be different to the kill cooldown depending on the settings.
Crewmates can defuse a bomb depending on the settings.
NOTE:
- The bomb won't kill a shielded player (Medic, First Kill Shield)
- The bomb won't kill a Mini until it's grown up
- The bomb can kill the bomber as well as their teammate(s)
- The hearing range can be higher/lower than the actual destruction range, depending on the settings, and has a visual indicator
- The visual indicator slowly fades into red until the bomb explodes and it does not show the explosion range (only hearing range)!
- The bomb can be defused by standing on it and snipping the fuse (button)
Name | Description |
---|---|
Bomber Spawn Chance | - |
Bomb Destruction Time | - |
Bomb Destruction Range | - |
Bomb Hear Range | - |
Bomb Defuse Duration | - |
Bomb Cooldown | - |
Bomb Is Active After |
The Yo-Yo is an Impostor who has the ability mark a position and later blink (teleport) to this position.
After the initial blink, the Yo-Yo has a fixed amount of time (option) to do whatever they want, before automatically blinking back to the starting point of the first blink.
Each blink leaves behind a silhouette with configurable transparency. The silhouette is very hard to see.
The Yo-Yo may also have access to a mobile admin table, depending on the settings.
NOTE:
- The marked position for the first jump's target is displayed to the Yo-Yo and ghosts only.
- The silhouette of the first blink stays (almost) until the Yo-Yo returns
- The silhouette of the second blink (return) stays for 5 seconds
Name | Description |
---|---|
Yo-Yo Spawn Chance | - |
Blink Duration | - |
Mark Location Cooldown | - |
Marked Location Stays After Meeting | - |
Has Admin Table | - |
Admin Table Cooldown | - |
Silhouette Visibility | - |
The Jester does not have any tasks. They win the game as a solo, if they get voted out during a meeting.
Name | Description |
---|---|
Jester Spawn Chance | - |
Jester Can Call Emergency Meeting | Option to disable the emergency button for the Jester |
The Arsonist does not have any tasks, they have to win the game as a solo.
The Arsonist can douse other players by pressing the douse button and remaining next to the player for a few seconds.
If the player that the Arsonist douses walks out of range, the cooldown will reset to 0.
After dousing everyone alive the Arsonist can ignite all the players which results in an Arsonist win.
Name | Description |
---|---|
Arsonist Spawn Chance | - |
Arsonist Countdown | - |
Arsonist Douse Duration | The time it takes to douse a player |
The Jackal is part of an extra team, that tries to eliminate all the other players.
The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals.
The Jackal (if allowed by the options) can select another player to be their Sidekick.
Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams).
The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options).
The Jackal can also promote Impostors to be their Sidekick, but depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.
Also if a Spy or Impostor gets sidekicked, they still will appear red to the Impostors.
The team Jackal enables multiple new outcomes of the game, listing some examples here:
- The Impostors could be eliminated and then the crew plays against the team Jackal.
- The Crew could be eliminated, then the Team Jackal fight against the Impostors (The Crew can still make a task win in this scenario)
The priority of the win conditions is the following:
- Crewmate Mini lose by vote
- Jester wins by vote
- Arsonist win
- Team Impostor wins by sabotage
- Team Crew wins by tasks (also possible if the whole Crew is dead)
- Lovers among the last three players win
- Team Jackal wins by outnumbering (When the team Jackal contains an equal or greater amount of players than the Crew and there are 0 Impostors left and team Jackal contains no Lover)
- Team Impostor wins by outnumbering (When the team Impostors contains an equal or greater amount of players than the Crew and there are 0 players of the team Jackal left and team Impostors contains no Lover)
- Team Crew wins by outnumbering (When there is no player of the team Jackal and the team Impostors left)
NOTE:
- The Jackal (and their Sidekick) may be killed by a Sheriff.
- A Jackal cannot target the Mini, while it's growing up. After that they can kill it or select it as its Sidekick.
- The Crew can still win, even if all of their members are dead, if they finish their tasks fast enough (That's why converting the last Crewmate with tasks left into a Sidekick results in a task win for the crew.)
If both Impostors and Jackals are in the game, the game continues even if all Crewmates are dead. Crewmates may still win in this case by completing their tasks. Jackal and Impostor have to kill each other.
Name | Description |
---|---|
Jackal Spawn Chance | - |
Jackal/Sidekick Kill Cooldown | Kill cooldown |
Jackal Create Sidekick Cooldown | Cooldown before a Sidekick can be created |
Jackal can use vents | Yes/No |
Jackal can create a Sidekick | Yes/No |
Jackals promoted from Sidekick can create a Sidekick | Yes/No (to prevent the Jackal team from growing) |
Jackals can make an Impostor to their Sidekick | Yes/No (to prevent a Jackal from turning an Impostor into a Sidekick, if they use the ability on an Impostor they see the Impostor as Sidekick, but the Impostor isn't converted to Sidekick. If this option is set to "No" Jackal and Sidekick can kill each other.) |
Jackal and Sidekick have Impostor vision | - |
Gets assigned to a player during the game by the "Create Sidekick Action" of the Jackal and joins the Jackal in their quest to eliminate all other players.
Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.
NOTE:
- A player that converts into a Sidekick loses their previous role and tasks (if they had one).
- The Sidekick may be killed by a Sheriff.
- The Sidekick cannot target the Mini, while it's growing up.
Name | Description |
---|---|
Jackal/Sidekick Kill Cooldown | Uses the same kill cooldown setting as the Jackal |
Sidekick gets promoted to Jackal on Jackal death | Yes/No |
Sidekick can kill | Yes/No |
Sidekick can use vents | Yes/No |
The Vulture does not have any tasks, they have to win the game as a solo.
The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win.
Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.
If there is a Vulture in the game, there can't be a Cleaner.
NOTE
- If the corpse is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Vulture Spawn Chance | - |
Vulture Countdown | - |
Number Of Corpses Needed To Be Eaten | Corpes needed to be eaten to win the game |
Vulture Can Use Vents | - |
Show Arrows Pointing Towards The Corpes | - |
The Lawyer is a neutral role that has a client.
The client might be an Impostor or Jackal which is no Lover.
Depending on the options, the client can also be a Jester.
The Lawyer needs their client to win in order to win the game.
Their client doesn't know that it is their client.
If their client gets voted out, the Lawyer dies with the client.
If their client dies, the Lawyer changes their role and becomes the Pursuer, which has a different goal to win the game.
How the Lawyer wins:
- Lawyer dead/alive, client alive and client wins: The Lawyer wins together with the team of the client.
- If their client is Jester and the Jester gets voted out, the Lawyer wins together with the Jester.
NOTE:
- If the client disconnects, the Lawyer will also turn into the Pursuer
- The Lawyer needs to figure out the role of their client depending on the options
Name | Description |
---|---|
Lawyer Spawn Chance | - |
Lawyer Target Can Be The Jester | - |
Lawyer Wins After Meetings | If set to true, the Lawyer wins after a configurable amount of meetings (can't start meetings himself) |
Lawyer Needed Meetings To Win | - |
Lawyer Vision | Pursuer has normal vision |
Lawyer Knows Target Role | - |
Pursuer Blank Cooldown | - |
Pursuer Number Of Blanks | - |
The Pursuer is still a neutral role, but has a different goal to win the game; they have to be alive when the game ends and the Crew wins.
In order to achieve this goal, the Pursuer has an ability called "Blank", where they can fill a killers (this also includes the Sheriff) weapon with a blank. So, if the killer attempts to kill someone, the killer will miss their target, and their cooldowns will be triggered as usual.
If the killer fires the "Blank", shields (e.g. Medic shield or Time Master shield) will not be triggered.
The Pursuer has tasks (which can already be done while being a Lawyer), that count towards the task win for the Crewmates. If the Pursuer dies, their tasks won't be counted anymore.
The Prosecutor is still a neutral role, but has a different goal to win the game; they have to vote out a specific player.
In order to achieve this goal, they will always be able to see their targets name, even when names are hidden. They will also see the skin of their target on their intro screen.
There are a few things to note about how the Prosecutors role can change.
If the target is killed: Prosecutor -> Pursuer
If the taget disconnects: Prosecutor -> Pursuer
If the target is sidekicked: Prosecutor -> Lawyer (Client: Target)
The target of a Prosecutor cannot be the following: Impostor, Jackal, Mayor, Sheriff, Spy, Swapper, or a Lover
The Amesiac has no win condition and cannot win the game as Amnesiac.
In order to gain a win condition, they must take a role from a dead body.
There are a few things to note about how the Amnesiacs role can change.
If the target is Bounty Hunter: Amnesiac -> Impostor (Red flash to signafy this)
If the taget is Arsonist: Red Flash; Arsonist cannot be taken
If the target body was on a team with Jackal or Impostor, that player will still be on that team.
Name | Description |
---|---|
Amnesiac Spawn Chance | - |
Show arrows to dead bodies | If set to true, the Amnesiac will get arrows to dead bodies when they die. |
Reset role when taken | If set to true, the role that is taken will be fully reset, allowing the abilities to be reused. Note: Weird stuff might happen with this setting off. |
The Swooper is a solo nuetral killer with the option to replace the Jackal.\
If it is not an Alternate Jackal, it is on it's own team, and must eliminate all opposing factions. The Swooper uses the Jackal kill cooldown.
Name | Description |
---|---|
Swooper Spawn Chance | - |
Spawn as Alternate Jackal | false |
Swoop Cooldown | - |
Swoop Duration | - |
Has Impostor Vision | true |
The Doomsayer is a Neutral role with its own win condition.
Their goal is to assassinate a certain number of players.
Once done so they win the game.
They have an additional observe ability that hints towards certain player's roles.
Name | Description | Type | Default |
---|---|---|---|
Doomsayer | The percentage probability of the Doomsayer appearing | Percentage | 0% |
Observe Cooldown | The Cooldown of the Doomsayer's Observe button | Time | 25s |
Can Continue | Doommayer can continue guessing after guess | Toggle | False |
Doomsayer Can Guess | Doomsayer can Guess | Option | Impostor Roles or Neutral Roles |
Obtain Roles | Obtain the opened roles | Toggle | False |
Number Of Doomsayer Kills To Win | The amount of kills in order for the Doomsayer to win | Number | 3 |
Obtain Roles | Obtain Roles Number | Time | 15 |
The Shifter can take over the role of another Crewmate, the other player will transform into a Crewmate.
The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round.
Even if the Shifter or the target dies before the meeting, the Shift will still be performed.
Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be any body).
The Shifter aims to save roles from leaving the game, by e.g. taking over a Sheriff or Medic that is known to the Impostors.
This works especially well against the Eraser, but also gives the Eraser the possibility to act like a Shifter.
The special interactions with the Shifter are noted in the chapters of the respective roles.
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- If the Shifter takes over a role, their new cooldowns will start at the maximum cooldown of the ability
- One time use abilities (e.g. shielding a player or Engineer sabotage fix) can only used by one player in the game (i.e. the Shifter can only use them, if the previous player did not use them before)
Name | Description |
---|---|
Shifter Spawn Chance | - |
Shifter Shifts Modifiers | Sets if Lovers and/or Medic Shield will be shifted |
The Mayor leads the Crewmates by having a vote that counts twice.
The Mayor can always use their meeting, even if the maximum number of meetings was reached.
The Mayor has a portable Meeting Button, depending on the options.
The Mayor can see the vote colors after completing a configurable amount of tasks, depending on the options.
Name | Description |
---|---|
Mayor Spawn Chance | - |
Mayor Can See Vote Colors | - |
Completed Tasks Needed To See Vote Colors | - |
Mobile Emergency Button | - |
The Engineer (if alive) can fix a certain amount of sabotages per game from anywhere on the map.
The Engineer can use vents.
If the Engineer is inside a vent, depending on the options the members of the team Jackal/Impostors will see a blue outline around all vents on the map (in order to warn them).
Because of the vents the Engineer might not be able to start some tasks using the "Use" button, you can double-click on the tasks instead.
NOTE:
- The kill button of Impostors activates if they stand next to a vent where the Engineer is. They can also kill them there. No other action (e.g. Morphling sample, Shifter shift, ...) can affect players inside vents.
Name | Description |
---|---|
Engineer Spawn Chance | - |
Number Of Sabotage Fixes | - |
Impostors See Vents Highlighted | - |
Jackal and Sidekick See Vents Highlighted | - |
The Sheriff has the ability to kill Impostors or Neutral roles if enabled.
If they try to kill a Crewmate, they die instead.
NOTE:
- If the Sheriff shoots the person the Medic shielded, the Sheriff and the shielded person both remain unharmed.
- If the Sheriff shoots a Mini Impostor while growing up, nothing happens. If it's fully grown, the Mini Impostor dies.
Name | Description |
---|---|
Sheriff Spawn Chance | - |
Sheriff Cooldown | - |
Sheriff Can Kill Neutrals | - |
Sheriff Has A Deputy | Deputy can not be in game without Sheriff |
The Deputy has the ability to handcuff player.
Handcuffs will be hidden until the handcuffed player try to use a disabled button/hotkey.
Handcuffs disable:
- Kill
- Abilities
- Vent
- Report
NOTE: - Duration starts after the handcuffs become visible.
- Deputy can not be in game without Sheriff.
Name | Description |
---|---|
Deputy Number Of Handcuffs | - |
Handcuff Cooldown | - |
Handcuff Duration | - |
Sheriff And Deputy Know Each Other | - |
Deputy Gets Promoted To Sheriff | "Off", "On (Immediately)" or "On (After Meeting)" |
Deputy Keeps Handcuffs When Promoted | - |
The Lighter can turn on their Lighter every now and then, which increases their vision by a customizable amount.
Name | Description |
---|---|
Lighter Spawn Chance | - |
Lighter Mode Vision On Lights On | The vision the Lighter has when the lights are on and the Lighter mode is on |
Lighter Mode Vision On Lights Off | The vision the Lighter has when the lights are down and the Lighter mode is on |
Lighter Cooldown | - |
Lighter Duration | - |
The Detective can see footprints that other players leave behind.
The Detective's other feature shows when they report a corpse: they receive clues about the killer's identity. The type of information they get is based on the time it took them to find the corpse.
NOTE:
- When people change their colors (because of a morph or camouflage), all the footprints also change their colors (also the ones that were already on the ground). If the effects are over, all footprints switch back to the original color.
- The Detective does not see footprints of players that sit in vents
- More information about the colors
Name | Description |
---|---|
Detective Spawn Chance | - |
Anonymous Footprints | If set to true, all footprints will have the same color. Otherwise they will have the color of the respective player. |
Footprint Interval | The interval between two footprints |
Footprint Duration | Sets how long the footprints remain visible. |
Time Where Detective Reports Will Have Name | The amount of time that the Detective will have to report the body since death to get the killer's name. |
Time Where Detective Reports Will Have Color Type | The amount of time that the Detective will have to report the body since death to get the killer's color type. |
The Time Master has a time shield which they can activate. The time shield remains active for a configurable amount of time.
If a player tries to kill the Time Master while the time shield is active, the kill won't happen and the
time will rewind for a set amount of time.
The kill cooldown of the killer won't be reset, so the Time Master
has to make sure that the game won't result in the same situation.
The Time Master won't be affected by the rewind.
NOTE:
- Only the movement is affected by the rewind.
- A Vampire bite will trigger the rewind. If the Time Master misses shielding the bite, they can still shield the kill which happens a few seconds later.
- If the Time Master was bitten and has their shield active before when a meeting is called, they survive but the time won't be rewound.
- If the Time Master has a Medic shield, they won't rewind.
- The shield itself ends immediately when triggered. So the Time Master can be attacked again as soon as the rewind ends.
Name | Description |
---|---|
Time Master Spawn Chance | - |
Time Master Cooldown | - |
Rewind Duration | How much time to rewind |
Time Master Shield Duration |
The Medic can shield (highlighted by an outline around the player) one player per game, which makes the player unkillable.
The shielded player can still be voted out and might also be an Impostor.
If set in the options, the shielded player and/or the Medic will get a red flash on their screen if someone (Impostor, Sheriff, ...) tried to murder them.
If the Medic dies, the shield disappears with them.
The Sheriff will not die if they try to kill a shielded Crewmate and won't perform a kill if they try to kill a shielded Impostor.
Depending on the options, guesses from the Guesser will be blocked by the shield and the shielded player/medic might be notified.
The Medic's other feature shows when they report a corpse: they will see how long ago the player died.
NOTE:
- If the shielded player is a Lover and the other Lover dies, they nevertheless kill themselves.
- If the Shifter has a shield or their target has a Shield, the shielded player switches.
- Shields set after the next meeting, will be set before a possible shift is being performed.
Name | Description | Options |
---|---|---|
Medic Spawn Chance | - | - |
Show Shielded Player | Sets who sees if a player has a shield | "Everyone", "Shielded + Medic", "Medic" |
Shielded Player Sees Murder Attempt | Whether a shielded player sees if someone tries to kill them | True/false |
Shield Will Be Activated | Sets when the shield will be active | "Instantly", "Instantly, Visible After Meeting", "After Meeting" |
Medic Sees Murder Attempt On Shielded Player | - | If anyone tries to harm the shielded player (Impostor, Sheriff, Guesser, ...), the Medic will see a red flash |
During meetings the Swapper can exchange votes that two people get (i.e. all votes
that player A got will be given to player B and vice versa).
Because of the Swapper's strength in meetings, they might not start emergency meetings and can't fix lights and comms.
The Swapper now has initial swap charges and can recharge those charges after completing a configurable amount of tasks.
NOTE:
- The remaining charges will be displayed in brackets next to the players role while not in a meeting
- In a meeting the charges will appear next to the Confirm Swap button
Name | Description |
---|---|
Swapper Spawn Chance | - |
Swapper can call emergency meeting | Option to disable the emergency button for the Swapper |
Swapper can only swap others | Sets whether the Swapper can swap themself or not |
Initial Swap Charges | - |
Number Of Tasks Needed For Recharging | - |
The Seer has two abilities (one can activate one of them or both in the options).
The Seer sees the souls of players that died a round earlier, the souls slowly fade away.
The Seer gets a blue flash on their screen, if a player dies somewhere on the map.
Name | Description |
---|---|
Seer Spawn Chance | - |
Seer Mode | Options: Show death flash and souls, show death flash, show souls |
Seer Limit Soul Duration | Toggle if souls should turn invisible after a while |
Seer Soul Duration | Sets how long it will take the souls to turn invisible after a meeting |
If the Hacker activates the "Hacker mode", the Hacker gets more information than others from the admin table and vitals for a set duration.
Otherwise they see the same information as everyone else.
Admin table: The Hacker can see the colors (or color types) of the players on the table.
Vitals: The Hacker can see how long dead players have been dead for.
The Hacker can access his mobile gadgets (vitals & admin table), with a maximum of charges (uses) and a configurable amount of tasks needed to recharge.
While accessing those mobile gadgets, the Hacker is not able to move.
NOTE:
- If the Morphling morphs or the Camouflager camouflages, the colors on the admin table change accordingly
- More information about the colors
Name | Description |
---|---|
Hacker Spawn Chance | - |
Hacker Cooldown | - |
Hacker Duration | Sets how long the "Hacker mode" remains active |
Hacker Only Sees Color Type | Sets if the Hacker sees the player colors on the admin table or only white/gray (for Lighter and darker colors) |
Max Mobile Gadget Charges | - |
Number Of Tasks Needed For Recharging | Number of tasks to get a charge |
Can't Move During Cam Duration | - |
The Tracker can select one player to track. Depending on the options the Tracker can track a different person after each meeting or the Tracker tracks the same person for the whole game.
An arrow points to the last tracked position of the player.
The arrow updates its position every few seconds (configurable).
Depending on the options, the Tracker has another ability: They can track all corpses on the map for a set amount of time. They will keep tracking corpses, even if they were cleaned or eaten by the Vulture.
NOTE
- If the tracked player is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Tracker Spawn Chance | - |
Tracker Update Interval | Sets how often the position is being updated |
Tracker Reset Target After Meeting | - |
Tracker Can Track Corpses | - |
Corpses Tracking Cooldown | - |
Corpses Tracking Duration | - |
When the Snitch finishes all the tasks, arrows will appear (only visible to the Snitch) that point to the Impostors (depending on the options also to members of team Jackal).
When the Snitch has one task left (configurable) the Snitch will be revealed to the Impostors (depending on the options also to members of team Jackal) with an arrow pointing to the Snitch.
NOTE
- If the Impostor(s)/Jackal(s) is/are on a different floor on Submerged when the Snitch finished their tasks, the arrow will always point to the elevator
Name | Description |
---|---|
Snitch Spawn Chance | - |
Task Count Where The Snitch Will Be Revealed | - |
Include Team Jackal | - |
Use Different Arrow Color For Team Jackal | - |
Snitch can't be guessed after finishing all their tasks | - |
The Spy is a Crewmate, which has no special abilities.
The Spy looks like an additional Impostor to the Impostors, they can't tell the difference.
There are two possibilities (depending on the set options):
- The Impostors can't kill the Spy (because otherwise their kill button would reveal, who the Spy is)
- The Impostors can kill the Spy but they can also kill their Impostor partner (if they mistake another Impostor for the Spy) You can set whether the Sheriff can kill the Spy or not (in order to keep the lie alive).
NOTE:
- If the Spy gets sidekicked, it still will appear red to the Impostors.
Name | Description |
---|---|
Spy Spawn Chance | |
Spy Can Die To Sheriff | |
Impostors Can Kill Anyone If There Is A Spy | This allows the Impostors to kill both the Spy and their Impostor partners |
Spy Can Enter Vents | Allow the Spy to enter/exit vents (but not actually move to connected vents) |
Spy Has Impostor Vision | Give the Spy the same vision as the Impostors have |
The Portalmaker is a Crewmate that can place two portals on the map.
These two portals are connected to each other.
Those portals will be visible after the next meeting and can be used by everyone.
Additionally to that, the Portalmaker gets information about who used the portals and when in the chat during each meeting, depending on the options.
NOTE:
- The extra button to use a portal will appear after the Portalmaker set his portals and a meeting/body report was called.
- While one player uses a portal, it is blocked for any other player until the player got teleported.
- All ghosts can still use the portals, but won't block any living player from using it and the Portalmaker won't get any information about it in chat.
- If a morphed person uses a portal it will show the morphed name/color depending on the options.
- If a camouflaged person uses a portal it will show "A comouflaged person used the portal."
Name | Description |
---|---|
Portalmaker Spawn Chance | - |
Portalmaker Cooldown | - |
Use Portal Cooldown | - |
Portalmaker Log Only Shows Color Type | - |
Log Shows Time | - |
The Security Guard is a Crewmate that has a certain number of screws that they can use for either sealing vents or for placing new cameras.
Placing a new camera and sealing vents takes a configurable amount of screws. The total number of screws that a Security Guard has can also be configured.
The new camera will be visible after the next meeting and accessible by everyone.
The vents will be sealed after the next meeting, players can't enter or exit sealed vents, but they can still "move to them" underground.
NOTE:
- Trickster boxes can't be sealed
- The Security Guard can't place cameras on MiraHQ
- The remaining number of screws can be seen above their special button.
- On Skeld the four cameras will be replaced every 3 seconds (with the next four cameras). You can also navigate manually using the arrow keys
- Security Guard can access mobile cameras after placing all screws
- While accessing the mobile cameras, the Security Guard is not able to move
Name | Description |
---|---|
Security Guard Spawn Chance | |
Security Guard Cooldown | |
Security Guard Number Of Screws | The number of screws that a Security Guard can use in a game |
Number Of Screws Per Cam | The number of screws it takes to place a camera |
Number Of Screws Per Vent | The number of screws it takes to seal a vent |
Security Guard Duration | - |
Gadget Max Charges | - |
Number Of Tasks Needed For Recharging | - |
Can't Move During Cam Duration | - |
The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear.\
Questions: What is your Role? What is your killer's color type? When did you die? What is your killers role?
Name | Description |
---|---|
Medium Spawn Chance | - |
Medium Cooldown | - |
Medium Duration | The time it takes to question a soul |
Medium Each Soul Can Only Be Questioned Once | If set to true, souls can only be questioned once and then disappear |
The BodyGuard is a killing crewmate whose ability protects another player at the cost of the life of the BodyGuard. If someone attempts to kill a guarded player, both the attacker, and the BodyGuard will die.\
Name | Description |
---|---|
BodyGuard Spawn Chance | - |
Reset Target After Meeting | - |
A modifier is an addition to your Impostor/Neutral/Crewmate role. Some modifiers can be ingame more than once (Quantity option).
If killed, the Bloody Modifier will leave a trail for x-seconds on their killer. The trail will have the color of the killed person. Impostor, Neutral or Crewmate roles can have this Modifier.
Name | Description |
---|---|
Bloody Spawn Chance | - |
Bloody Quantity | - |
Trail duration | - |
The Anti Teleport Modifier prevents the player from getting teleported to the Meeting Table if a body gets reported or an Emergency Meeting is called.
The player will start the round where the previous one ended (Emergency Meeting Call/Body Report).
Name | Description |
---|---|
Anti Teleport Spawn Chance | - |
Anti Teleport Quantity | - |
If the Voting ends in a tie, the Tie Breaker takes place and the player with the Tie Breaker Modifier gets an extra vote thats not visible to anyone.
Everyone will know if the Tie Breaker was involved in the Meeting or not.
Name | Description |
---|---|
Tie Breaker Spawn Chance | - |
The Bait forces the killer to self report the body (you can configure a delay in the options).
There can be more than one Bait.
NOTE:
- If the Sheriff has the Bait modifier and dies while trying to kill a Crewmate, the Sheriff will NOT report themself.
Name | Description |
---|---|
Bait Spawn Chance | - |
Bait Quantity | - |
Bait Report Delay Min | - |
Bait Report Delay Max | - |
Warn The Killer With A Flash | - |
There are always two Lovers which are linked together.
Their primary goal is it to stay alive together until the end of the game.
If one Lover dies (and the option is activated), the other Lover suicides.
You can specify the chance of one Lover being an Impostor.
The Lovers never know the role of their partner, they only see who their partner is.
The Lovers win, if they are both alive when the game ends. They can also win with their original team (e.g. a dead Impostor Lover can win with the Impostors, an Arsonist Lover can still achieve an Arsonist win).
If one of the Lovers is a killer (i.e. Jackal/Sidekick/Impostor), they can achieve a "Lovers solo win" where only the Lovers win.
If there is no killer among the Lovers (e.g. an Arsonist Lover + Crewmate Lover) and they are both alive when the game ends, they win together with the Crewmates.
If there's an Impostor/Jackal + Crewmate Lover in the game, the tasks of a Crewmate Lover won't be counted (for a task win) as long as they're alive.
If the Lover dies, their tasks will also be counted.
You can enable an exclusive chat only for Lovers.
NOTE: In a 2 Crewmates vs 2 Impostors (or 2 members of team Jackal) and the Lovers are not in the same team, the game is not automatically over since the Lovers can still achieve a solo win. E.g. if there are the following roles Impostor + ImpLover + Lover + Crewmate left, the game will not end and the next kill will decide if the Impostors or Lovers win.
Name | Description |
---|---|
Lovers Spawn Chance | - |
Chance That One Lover Is Impostor | - |
Both Lovers Die | Whether the second Lover suicides, if the first one dies |
Enable Lover Chat | - |
NOTE:
- The role Lover can't be guessed, you'll have to guess the primary role of one of the Lovers, to kill both of them.
The Sunglasses will lower the Crewmate's vision by small percentage. The percentage is configurable in the options.
The vision will also be affected when lights out.
NOTE:
- Sunglasses only affects Crewmates.
- If you have the Sunglasses modifier and get sidekicked, you lose the modifier.
Name | Description |
---|---|
Sunglasses Spawn Chance | - |
Sunglasses Quantity | - |
Vision with sunglasses | - |
The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out.
Impostor/Jackal Mini:
- While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
- If it gets thrown out of the ship, everything is fine.
Crewmate Mini:
- The Crewmate Mini aims to play out the strength its invincibility in the early game.
- If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.
Neutral Mini:
- The cooldown is not effected, except for the Team Jackal/Sidekick.
- If it gets thrown out of the ship, everything is fine except for the Jester.
- If the Jester Mini gets voted out the game will end in a Jester win.
NOTE:
- If the Sheriff tries to kill the Mini before it's fully grown, nothing happens.
- The Sheriff can kill the Impostor/Neutral Mini, but only if it's fully grown up.
- If the Mini's primary role is guessed correctly, it dies like every other role and nothing further happens.
Name | Description |
---|---|
Mini Spawn Chance | - |
Mini | Mini Growing Up Duration |
An Impostor, Jackal or Crewmate can be affected by the VIP (Very Important Player) Modifier.
The VIP will show everyone when he dies with a flash similar to the Seer Flash.
If the option Show Team Color is On, then everyone will get a flash in the color of the team the player was part of.
Teams:
- Impostor = Red
- Neutral = Blue
- Crewmate = White
Name | Description |
---|---|
VIP Spawn Chance | - |
VIP Quantity | - |
Show Team Color | - |
The Invert Modifier inverts your controls (no matter if keyboard or mouse).
The Invert can affect all teams (Impostor, Neutral, Crewmate).
Name | Description |
---|---|
Invert Spawn Chance | - |
Invert Quantity | - |
The Fanatic modifier is a Crewmate only modifier. If the Impostor attempts to kill the Fanatic, the Impostor is instantly blanked and the Fanatic joins team Impostor.
Name | Description |
---|---|
Fanatic Spawn Chance | - |
The Tunneler modifier is a Crewmate only modifier. When the Tunneler is done with their tasks, they gain the abilty to vent.
Name | Description |
---|---|
Fanatic Spawn Chance | - |
Indomitable is a modifier that keeps you protected from the Evil Guesser. If the Guesser attempts to guess an Indomitable player, the guess will fail instantly, and the Indomitable will be alerted.
Name | Description |
---|---|
Indomitable Spawn Chance | - |
The Blind Modifier prevents your report button from lighting up. You can still click it to report, and you can still click a body to report it. The Blind can affect all teams (Impostor, Neutral, Crewmate).
Name | Description |
---|---|
Blind Spawn Chance | - |
The Slueth Modifier tells you the roles of bodies you report.
The Slueth can affect all teams (Impostor, Neutral, Crewmate).
Name | Description |
---|---|
Slueth Spawn Chance | - |
You can use parts of the code but don't copy paste the whole thing. Make sure you give credits to the other developers, because some parts of the code are based on theirs.
If you found any bugs, have an idea for a new role or any other request, join our Discord server.
Thanks for fixing our typos jacktose ✌️
This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC. © Innersloth LLC.
The The Other Roles is a mod for Among Us which adds many new roles, new Settings and new Custom Hats to the game. Even more roles are coming soon. :)
The Role Assignment sections explains how the roles are being distributed among the players.
Among Us - Version | Mod Version | Link |
---|
Click to show the Changelog
**Version 4.1.5** - Updated to Among Us version 2022.6.21 - Added Custom servers (Modded EU & Modded NA). Thanks to [miniduikboot](https://github.com/miniduikboot) & GD - Changed that the Guesser can only guess roles > 0% - Changed min/max default values - Fixed a bug where the Lighter's vision did not work properly - Fixed a bug where a Mini Ninja revealed themself - Fixed a bug where a Mini Ninja's cooldown did not work properly - Fixed a bug where a camouflaged Ninja revealed themself - Fixed a bug where a Vampire reported the Bait multiple times - Fixed a bug where a last second guess locked the Meeting - Fixed a bug where the version handshake did not work properly - Fixed a bug where players with Anti TP were stuck on Airship - Removed streamer modeVersion 4.1.4
- Added auto updating for BepInEx
- Fixed hat testing in freeplay for meetings / exile etc.
- Fixed players not being able to move
- Fixed getting stuck on the polus laboratory vent
- Fixed Sherrif suicide with bloody modifier having a trail as a ghost
- Fixed being able to kill the first killed protected player when a meeting was starting
- Fixed some cases of the Reliable Packet Not Ack'ed disconnections
- Fixed the double mod stamp being shown in game
- Further improvements towards rubberbanding
Version 4.1.3
- Fixed morphling's being morphed during meetings
- Fixed hide player names hiding the player's name during meetings
- Added an option to the mayor: "Number Of Remote Meetings", so that the amount of mobile meetings is limited.
Version 4.1.2
- Made some general performance fixes. Special thanks to probablyadnf
- Added an option to the ninja to get invisible after kill for x-seconds
- Added a zoom out/overview function if you're dead and done with tasks
- Added the sampled player to the morphling button
- Fixed a bug where footsteps of the Detective and certain other game objects were visible in the fog of war
- Fixed lawyer being exiled when their client is guessed in a meeting
- Fixed multiple mod icons being shown when Submerged is loaded
Version 4.1.1
- Fixed a bug where the download submerged button did not work
- Fixed a bug where the medium revealed a evil mini
- Fixed a bug where the teleporter teleported while meeting is called
- Fixed a bug where buttons appeared in meeting
- Fixed the Popup
- Fixed some ui bugs
Version 4.1.0
- Added support for the Submerged map (https://github.com/SubmergedAmongUs/Submerged), which can be downloaded ingame with the Update button. If there is also a mod update, it will be prioritized
- Added an option to give the Mayor a portable Meeting Button
- Fixed a bug where the Lawyer didn't die with their client when voted out
- Removed Lawyer option "Wins after Meetings"
- Changed Medium question if the killer of a body is the Mini, the medium can now randomly ask the role question
Version 4.0.0
- Added new role Ninja thanks gendelo3
- Added new role Portalmaker thanks gendelo3
- Added option Shield Last Round First Kill (until the first meeting)
- Added option that medic shield will be set instantly, but shows up after meeting
- Added additions to Swapper (charges mechanic, confirm swap button, UI & color changes in meeting)
- Added option Mayor can always see the vote color (after finishing x-amount of tasks)
- Added possibility to enter a name
- Added map in meeting with last position and list of tasks
- Added Bait, Mini, Lover, Bloody, Sunglasses, Anti Teleport, Tiebreaker & Invert modifier
- Changed lobby/settings ui
- Changed that a sidekicked Spy/Impostor is still shown red to Impostor
- Changed the position of the Guesser to The Neutral Roles (Guesser still remains Imp/Crew when setting up roles)
- Reworked the Lawyer
- Removed Bait, Mini & Lover role
- Fixed a bug with the color of the scream robe
- Fixed a bug where the Jack In The Box size was not properly on Airship
- Fixed a bug where "No vote is self vote" did not work
Version 3.4.5
- Update to Among Us version 2022.3.29s
- Added horse-mode button in the main menu (bottom right)
- Added TheOtherRoles-discord button in the main menu (bottom left, report your bugs and feature suggestions here)
- Fixed a bug where the deputy was not assigned properly
- Fixed a bug where a promoted deputy had wrong cooldown
- Fixed a bug where the killer doesn't teleport to the body
- Changed the light source to prevent vanilla bugs
- Removed dlekS (for now) :c
Version 3.4.4
- Fixed a bug where games were not finished properly on offical servers (special thanks to miniduikboot & 6pak)
Version 3.4.3
- Fixed a bug where "Guesser Is Impostor Chance" crashed the role system
- Fixed a bug where a sidekicked Hacker was stuck
- Fixed a bug where a sidekicked Security Guard was stuck
- Fixed a bug where a disabled Report Button triggered handcuffs
- Fixed a bug where the Evil Guesser spawn rate was not correct
- Changed that Cleaner & Vulture exclude each other
- Changed that the lighter/darker color indicator can be displayed as dead
Version 3.4.2
- Fixed a game breaking bug
Version 3.4.2
- Fixed a game breaking bug
Version 3.4.1
- Added a new mod option "Show Lighter/Darker" for meetings
- Added options for choosing which maps are enabled for random maps thanks EvilScum
- Added Jester option "Jester Has Impostor Vision" thanks EvilScum
- Fixed a bug where the Bounty Hunter had no bounty
- Fixed a bug where the Guesser & Sheriff were not assigned properly (fingers crossed)
- Fixed a bug where Hacker buttons didn't work as intended with "random map" option
- Fixed a bug where the Security Guard could not access cams on Skeld, dlekS & Airship
- Changed Tracker update intervall to a minimum of 1 thanks LaicosVK
Version 3.4.0
- Added new Role Deputy thanks gendelo3
- Added Hacker option "Cant Move During Mobile Gadget Duration"
- Added Security Guard mobile cams after placing all screws
- Added Lover option "Enable Lover Chat"
- Added return votes in meetings: You'll now get your votes back if your target got shot by the Guesser
- Added New Option for Guesser: Guesser can't guess Snitch if they has done all tasks (created by MaximeGillot)
- Added The Other Roles changelog announcement popup
- Changed that the Bounty Hunter exclude their Lover
- Changed the position of the Witch icon in meetings for better visibility
- Fixed a bug where the spy had a white name for Impostors in chat
- Fixed a bug where the Guesser and Swapper UI in meetings was behind the visor cosmetics
Version 3.3.3
- Fixed a bug where a guessed Guesser could guess
- Fixed a bug where buttons were visible during the meeting
- Removed Hacker vitals for Skeld & dlekS
- Changed the Guesser option "Other Guesser Spawn Rate" to "Both Guesser Spawn Rate" (now only take effect when the chance for the first guesser was successful)
- Changed Hacker vitals to doorlog for MIRA HQ
Version 3.3.2
- Fixed a bug where you can't create a lobby on Among Us 2021.12.15
Version 3.3.1
- Fixed a bug where sometimes the Evil Guesser could not guess. Thanks @tomarai
Version 3.3.0
- Update to Among Us version 2021.12.14s
- Fixed a bug where the Pursuer won if the Pursuer was the last killed or voted player
- Fixed a bug where the option "Enable Mod Roles And Block Vanilla Roles" was not set correctly
- New option for the Guesser "Evil Guesser can guess spy"
- New option for the Guesser "Other Guesser Spawn Rate"
- New ability for the Hacker "Mobile Gadgets" (including vitals & admin table)
- New option for the Hacker "Max Mobile Gadget Charges"
- New option for the Hacker "Number Of Tasks Needed For Recharging"
- Fixed some UI bugs during the meeting
Version 3.2.4
- Fixed a bug where the Vampire teleported when the bitten player died
- The settings UI has been improved by Amsyar Rasyiq
- New option to the Bait "Warn The Killer With A Flash", created by gendelo3
Version 3.2.3
- Fixed a bug where the role of a dead client was visible to the Pursuer
- Fixed a bug where the Morphling changed their color when killing players
- Fixed a bug where voting the Lover partner of a Lover Witch did not safe the spellbound players
- When the Lawyer dies, the client doesn't have the client mark (§) anymore, making the client aware of the fact that the Lawyer can't steal the win anymore (only relevant if the "Client Knows" option is on)
Version 3.2.2
- Add new option "Play On A Random Map" created by Alex2911
- Add Witch option "Voting The Witch Saves All The Targets"
- Add Lawyer option "Lawyer Knows Target Role"
- We changed the win conditions of the Lawyer, to make it more viable
- Bug fix: The Medium now shows the roles of players in the right format
- The name and the role of all winners is now being displayed on the end screen
- We changed the way settings are being shared among the players (which caused some people to be unable to join the lobby). This might resolve the problem or make it even worse... we'll see.
Version 3.2.1
- Hotfix for 3.2.0
- Bug fix: The Warlock is again able to kill with the curse abilty
Version 3.2.0
- New Role: Witch created by Alex2911
- New Role: Lawyer
- Bug fix: Choosing an Impostor as a Sidekick won't resulted in an Impostor/Sidekick mix anymore.
- Bug fix: The Guesser info now shows the right information, when the Guesser guesses the wrong role and kills himself.
- Bug fix: Hats are being displayed in alphabetic order. Hats demo in freeplay is working again. Fixed a bug where hats would not load when accessed from the main menu.
- Bug fix: The Detective now shows the name of the players in any case.
Hotfix 3.1.2
- Don't ask, just update. I messed up.
Hotfix 3.1.1
- Bug fix: You're again able to connect to custom servers
- Bug fix: The option "Guesses Visible In Ghost Chat" doesn't result in a ban of the Guesser anymore
- Bug fix: The position of the Spy on the intro screen is again random
- Bug fix: Re-added some venting rules that were lost (Spy can't move between vents, only Trickster can use boxes, ...)
Version 3.1.0
- Hopefully temporary fixing the issue of being kicked by Innersloth servers for regular kills, until Innersloth fixes it on their side.
- NOTE: Do not combine modded and unmodded versions of the game (even if you don't activate anything). Because of the kicking fix, your kills won't be performed for players that do not share the exact same modded version. Due to this you now can't start a game as the host, if not everyone in the lobby has the same version of the mod. Additionally you'll be kicked out of a lobby after 10 seconds, if the host doesn't have the mod installed (or the same mod version).
- Tracker: The Tracker has been reworked by Alex2911. The Tracker now has an additional optional ability that tracks all corpses on the map for a few seconds.
- Add new option: Allow Parallel MedBay Scans
- Add new Guesser option: "Guesses Visible In Ghost Chat"
- Add new Guesser option: "Guesses Ignore The Medic Shield". If this option is set to false, no matter what the Guesser guessed, no one will die and the shielded player/Medic might be notified
- Add new Medic option: "Medic Sees Murder Attempt On Shielded Player". This includes attempts from any kind of killer (Sheriff, Jackal, Guesser if the shield is not being ignored, ...)
- During meetings the Detective, Hacker and Medium now display, whether a player wears a darker or lighter color
- Bug fix: Bounty Hunter, Mini and Engineer in vent kills do not result in players being kicked anymore
- Bug fix: The Trickster vent button now doesn't show the text "vent" twice anymore
- Bug fix: Fixed the visual bug where both Lovers always showed dead during the meeting after a correct guess of one of them even if the option "Both Lovers Die" was disabled
Version 3.0.0
- Updated to Among Us version v2021.11.9.5s
- Note: We wanted to update as fast as possible, that's why you can't use both the Innersloth and mod roles at the same time. We'll make that possible in the future, but there are various things that need to be modified (e.g. Shifter, Guesser, ...) to make that work, so that'll take a little longer. Also, be aware that this version might contain more bugs than usual because Innersloth changed a lot of things and we might have missed some of them.
- Ability buttons are now bind to the Q key (if it's a killing ability) or to the F key (otherwise). We'll make the binds adaptable in the future.
- For now we removed the option "Jester Can Sabotage"
- The Sheriff now always dies, when they try to kill a not fully grown Mini
Hotfix 2.9.2
- Fixed a bug where the names of all players were visible during camouflage
- Fixed a bug where the Morphling didn't take over the name of its target
Version 2.9.1
- Fixed a bug where Camouflager & Morphling caused performance issues
- Fixed a bug where Medium did not exlude the Evil Mini
- Vulture "Number Of Corpses Needed To Be Eaten" max value extended to 10
- Added Vulture Option: "Show Arrows Pointing Towards The Corpes"
- Removed Medium Question: "What is your name?" (name of the soul is added after each question)
Version 2.9.0
- New Role: Medium
- New Role: Vulture
- Added Jackal Option: "Jackal Can See If Engineer Is In A Vent"
- Added Guesser Option: "Guesser Can Shoot Multiple Times Per Meeting"
- Fixed a bug that occured when the Shifter shifted the Bait
Hotfix 2.8.1
- Fixed a game breaking bug where killing the Bait resulted in a ban of the Bait
Version 2.8.0
- New Role: Bait
- Added Tracker Option: "Tracker Reset Target After Meeting" (feature created by MaximeGillot)
- Added Snitch Options: "Include Team Jackal" and "Use Different Arrow Color For Team Jackal"
- Added Medic Option: "Shield Will Be Set After Next Meeting"
Version 2.7.3
- Updated to Among Us v2021.6.30
- Updated BepInEx version
- Updated Credentials
- Fixed some Colors being considered darker, when they should be lighter
- Added /size command for Lobby
- Added /color and /murder command to Freeplay (for the Hat Designers)
Version 2.7.1
- Fixed a bug where swapped votes were sometimes counted wrongly
- Fixed the positioning of the player name while morphed
- Fixed a bug where the window of the Guesser sometimes showed no "close button"
- Fixed a bug where the garlics were not displayed properly
Version 2.7.0
- New Role: Bounty Hunter
- Added more new colors (Thanks to Drakoni for sorting them)
- Added a setting to the Shifter, that will prevent Medic Shield & Lover Roles to be shifted
- Changed Jackal & Sidekick to always be killable by Sheriff
- Changed Jackal & Sidekick to not be erasable anymore
- Changed Role Assignment slightly to make chances more consistent
- Fixed a bug where votes would still count after the Guesser or it's target died
- Fixed a bug where a lover partner would not be shown as dead when killed by the Guesser
- Fixed a bug on the Airship, where the Jester win was not triggered in some cases
Version 2.6.7
- New Role: Guesser
- We changed the colors of some of our roles
- We renamed the Child to Mini
- Fixed a bug where a Jester win was triggered, when the partner of a Jester Lover was voted out
- Fixed a bug where a Mini lose was triggered, when the partner of a Crew Mini Lover was voted out
Version 2.6.6
- Fixed a bug introduced in v2.6.5 that caused all player to be able to use vents when the new option for spy was enabled
Version 2.6.5
- Added the ability to increase the number of tasks assigned to crewmates
- New option: A role summary in the end screen (Client option)
- Spy: New option for spy to have the same vision as impostors
- Spy: New option for spy to be able to jump into vents (but they can't move between them)
- Fixed a bug causing a crewmate task win when lovers were in the game even when not all crewmates had completed all their tasks
- Restored the original Among Us color for crewmates in the intro cutscene
Version 2.6.4
- Lovers: You can now select that Lovers may have a second role (could be a Crewmate, Neutral or Impostor role)
- Seer: Fixed souls and flash sometimes not being visible (Thanks to orangeNKeks)
- New option: Swapper can only swap others
- New option: Ghosts can see votes
- New option: Jackal and Sidekick have Impostor vision
- New option: Jester can sabotage
- Changed Freeplay mode to not assign custom roles anymore
- Fixed a bug with directional hats not using their flip image after a while
Version 2.6.3
- Changed the role limits options to allow for minimum and maximum bounds
- Changed the role assignment to be more random when assigning roles (previously assigned the neutral roles before assigning the crewmate roles)
- Added new
flip
option to Custom Hats
Version 2.6.2
- The Other Roles now supports the new Among Us version 2021.5.10s
- Added a chat command to kick players as the host of a lobby (
/kick playerName
)
Version 2.6.1
- Fixed a bug where the Sheriff was unable to kill the Arsonist
- Fixed a bug in the role assignment system
- Added the option to select the Dleks map
- Improved the overlay of the Arsonist
Version 2.6.0
- New Role: Arsonist
- Added an In-Game Updater, to make it easier to update the Mod
- Added synchronization for Airship toilet doors. Doors now open/close for everyone
- Changed Shifter to also die when shifting a neutral role (Jester, Arsonist, Jackal, ...)
- Changed the option "Jester Can Die To Sheriff" to "Neutrals Can Die To Sheriff"
- Changed the role assignment system. You can now set how many neutral roles you want in your game
- Changed Hacker to see colors more clearly on Admin Table
- Changed version handshake to give more clear info
- Fixed a problem with the Hat Tab leaving too much space between categories
- Fixed an Among Us bug, which made the selected region always show "North America"
- Fixed an Among Us bug, which made the disconnect info be off-screen. (hopefully)
Version 2.5.1
- New Hats: We added the support for custom hats and there are already a few hats inside the game. We can add new hats without updating the mod and we're awaiting your hat designs on our discord server.
- Changed Lovers to ignore Lover's Tasks for task win, while an ImpLover is alive
- Fixed a bug where garlic was not visible in some places
- The Security Guard can't place cameras on MiraHQ anymore
- Fixed a bug on the Airship, where the view of the cameras that the Security Guard placed wasn't centered on the camera.
Version 2.5.0
- New Role: Security Guard
- Fixed a bug where the game would stop after the first meeting
- Fixed a bug where killing with the hotkey Q ignored shields
Version 2.4.0
- New Role: Warlock
- Added an option that allows ghosts to see the roles and remaining tasks of other players
- Added options to configure Morph & Camo duration
- Added hotkeys to the custom buttons (Q for the buttons that are on the same place as the kill button, F for the buttons that are above the kill button)
- Fixed an oversight which made StreamerMode only work as host
- Fixed an oversight which required Jackals to finish Tasks, after Sidekick was promoted
- Fixed an oversight which made Sidekicks not promote, if the Jackal disconnected
- Fixed a bug where the Trickster box was invisible
- Fixed a bug where changes to the server ip and port would only be applied if the game was restarted
- Added a way to get the 2 Hidden Colors
Version 2.3.0
- New Role: Cleaner
- Added 12 new Colors
- We added support for creating Custom Hats. New hats are coming with the next version, but you can already create and submit your own hats on Discord.
- Added the option to hide the name of players with an unknown role
- Added Trickster Box vent animation. Thanks to Drakoni
- You can now change the custom server ip/port right inside the game
- The Jackal, the Sidekick and the Jester now have fake tasks
- Added outlines, to show who you're targeting with your ability. Thanks to Sihaack for part of the code.
- Added a streamer mode to Among Us, which hides lobby codes, the ip of your custom server and the port of your custom server. You can also modify the text that replaces the lobby code, check Settings for more details.
- Changed Meeting HUD Layout when playing with more than 10 players
- Fixed a bug where ImpLovers would hardly spawn
- Fixed a bug where players could get stuck on ladders/platforms when being rewound
- Fixed a bug where players could only use quickchat
- Fixed a bug which prevented to play in Freeplay mode
- Fixed a bug which moved the Ping info off-screen
Version 2.2.2
- Among Us version 2021.4.14s compatibility
- Improved the block votes on emergency meeting option
Version 2.2.1
- Trickster: The vent button now has a custom texture. Fixed a bug where the Trickster could clip out of bounds when their box was close to a wall.
- Fixed a bug where the Bad Mini's kill button went on cooldown when someone else performed a kill
- Fixed a few bugs with footprints, Seer souls and the Vampire delayed kill
- Fixed a bug where the Mini was banned for hacking (because of its reduced kill cooldown)
- Improved the version handshake
Version 2.2.0
- Works with the latest Among Us version (2021.4.12s)
- Added support for 10+ player lobbies on custom servers: Check the Custom Servers and 10+ Players section. During meetings use the up/down keys, on vitals use the left/right keys.
- Added a new Impostor role: The Trickster check the Trickster section for more info
- You can now set how long the Time Master shield lasts
- The host now sees for how long the lobby will remain open
- We changed the look/layout of the settings
- Added a new option that deactivates skipping in meetings (if the player does not vote, they vote themself)
- You can now choose whether the Eraser is able to erase the Spy/Impostors or not
- Fixed a bug where a Lovers win wasn't displayed properly
- Fixed the Among Us bug where people were unable to move after meetings
- We added a version checking system: The host can only start the game if everyone in their lobby has the same version of the mod installed (they will see, who is using a wrong version). This prevents hacking in public lobbies and bugs because of version mismatches.
- Fixed a bug where the Mini Impostor had the same cooldowns as normal Impostors
- Fixed a bug where the Vampire/Janitor/Mafioso would lose their kill button after being erased
- The Mini is now able to use ladders and it can do all the tasks right away
Version 2.1.0
- New Role: Spy
- Eraser: The Eraser can now also remove the role of other Impostors. This enables them to reveal the Spy, but might result in removing the special ability of their partner.
- Camouflager: The Mini age/size will now also be hidden, to allow the Mini Impostor to kill during camouflage
Hotfix 2.0.1
- Fixed a bug where camouflaged players would get stuck on ladders/platforms on the airship
- Introduced a one-second cooldown after the Morphling sampled another player
- The Mini can now always reach all usables (ladders, tasks, ...)
- We removed a bug, where some footprints remained on the ground forever
- We removed a bug, where the Detective didn't see the right color type when reporting a player
- We changed the Jester win and Mini lose conditions, they're not being affected by server delays anymore
Changes in 2.0.0
- New button art created by Bavari
- New mod updater/installer tool created by Narua and Jolle. Check the Installation section for more details.
- Custom options: Introduced customizable presets. Starting with 2.0.0, settings can be copied and used with higher versions (2.0.0).
- Time Master rework: Check Time Master for more information
- Medic: The Medic report changed, it only shows the time since death (see Detective)
- Detective: The Detective now sees the name/color type of the killer when they report a dead body (ability moved from the Medic to the Detective)
- Lighter: We changed and tried to nerf the Lighter, see the Lighter section for more details.
- Seer: As the role didn't work the way it was, we completely changed it. We're still working on the role, for now we're trying a few things. Check the Seer section to get more details about the new Seer.
- Shifter: We reworked the Shifter, they are now part of the crew. Check out the Shifter sections for more details.
- Hacker: The Hacker is basically the old Spy. We added the option to only show the color type instead of the color on the admin table.
- Camouflager: Now also overrides the information of other roles, check the Camouflager section for more details.
- Morphling: Now also overrides the information of other roles, check the Morphling section for more details
- Mini: The Mini can now be a Crewmate Mini or an Impostor Mini, check the Mini section for more details
- Eraser: The Eraser, a new Impostor role, is now part of the mod. Check the Eraser section for more details
- New options:
- You can now set the maximum number of meetings in a game: Every player still only has one meeting. The Mayor can always use their meeting (even if the maximum number of meetings was reached). Impostor/Jackal meetings also count.
Hotfix 1.8.2
- Add map and Impostor count to lobby settings.
- Fixed bugs where changing players to be the Sidekick didn't reset all the effects of their previous role.
Hotfix 1.8.1 Resolves bugs that occurred when the Jackal recruited a Medic, Swapper and Tracker
Changes in v1.8:
- New Roles: Added the Jackal and Sidekick roles
- Vampire: Medic report shows the right info now. A bitten Swapper is not able to swap if they die at the beginning of a meeting. One can now set the cooldown and whether a normal kill is possible when a target is next to a garlic or not.
- Lover: New option that sets how often an ImpLover appears. If a Lover is exiled, their partner doesn't spawn a dead body anymore.
- Cooldowns now stop cooling down, if a player sits inside a vent.
- Fixed a bug that prevented the game from continuing after a meeting (for an edge case with Lovers)
- If two players try to kill each other at the same time both should die (e.g. Sheriff vs Impostor)
- We added a description for your current role right above the task list
- Added a description for the Role Assignment System
Changes in v1.7:
- New Roles: The Vampire, the Tracker and the Snitch are now in the game
- The role assignment system has been changed
- Impostors now see a blue outline around all vents of the map, if the Engineer sits inside one of them
Changes in v1.6:
- This update is a small hotfix, fixing the bug where some people were unable to join lobbies.
- The Mini can't be voted out anymore before it turns 18, hence games can't end anymore because the Mini died.
- Footprints are no longer visible to the Detective, if players are inside vents.
Changes in v1.5:
- Time Master - Buff: They are not affected by their rewind anymore, which gives them more utility. Players will now be rewound out of vents.
- Mini - Nerf: The Mini now grows up (see Mini) and becomes a normal Crewmate at some point. A growing Mini is not killable anymore. Some tasks are still not doable for the small Mini, we are working on that. But eventually when growing up it can do all the tasks as it's size increases.
- Seer - Nerf: Added an option that sets how often the Seer mistakes the player for another.
- Hacker - Nerf: The Hacker now only sees the additional information when they activate their "Hacker mode". That should stop the Hacker from camping the admin table/vitals.
- Other: Camouflager/Morphling cooldowns were fixed. Custom regions code was removed to enable 3rd party tools. Some minor bugfixes.
Changes in v1.4:
- Fixing a Camouflager/Morphling animation bug
- Fixing a bug where the Swapper could swap votes even if they are dead
- The custom cooldown buttons now render the cooldown progress (the grey overlay) in the right way (v1.3 introduced the bug)
- Players in vents are not targetable anymore by the role actions, the button does not activate (e.g. Seer revealing, Morphling sample). Exception: Impostor killing an Engineer in a vent
Changes in v1.3:
- Adds support for the Among Us version 2021.3.5s
- Fixes a bug where an edge case caused all players to start the game with the camouflaged look
- There might be a few bugs, since I focused on getting the update out fast. A new version resolving the bugs will be published tomorrow.
Changes in v1.1:
- Morphling: The color of pet now also morphs. The skin animation now starts at the right point.
- The game over screen now shows if the Jester/Mini/Lovers won.
- A bug was removed where the Jester won together with the Crewmates.
- A bug was removed where the game of the Lovers crashed if they were the last players killed by the host of the lobby.
- Download the newest release
- Find the folder of your game. You can right click on the game in your library, a menu will appear, click on properties, local data, browse
- Go back one folder to common and make a copy of your Among Us game folder and paste it somewhere on the same drive.
- Now unzip and drag or extract the files from the .zip into your Among Us game folder that you just copied, at the
.exe
level (just into the folder). - Run the game by starting the .exe from this folder (the first launch might take a while).
Not working? You might want to install the dependency vc_redist
- Download the newest release
- Find the folder of your game. Should be stored in "Epic/AmongUs" (wherever you installed Epic on your PC)
- Now unzip and drag or extract the files from the .zip into the original Epic Among Us game folder.
- Run the game by starting the game in your Epic Games launcher (the first launch might take a while).
Not working? You might want to install the dependency vc_redist
- Install Among Us via Steam
- Download newest release and extract it to ~/.steam/steam/steamapps/common/Among Us
- Enable winhttp.dll via the proton winecfg (https://docs.bepinex.dev/articles/advanced/proton_wine.html)
- Launch the game via Steam
A custom server is not necessary and official servers are working just fine with the mod, but in case you want to set up and host your own server, here's a guide for you to follow.
Setup the Server:
- Get the Impostor release (https://github.com/Impostor/Impostor)
- Follow the steps (using the server release you just downloaded) on the official Impostor-Documentation (https://github.com/Impostor/Impostor/wiki/Running-the-server)
- Make sure to set the following values to false in the config.json file:
'AntiCheat': {
'Enabled': false,
'BanIpFromGame': false
}
- Make sure to forward the right ports on the hosting machine.
- Run the server and setup the client. Setting up Server as Docker Container: If you want to run the server as a docker container you'll need to use the image aeonlucid/impostor:nightly
(Currently only the 'nightly' tag is starting a server supporting 2021.3.31 or later) In addition to running it we need to set the environment variables to disable the AntiCheat feature. IMPOSTOR_AntiCheatEnabled=false IMPOSTOR_AntiCheatBanIpFromGame=false
Example to docker run command: docker run -p 22023:22023/udp --env IMPOSTOR_AntiCheatEnabled=false --env IMPOSTOR_AntiCheatBanIpFromGame=false aeonlucid/impostor:nightly
Or use to run it in the background docker run -d -p 22023:22023/udp --env IMPOSTOR_AntiCheatEnabled=false --env IMPOSTOR_AntiCheatBanIpFromGame=false aeonlucid/impostor:nightly
If you have any problems regarding custom servers, please contact https://github.com/Impostor/Impostor or https://discord.gg/ThJUGAsz
OxygenFilter - For all the versions between v2.3.0 and v2.6.1, we were using the OxygenFilter for automatic deobfuscation
Reactor - The framework used for all versions before v2.0.0
BepInEx - Used to hook to game functions
Essentials - Custom game options by DorCoMaNdO:
- Before v1.6: We used the default Essentials release
- v1.6-v1.8: We slightly changed the default Essentials release. The changes can be found on this branch of our fork.
- v2.0.0 and later: We're no longer using Reactor anymore we are using our own implementation inspired by the one from DorCoMaNdO
Jackal and Sidekick - Original idea for the Jackal and Sidekick came from Dhalucard
Among-Us-Love-Couple-Mod - Idea for the Lovers modifier came from Woodi-dev
Jester - Idea for the Jester role came from Maartii
ExtraRolesAmongUs - Idea for the Engineer and Medic role came from NotHunter101. Also some code snippets from their implementation were used.
Among-Us-Sheriff-Mod - Idea for the Sheriff role came from Woodi-dev
TooManyRolesMods - Idea for the Detective and Time Master roles came from Hardel-DW. Also some code snippets from their implementation were used.
TownOfUs - Idea for the Swapper, Shifter, Arsonist and a similar Mayor role came from Slushiegoose
Ottomated - Idea for the Morphling, Snitch and Camouflager role came from Ottomated
Crowded-Mod - Our implementation for 10+ player lobbies were inspired by the one from the Crowded Mod Team
Goose-Goose-Duck - Idea for the Vulture role came from Slushiegoose
Ninja, Thief, Lawyer / Pursuer, Deputy, Portalmaker, Guesser Modifier - Idea: K3ndo ; Developed by Gendelo & Mallöris
The mod adds a few new settings to Among Us (in addition to the role settings):
- Number of Crewmates: The number of Crewmate roles can be set inside a lobby.
- Number of Neutrals: The number of Neutral roles can be set inside a lobby.
- Number of Impostors: The number of Impostor roles can be set inside a lobby.
- Number of Modifiers: The number of Modifiers can be set inside a lobby.
- Map: The map can be changed inside a lobby.
- Maximum Number Of Meetings: You can set the maximum number of meetings that can be called in total (Every player still has personal maximum of buttons, but if the maximum number of meetings is reached you can't use your meetings even if you have some left. Impostor and Jackal meetings also count).
- Allow Skips On Emergency Meetings: If set to false, there will not be a skip button in emergency meetings. If a player does not vote, they'll vote themself.
- Hide Player Names: Hides the names of all players that have role which is unknown to you. Team Lovers/Impostors/Jackal still see the names of their teammates. Impostors can also see the name of the Spy and everyone can still see the age of the mini.
- Allow Parallel MedBay Scans: Allows players to perform their MedBay scans at the same time.
- Shield Last Game First Kill The first killed player of the previous round will be shielded for all players visible until the first meeting.
- Play On A Random Map If enabled it allows you to set percentages for each current map, except ehT dlekS.
- Ghosts Can See Roles.
- Ghosts Can See Votes.
- Ghosts Can Additionally See Modifier.
- Ghosts Can See The Number Of Remaining Tasks.
- The map is accessable during a meeting and will show your last location when a body gets reported/meeting gets called.
- When you're a ghost and done with tasks, you'll get a zoom out/overview function.
- Task Counts: You are now able to select more tasks.
- Role Summary: When a game ends there will be a list of all players, their roles, their task progression and how many player a killer killed.
- Darker/Lighter: Displays color type of each player in meetings.
You can configure:
- Up to 4 common tasks
- Up to 23 short tasks
- Up to 15 long tasks
Please note, that if the configured option exceeds the available number of tasks of a map, the tasks will be limited to that number of tasks.
Example: If you configure 4 common tasks on Airship crewmates will only receive 2 common tasks, as airship doesn't offer more than 2 common tasks.
Map | Common Tasks | Short Tasks | Long Tasks |
---|---|---|---|
Skeld / Dleks | 2 | 19 | 8 |
Mira HQ | 2 | 13 | 11 |
Polus | 4 | 14 | 15 |
Airship | 2 | 23 | 15 |
We're awaiting your creative hat designs and we'll integrate all the good ones in our mod. Here are a few instructions, on how to create a custom hat:
-
Creation: A hat consists of up to three textures. The aspect ratio of the textures has to be
4:5
, we recommend300px:375px
:Main texture (required)
:- This is the main texture of your hat. It will usually be rendered in front of the player, if you set the
behind
parameter it will be rendered behind the player. - The name of the texture needs to follow the pattern hatname.png, but you can also set some additional parameters in the file name by adding
_parametername
to the file name (before the .png). - Parameter
bounce
: This parameter determines whether the hat will bounce while you're walking or not. - Parameter
adaptive
: If this parameter is set, the Among Us coloring shader will be applied (the shader that replaces some colors with the colors that your character is wearing in the game). The color red (#ff0000) will be replaced with the primary color of your player and the color blue (#0000ff) with the secondary color. Also other colors will be affected and changed, you can have a look at the texture of the Crewmate Hat to see how this feature should be used. - Parameter
behind
: If this parameter is set, the main texture will be rendered behind the player.
- This is the main texture of your hat. It will usually be rendered in front of the player, if you set the
Flipped texture (optional)
:- This texture will be rendered instead of the Main texture, when facing the left.
- The name of the texture needs to follow the pattern
hatname_flip.png
.
Back texture (optional)
:- This texture will be rendered behind the player.
- The name of the texture needs to follow the pattern
hatname_back.png
.
Flipped Back texture (optional)
:- This texture will be rendered instead of the Back texture, when facing the left.
- The name of the texture needs to follow the pattern
hatname_back_flip.png
.
Climb texture (optional)
:- This texture will be rendered in front of the player, when they're climbing.
- The name of the texture needs to follow the pattern
hatname_climb.png
.
-
Testing: You can test your hat design by putting all the files in the
\TheOtherHats\Test
subfolder of your mod folder. Then whenever you start a Freeplay game, you and all the dummies will be wearing the new hat. You don't need to restart Among Us if you change the hat files, just exit and reenter the Freeplay mode. -
Submission: If you got a hat design, you can submit it on our Discord server. We'll look at all the hats and add all the good ones to the game.
First you need to choose how many special roles of each kind (Impostor/Neutral/Crewmate) you want in the game. The count you set will only be reached, if there are enough Crewmates/Impostors in the game and if enough roles are set to be in the game (i.e. they are set to > 0%). The roles are then being distributed as follows:
- First all roles that are set to 100% are being assigned to arbitrary players.
- After that each role that has 10%-90% selected adds 1-9 tickets to a ticket pool (there exists a ticket pool for Crewmates, Neutrals and Impostors). Then the roles will be selected randomly from the pools as long it's possible (until the selected number is reached, until there are no more Crewmates/Impostors or until there are no more tickets). If a role is selected from the pool, obviously all the tickets of that role are being removed.
- The Mafia, Lovers and Mini are being selected independently (without using the ticket system) according to the spawn chance you selected. After that the Crewmate, Neutral and Impostor roles are selected and assigned in a random order.
Example:
Settings: 2 special Crewmate roles, Snitch: 100%, Hacker: 10%, Tracker: 30%
Result: Snitch is assigned, then one role out of the pool [Hacker, Tracker, Tracker, Tracker] is being selected
Note: Changing the settings to Hacker: 20%, Tracker: 60% would statistically result in the same outcome .
The Mafia are a group of three Impostors.
The Godfather works like a normal Impostor.
The Mafioso is an Impostor who cannot kill until the Godfather is dead.
The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.
NOTE:
- There have to be 3 Impostors activated for the mafia to spawn.
Name | Description |
---|---|
Mafia Spawn Chance | - |
Janitor Cooldown | - |
The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10s.
NOTE:
- They shrink to the size of the Mini when they copy its look.
- The Hacker sees the new color on the admin table.
- The color of the footprints changes accordingly (also the ones that were already on the ground).
- The other Impostor still sees that they are an Impostor (the name remains red).
- The shield indicator changes accordingly (the Morphling gains or loses the shield indicator).
- Tracker and Snitch arrows keep working.
Name | Description |
---|---|
Morphling Spawn Chance | - |
Morphling Cooldown | - |
Morph Duration | Time the Morphling stays morphed |
The Camouflager is an Impostor which can additionally activate a camouflage mode.
The camouflage mode lasts for 10s and while it is active, all player names/pets/hats
are hidden and all players have the same color.
NOTE:
- The Mini will look like all the other players
- The color of the footprints turns gray (also the ones that were already on the ground).
- The Hacker sees gray icons on the admin table
- The shield is not visible anymore
- Tracker and Snitch arrows keep working
Name | Description |
---|---|
Camouflager Spawn Chance | - |
Camouflager Cooldown | - |
Camo Duration | Time players stay camouflaged |
The Vampire is an Impostor, that can bite other player. Bitten players die after a configurable amount of time.
If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic.
If a victim is near a garlic, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.
NOTE:
- If a bitten player is still alive when a meeting is being called, they die at the start of the meeting.
- The cooldown is the same as the default kill cooldown (+ the kill delay if the Vampire bites the target).
- If there is a Vampire in the game, there can't be a Warlock.
Name | Description |
---|---|
Vampire Spawn Chance | - |
Vampire Kill Delay | - |
Vampire Cooldown | Sets the kill/bite cooldown |
Vampire Can Kill Near Garlics | The Vampire can never bite when their victim is near a garlic. If this option is set to true, they can still perform a normal kill there. |
The Eraser is an Impostor that can erase the role of every player.
The targeted players will lose their role after the meeting right before a player is exiled.
After every erase, the cooldown increases by 10 seconds.
The erase will be performed, even if the Eraser or their target die before the next meeting.
By default the Eraser can erase everyone but the Spy and other Impostors.
Depending on the options they can also erase them (Impostors will lose their special Impostor ability).
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased).
- As the erase is being triggered before the ejection of a player, a Jester win would not happen, as the erase will be triggered before.
- Modifier will not be erased.
Name | Description |
---|---|
Eraser Spawn Chance | - |
Eraser Cooldown | The Eraser's cooldown will increase by 10 seconds after every erase. |
Eraser Can Erase Anyone | If set to false, they can't erase the Spy and other Impostors |
The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players.
If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others.
If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.
NOTE:
- Impostors will get a text indicator at the bottom of the screen to notify them if the lights are out due to the Trickster ability, as there is no sabotage arrows or task to sabotage text to otherwise notify them about it.
Name | Description |
---|---|
Trickster Spawn Chance | - |
Trickster Box Cooldown | Cooldown for placing jack-in-the-boxes |
Trickster Lights Out Cooldown | Cooldown for their "lights out" ability |
Trickster Lights Out Duration | Duration after which the light is automatically restored |
The Cleaner is an Impostor who has the ability to clean up dead bodies.
NOTE:
- The Kill and Clean cooldown are shared, preventing them from immediately cleaning their own kills.
- If there is a Cleaner in the game, there can't be a Vulture.
Name | Description |
---|---|
Cleaner Spawn Chance | - |
Cleaner Cooldown | Cooldown for cleaning dead bodies |
The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.
NOTE:
- The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
- If there is a Warlock in the game, there can't be a Vampire
- Performing a normal kill, doesn't lift the curse
Name | Description |
---|---|
Warlock Spawn Chance | - |
Warlock Cooldown | Cooldown for using the Curse and curse Kill |
Warlock Root Time | Time the Warlock is rooted in place after killing using the curse |
The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.
NOTE:
- The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
- Killing the target resets the timer and a new target will be selected.
Name | Description |
---|---|
Bounty Hunter Spawn Chance | - |
Duration After Which Bounty Changes | - |
Cooldown After Killing Bounty | - |
Additional Cooldown After Killing Others | Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player |
Show Arrow Pointing Towards The Bounty | If set to true an arrow will appear (only visiable for the Bounty Hunter) |
Bounty Hunter Arrow Update Interval | Sets how often the position is being updated |
The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.
NOTE:
- The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)
Name | Description |
---|---|
Witch Spawn Chance | - |
Witch Spell Casting Cooldown | - |
Witch Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each spell |
Witch Can Spell Everyone | If set to false, the witch can't spell the Spy and other Impostors |
Witch Spell Casting Duration | The time that you need to stay next to the target in order to cast a spell on it |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) |
Voting The Witch Saves All The Targets | If set to true, all the cursed targets will survive at the end of the meeting |
The Ninja is an Impostor who has the ability to kill another player all over the map.
You can mark a player with your ability and by using the ability again, you jump to the position of the marked player and kill it.
Depending on the options you know where your marked player is.
If the Ninja uses its ability, it will leave a trace (leaves) for a configurable amount of time where it activated the ability and additionally where it killed the before marked player.
When performing a ninja ability kill, the ninja can be invisible for some seconds (depends on options)
NOTE:
- The Ninja has a 5 second cooldown after marking a player
- The trace has a darker (black) or lighter (white) color depending on the players color that will fade into green
- The mark on the marked player will reset after a meeting or after using the ability to kill the marked player. Performing a normal kill will NOT reset the mark
- If the Ninja tries to kill a shielded player (e.g. Medic shield, Shield last game first kill ), the kill will not be performed
- If the Ninja tries to kill the Time Master while the shield is active, the Ninja won't teleport to the players position, but the Time Master shield will still be activated
- If the marked target is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Ninja Spawn Chance | - |
Ninja Mark Cooldown | - |
Ninja Knows Location Of Target | - |
Trace Duration | - |
Time Till Trace Color Has Faded | - |
Time The Ninja Is Invisible | - |
The Guesser can be a Crewmate or an Impostor (depending on the settings).
The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead.
You can select how many players can be shot per game and if multiple players can be shot during a single meeting.
The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role.
You can only shoot during the voting time.
Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).
NOTE:
- If a player gets shot, you'll get back your votes
- Jester wins won't be triggered, if the Guesser shoots the Jester before the Jester gets voted out
Name | Description |
---|---|
Guesser Spawn Chance | - |
Chance That The Guesser Is An Impostor | - |
Guesser Number Of Shots Per Game | - |
Guesser Can Shoot Multiple Times Per Meeting | - |
Guesses Visible In Ghost Chat | - |
Guesses Ignore The Medic Shield | - |
Evil Guesser Can Guess The Spy | - |
Both Guesser Spawn Rate | - |
Guesser Can't Guess Snitch When Tasks Completed | - |
The Jester does not have any tasks. They win the game as a solo, if they get voted out during a meeting.
Name | Description |
---|---|
Jester Spawn Chance | - |
Jester Can Call Emergency Meeting | Option to disable the emergency button for the Jester |
The Arsonist does not have any tasks, they have to win the game as a solo.
The Arsonist can douse other players by pressing the douse button and remaining next to the player for a few seconds.
If the player that the Arsonist douses walks out of range, the cooldown will reset to 0.
After dousing everyone alive the Arsonist can ignite all the players which results in an Arsonist win.
Name | Description |
---|---|
Arsonist Spawn Chance | - |
Arsonist Countdown | - |
Arsonist Douse Duration | The time it takes to douse a player |
The Jackal is part of an extra team, that tries to eliminate all the other players.
The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals.
The Jackal (if allowed by the options) can select another player to be their Sidekick.
Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams).
The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options).
The Jackal can also promote Impostors to be their Sidekick, but depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.
Also if a Spy or Impostor gets sidekicked, they still will appear red to the Impostors.
The team Jackal enables multiple new outcomes of the game, listing some examples here:
- The Impostors could be eliminated and then the crew plays against the team Jackal.
- The Crew could be eliminated, then the Team Jackal fight against the Impostors (The Crew can still make a task win in this scenario)
The priority of the win conditions is the following:
- Crewmate Mini lose by vote
- Jester wins by vote
- Arsonist win
- Team Impostor wins by sabotage
- Team Crew wins by tasks (also possible if the whole Crew is dead)
- Lovers among the last three players win
- Team Jackal wins by outnumbering (When the team Jackal contains an equal or greater amount of players than the Crew and there are 0 Impostors left and team Jackal contains no Lover)
- Team Impostor wins by outnumbering (When the team Impostors contains an equal or greater amount of players than the Crew and there are 0 players of the team Jackal left and team Impostors contains no Lover)
- Team Crew wins by outnumbering (When there is no player of the team Jackal and the team Impostors left)
NOTE:
- The Jackal (and their Sidekick) may be killed by a Sheriff.
- A Jackal cannot target the Mini, while it's growing up. After that they can kill it or select it as its Sidekick.
- The Crew can still win, even if all of their members are dead, if they finish their tasks fast enough (That's why converting the last Crewmate with tasks left into a Sidekick results in a task win for the crew.)
If both Impostors and Jackals are in the game, the game continues even if all Crewmates are dead. Crewmates may still win in this case by completing their tasks. Jackal and Impostor have to kill each other.
Name | Description |
---|---|
Jackal Spawn Chance | - |
Jackal/Sidekick Kill Cooldown | Kill cooldown |
Jackal Create Sidekick Cooldown | Cooldown before a Sidekick can be created |
Jackal can use vents | Yes/No |
Jackal can create a Sidekick | Yes/No |
Jackals promoted from Sidekick can create a Sidekick | Yes/No (to prevent the Jackal team from growing) |
Jackals can make an Impostor to their Sidekick | Yes/No (to prevent a Jackal from turning an Impostor into a Sidekick, if they use the ability on an Impostor they see the Impostor as Sidekick, but the Impostor isn't converted to Sidekick. If this option is set to "No" Jackal and Sidekick can kill each other.) |
Jackal and Sidekick have Impostor vision | - |
Gets assigned to a player during the game by the "Create Sidekick Action" of the Jackal and joins the Jackal in their quest to eliminate all other players.
Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.
NOTE:
- A player that converts into a Sidekick loses their previous role and tasks (if they had one).
- The Sidekick may be killed by a Sheriff.
- The Sidekick cannot target the Mini, while it's growing up.
Name | Description |
---|---|
Jackal/Sidekick Kill Cooldown | Uses the same kill cooldown setting as the Jackal |
Sidekick gets promoted to Jackal on Jackal death | Yes/No |
Sidekick can kill | Yes/No |
Sidekick can use vents | Yes/No |
The Vulture does not have any tasks, they have to win the game as a solo.
The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win.
Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.
If there is a Vulture in the game, there can't be a Cleaner.
NOTE
- If the corpse is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Vulture Spawn Chance | - |
Vulture Countdown | - |
Number Of Corpses Needed To Be Eaten | Corpes needed to be eaten to win the game |
Vulture Can Use Vents | - |
Show Arrows Pointing Towards The Corpes | - |
The Lawyer is a neutral role that has a client.
The client might be an Impostor or Jackal which is no Lover.
Depending on the options, the client can also be a Jester.
The Lawyer needs their client to win in order to win the game.
Their client doesn't know that it is their client.
If their client gets voted out, the Lawyer dies with the client.
If their client dies, the Lawyer changes their role and becomes the Pursuer, which has a different goal to win the game.
How the Lawyer wins:
- Lawyer dead/alive, client alive and client wins: The Lawyer wins together with the team of the client.
- If their client is Jester and the Jester gets voted out, the Lawyer wins together with the Jester.
NOTE:
- If the client disconnects, the Lawyer will also turn into the Pursuer.
- The Lawyer needs to figure out the role of their client depending on the options.
- The tasks only count, if the Lawyer gets promoted to Pursuer.
- If the Lawyer dies before their client, they will lose all their tasks and will get the overview immediately.
Name | Description |
---|---|
Lawyer Spawn Chance | - |
Chance That The Lawyer Is Prosecutor | - |
Lawyer/Prosecutor Vision | Pursuer has normal vision |
Lawyer/Prosecutor Knows Target Role | - |
Lawyer/Prosecutor Can Call Emergency Meeting | - |
Lawyer Target Can Be The Jester | - |
The Prosecutor is a neutral role that resembles the Lawyer. The Prosecutor has a client who is a Crewmate.
The Prosecutor needs their client to be voted out in order to win the game.
The Prosecutor's client doesn't know that they are their client.
If the client gets sidekicked, the Prosecutor changes their role and becomes the client's Lawyer and has to protect the
client from now on.
If the Prosecutor's client dies, the Prosecutor changes their role and becomes the Pursuer, which has a different goal to win the game.
NOTE:
- The Prosecutor's role settings are shared with the Lawyer settings.
- If the client disconnects, the Prosecutor will also turn into the Pursuer.
- The Prosecutor needs to figure out the role of their client depending on the options.
- The tasks only count, if the Prosecutor gets promoted to Pursuer.
- If the Prosecutor dies before their client, they will lose all their tasks and will get the overview immediately.
The Pursuer is still a neutral role, but has a different goal to win the game; they have to be alive when the game ends and the Crew wins.
In order to achieve this goal, the Pursuer has an ability called "Blank", where they can fill a killer's (this also includes the Sheriff) weapon with a blank. So, if the killer attempts to kill someone, the killer will miss their target, and their cooldowns will be triggered as usual.
If the killer fires the "Blank", shields (e.g. Medic shield or Time Master shield) will not be triggered.
The Pursuer has tasks (which can already be done while being a Lawyer/Prosecutor), that count towards the task win for the Crewmates. If the Pursuer dies, their tasks won't be counted anymore.
The Prosecutor is still a neutral role, but has a different goal to win the game; they have to vote out a specific player.
In order to achieve this goal, they will always be able to see their targets name, even when names are hidden. They will also see the skin of their target on their intro screen.
There are a few things to note about how the Prosecutors role can change.
If the target is killed: Prosecutor -> Pursuer
If the taget disconnects: Prosecutor -> Pursuer
If the target is sidekicked: Prosecutor -> Lawyer (Client: Target)
The target of a Prosecutor cannot be the following: Impostor, Jackal, Mayor, Sheriff, Spy, Swapper, or a Lover
The Amesiac has no win condition and cannot win the game as Amnesiac.
In order to gain a win condition, they must take a role from a dead body.
There are a few things to note about how the Amnesiacs role can change.
If the target is Bounty Hunter: Amnesiac -> Impostor (Red flash to signafy this)
If the taget is Arsonist: Red Flash; Arsonist cannot be taken
If the target body was on a team with Jackal or Impostor, that player will still be on that team.
Name | Description |
---|---|
Amnesiac Spawn Chance | - |
Show arrows to dead bodies | If set to true, the Amnesiac will get arrows to dead bodies when they die. |
Reset role when taken | If set to true, the role that is taken will be fully reset, allowing the abilities to be reused. Note: Weird stuff might happen with this setting off. |
The Swooper is a solo nuetral killer with the option to replace the Jackal.\
If it is not an Alternate Jackal, it is on it's own team, and must eliminate all opposing factions. The Swooper uses the Jackal kill cooldown.
Name | Description |
---|---|
Swooper Spawn Chance | - |
Spawn as Alternate Jackal | false |
Swoop Cooldown | - |
Swoop Duration | - |
Has Impostor Vision | true |
=======
Name | Description |
---|---|
Pursuer Blank Cooldown | - |
Pursuer Number Of Blanks | - |
The Thief has to kill another killer (Impostor, Jackal/Sidekick and if enabled Sheriff)
in order to have a win condition.
If the Thief doesn't kill another killer they will lose the game.
If the Thief kills one of the other killers, the Thief overtakes their role (e.g. Ninja) and joins their team (in this case
team Impostor). They then have the new Role's win condition (e.g. Impostor-Win).
If the Thief tries to kill any non-killing role (Crewmate or Neutral), they die similar to a misfiring Sheriff.
NOTE
- If the option "Thief Can Kill Sheriff" is On, the Thief has tasks which will ONLY begin to count, if they kill the Sheriff. While the Thief hasn't fired, their tasks do not count towards the taskwin.
- If the option "Thief Can Kill Sheriff" is Off, the Thief will not have tasks.
Name | Description |
---|---|
Thief Spawn Chance | - |
Thief Countdown | - |
Thief Can Kill Sheriff | - |
Thief Has Impostor Vision | - |
Thief Can Use Vents | - |
The Mayor leads the Crewmates by having a vote that counts twice.
The Mayor can always use their meeting, even if the maximum number of meetings was reached.
The Mayor has a portable Meeting Button, depending on the options.
The Mayor can see the vote colors after completing a configurable amount of tasks, depending on the options.
Name | Description |
---|---|
Mayor Spawn Chance | - |
Mayor Can See Vote Colors | - |
Completed Tasks Needed To See Vote Colors | - |
Mobile Emergency Button | - |
The Engineer (if alive) can fix a certain amount of sabotages per game from anywhere on the map.
The Engineer can use vents.
If the Engineer is inside a vent, depending on the options the members of the team Jackal/Impostors will see a blue outline around all vents on the map (in order to warn them).
Because of the vents the Engineer might not be able to start some tasks using the "Use" button, you can double-click on the tasks instead.
NOTE:
- The kill button of Impostors activates if they stand next to a vent where the Engineer is. They can also kill them there. No other action (e.g. Morphling sample, Shifter shift, ...) can affect players inside vents.
Name | Description |
---|---|
Engineer Spawn Chance | - |
Number Of Sabotage Fixes | - |
Impostors See Vents Highlighted | - |
Jackal and Sidekick See Vents Highlighted | - |
The Sheriff has the ability to kill Impostors.
If they try to kill a Crewmate, they die instead.
NOTE:
- If the Sheriff shoots the person the Medic shielded, the Sheriff and the shielded person both remain unharmed.
- If the Sheriff shoots a Mini Impostor, the Sheriff dies if the Mini is still growing up. If it's 18, the Mini Impostor dies.
Name | Description |
---|---|
Sheriff Spawn Chance | - |
Sheriff Cooldown | - |
Sheriff Can Kill Neutrals | - |
Sheriff Has A Deputy | Deputy can not be in game without Sheriff |
The Deputy has the ability to handcuff player.
Handcuffs will be hidden until the handcuffed player try to use a disabled button/hotkey.
Handcuffs disable:
- Kill
- Abilities
- Vent
- Report
NOTE: - Duration starts after the handcuffs become visible.
- Deputy can not be in game without Sheriff.
Name | Description |
---|---|
Deputy Number Of Handcuffs | - |
Handcuff Cooldown | - |
Handcuff Duration | - |
Sheriff And Deputy Know Each Other | - |
Deputy Gets Promoted To Sheriff | "Off", "On (Immediately)" or "On (After Meeting)" |
Deputy Keeps Handcuffs When Promoted | - |
The Lighter can turn on their Lighter every now and then, which increases their vision by a customizable amount.
Name | Description |
---|---|
Lighter Spawn Chance | - |
Lighter Mode Vision On Lights On | The vision the Lighter has when the lights are on and the Lighter mode is on |
Lighter Mode Vision On Lights Off | The vision the Lighter has when the lights are down and the Lighter mode is on |
Lighter Cooldown | - |
Lighter Duration | - |
The Detective can see footprints that other players leave behind.
The Detective's other feature shows when they report a corpse: they receive clues about the killer's identity. The type of information they get is based on the time it took them to find the corpse.
NOTE:
- When people change their colors (because of a morph or camouflage), all the footprints also change their colors (also the ones that were already on the ground). If the effects are over, all footprints switch back to the original color.
- The Detective does not see footprints of players that sit in vents
- More information about the colors
Name | Description |
---|---|
Detective Spawn Chance | - |
Anonymous Footprints | If set to true, all footprints will have the same color. Otherwise they will have the color of the respective player. |
Footprint Interval | The interval between two footprints |
Footprint Duration | Sets how long the footprints remain visible. |
Time Where Detective Reports Will Have Name | The amount of time that the Detective will have to report the body since death to get the killer's name. |
Time Where Detective Reports Will Have Color Type | The amount of time that the Detective will have to report the body since death to get the killer's color type. |
The Time Master has a time shield which they can activate. The time shield remains active for a configurable amount of time.
If a player tries to kill the Time Master while the time shield is active, the kill won't happen and the
time will rewind for a set amount of time.
The kill cooldown of the killer won't be reset, so the Time Master
has to make sure that the game won't result in the same situation.
The Time Master won't be affected by the rewind.
NOTE:
- Only the movement is affected by the rewind.
- A Vampire bite will trigger the rewind. If the Time Master misses shielding the bite, they can still shield the kill which happens a few seconds later.
- If the Time Master was bitten and has their shield active before when a meeting is called, they survive but the time won't be rewound.
- If the Time Master has a Medic shield, they won't rewind.
- The shield itself ends immediately when triggered. So the Time Master can be attacked again as soon as the rewind ends.
Name | Description |
---|---|
Time Master Spawn Chance | - |
Time Master Cooldown | - |
Rewind Duration | How much time to rewind |
Time Master Shield Duration |
The Medic can shield (highlighted by an outline around the player) one player per game, which makes the player unkillable.
The shielded player can still be voted out and might also be an Impostor.
If set in the options, the shielded player and/or the Medic will get a red flash on their screen if someone (Impostor, Sheriff, ...) tried to murder them.
If the Medic dies, the shield disappears with them.
The Sheriff will not die if they try to kill a shielded Crewmate and won't perform a kill if they try to kill a shielded Impostor.
Depending on the options, guesses from the Guesser will be blocked by the shield and the shielded player/medic might be notified.
The Medic's other feature shows when they report a corpse: they will see how long ago the player died.
NOTE:
- If the shielded player is a Lover and the other Lover dies, they nevertheless kill themselves.
- If the Shifter has a shield or their target has a Shield, the shielded player switches.
- Shields set after the next meeting, will be set before a possible shift is being performed.
Name | Description | Options |
---|---|---|
Medic Spawn Chance | - | - |
Show Shielded Player | Sets who sees if a player has a shield | "Everyone", "Shielded + Medic", "Medic" |
Shielded Player Sees Murder Attempt | Whether a shielded player sees if someone tries to kill them | True/false |
Shield Will Be Activated | Sets when the shield will be active | "Instantly", "Instantly, Visible After Meeting", "After Meeting" |
Medic Sees Murder Attempt On Shielded Player | - | If anyone tries to harm the shielded player (Impostor, Sheriff, Guesser, ...), the Medic will see a red flash |
During meetings the Swapper can exchange votes that two people get (i.e. all votes
that player A got will be given to player B and vice versa).
Because of the Swapper's strength in meetings, they might not start emergency meetings and can't fix lights and comms.
The Swapper now has initial swap charges and can recharge those charges after completing a configurable amount of tasks.
NOTE:
- The remaining charges will be displayed in brackets next to the players role while not in a meeting
- In a meeting the charges will appear next to the Confirm Swap button
Name | Description |
---|---|
Swapper Spawn Chance | - |
Swapper can call emergency meeting | Option to disable the emergency button for the Swapper |
Swapper can only swap others | Sets whether the Swapper can swap themself or not |
Initial Swap Charges | - |
Number Of Tasks Needed For Recharging | - |
The Seer has two abilities (one can activate one of them or both in the options).
The Seer sees the souls of players that died a round earlier, the souls slowly fade away.
The Seer gets a blue flash on their screen, if a player dies somewhere on the map.
Name | Description |
---|---|
Seer Spawn Chance | - |
Seer Mode | Options: Show death flash and souls, show death flash, show souls |
Seer Limit Soul Duration | Toggle if souls should turn invisible after a while |
Seer Soul Duration | Sets how long it will take the souls to turn invisible after a meeting |
If the Hacker activates the "Hacker mode", the Hacker gets more information than others from the admin table and vitals for a set duration.
Otherwise they see the same information as everyone else.
Admin table: The Hacker can see the colors (or color types) of the players on the table.
Vitals: The Hacker can see how long dead players have been dead for.
The Hacker can access his mobile gadgets (vitals & admin table), with a maximum of charges (uses) and a configurable amount of tasks needed to recharge.
While accessing those mobile gadgets, the Hacker is not able to move.
NOTE:
- If the Morphling morphs or the Camouflager camouflages, the colors on the admin table change accordingly
- More information about the colors
Name | Description |
---|---|
Hacker Spawn Chance | - |
Hacker Cooldown | - |
Hacker Duration | Sets how long the "Hacker mode" remains active |
Hacker Only Sees Color Type | Sets if the Hacker sees the player colors on the admin table or only white/gray (for Lighter and darker colors) |
Max Mobile Gadget Charges | - |
Number Of Tasks Needed For Recharging | Number of tasks to get a charge |
Can't Move During Cam Duration | - |
The Tracker can select one player to track. Depending on the options the Tracker can track a different person after each meeting or the Tracker tracks the same person for the whole game.
An arrow points to the last tracked position of the player.
The arrow updates its position every few seconds (configurable).
Depending on the options, the Tracker has another ability: They can track all corpses on the map for a set amount of time. They will keep tracking corpses, even if they were cleaned or eaten by the Vulture.
NOTE
- If the tracked player is on a different floor on Submerged, the arrow will always point to the elevator
Name | Description |
---|---|
Tracker Spawn Chance | - |
Tracker Update Interval | Sets how often the position is being updated |
Tracker Reset Target After Meeting | - |
Tracker Can Track Corpses | - |
Corpses Tracking Cooldown | - |
Corpses Tracking Duration | - |
When the Snitch finishes all the tasks, arrows will appear (only visible to the Snitch) that point to the Impostors (depending on the options also to members of team Jackal).
When the Snitch has one task left (configurable) the Snitch will be revealed to the Impostors (depending on the options also to members of team Jackal) with an arrow pointing to the Snitch.
NOTE
- If the Impostor(s)/Jackal(s) is/are on a different floor on Submerged when the Snitch finished their tasks, the arrow will always point to the elevator
Name | Description |
---|---|
Snitch Spawn Chance | - |
Task Count Where The Snitch Will Be Revealed | - |
Include Team Jackal | - |
Use Different Arrow Color For Team Jackal | - |
Snitch can't be guessed after finishing all their tasks | - |
The Spy is a Crewmate, which has no special abilities.
The Spy looks like an additional Impostor to the Impostors, they can't tell the difference.
There are two possibilities (depending on the set options):
- The Impostors can't kill the Spy (because otherwise their kill button would reveal, who the Spy is)
- The Impostors can kill the Spy but they can also kill their Impostor partner (if they mistake another Impostor for the Spy) You can set whether the Sheriff can kill the Spy or not (in order to keep the lie alive).
NOTE:
- If the Spy gets sidekicked, it still will appear red to the Impostors.
Name | Description |
---|---|
Spy Spawn Chance | |
Spy Can Die To Sheriff | |
Impostors Can Kill Anyone If There Is A Spy | This allows the Impostors to kill both the Spy and their Impostor partners |
Spy Can Enter Vents | Allow the Spy to enter/exit vents (but not actually move to connected vents) |
Spy Has Impostor Vision | Give the Spy the same vision as the Impostors have |
The Portalmaker is a Crewmate that can place two portals on the map.
These two portals are connected to each other.
Those portals will be visible after the next meeting and can be used by everyone.
Additionally to that, the Portalmaker gets information about who used the portals and when in the chat during each meeting, depending on the options.
NOTE:
- The extra button to use a portal will appear after the Portalmaker set his portals and a meeting/body report was called.
- While one player uses a portal, it is blocked for any other player until the player got teleported.
- All ghosts can still use the portals, but won't block any living player from using it and the Portalmaker won't get any information about it in chat.
- If a morphed person uses a portal it will show the morphed name/color depending on the options.
- If a camouflaged person uses a portal it will show "A comouflaged person used the portal."
Name | Description |
---|---|
Portalmaker Spawn Chance | - |
Portalmaker Cooldown | - |
Use Portal Cooldown | - |
Portalmaker Log Only Shows Color Type | - |
Log Shows Time | - |
The Security Guard is a Crewmate that has a certain number of screws that they can use for either sealing vents or for placing new cameras.
Placing a new camera and sealing vents takes a configurable amount of screws. The total number of screws that a Security Guard has can also be configured.
The new camera will be visible after the next meeting and accessible by everyone.
The vents will be sealed after the next meeting, players can't enter or exit sealed vents, but they can still "move to them" underground.
NOTE:
- Trickster boxes can't be sealed
- The Security Guard can't place cameras on MiraHQ
- The remaining number of screws can be seen above their special button.
- On Skeld the four cameras will be replaced every 3 seconds (with the next four cameras). You can also navigate manually using the arrow keys
- Security Guard can access mobile cameras after placing all screws
- While accessing the mobile cameras, the Security Guard is not able to move
Name | Description |
---|---|
Security Guard Spawn Chance | |
Security Guard Cooldown | |
Security Guard Number Of Screws | The number of screws that a Security Guard can use in a game |
Number Of Screws Per Cam | The number of screws it takes to place a camera |
Number Of Screws Per Vent | The number of screws it takes to seal a vent |
Security Guard Duration | - |
Gadget Max Charges | - |
Number Of Tasks Needed For Recharging | - |
Can't Move During Cam Duration | - |
The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear.\
Questions: What is your Role? What is your killer's color type? When did you die? What is your killers role?
Name | Description |
---|---|
Medium Spawn Chance | - |
Medium Cooldown | - |
Medium Duration | The time it takes to question a soul |
Medium Each Soul Can Only Be Questioned Once | If set to true, souls can only be questioned once and then disappear |
The Trapper is a crewmate which can set up traps to trap player and gain information from them.
The traps will stuck player for x-seconds (depends on the setting) and reveal information in chat
about their "Role", if they are a "Good/Evil Role" or their "Name".
The trap is not visible until a configurable amount of player were trapped.
When the trap gets visible, the Trapper will gain the information in chat (in a random order).
If a trap is triggered (and the option is enabled), the map of the Trapper will open up and show which trap
was triggered.
The traps have a maximum of charges (uses) and a configurable amount of tasks are needed to recharge.
NOTE:
- The Trapper can't be trapped in their own trap(s).
Name | Description |
---|---|
Trapper Spawn Chance | - |
Trapper Cooldown | - |
Max Traps Charges | - |
Number Of Tasks Needed For Recharging | - |
Trap Needed Trigger To Reveal | - |
Show Anonymous Map | - |
Trap Information Type | "Name", "Role", "Good/Evil Role" |
Trap Duration | - |
A Modifier is an addition to your Impostor/Neutral/Crewmate role. Some Modifiers can be ingame more than once (Quantity option).
If killed, the Bloody Modifier will leave a trail for x-seconds on their killer. The trail will have the color of the killed person.
NOTE
- Impostor, Neutral or Crewmate roles can have this Modifier
Name | Description |
---|---|
Bloody Spawn Chance | - |
Bloody Quantity | - |
Trail duration | - |
The Anti Teleport Modifier prevents the player from getting teleported to the Meeting Table if a body gets reported or an Emergency Meeting is called.
The player will start the round where the previous one ended (Emergency Meeting Call/Body Report).
NOTE
- Impostor, Neutral or Crewmate roles can have this Modifier
Name | Description |
---|---|
Anti Teleport Spawn Chance | - |
Anti Teleport Quantity | - |
If the Voting ends in a tie, the Tie Breaker takes place and the player with the Tie Breaker Modifier gets an extra vote thats not visible to anyone.
Everyone will know if the Tie Breaker was involved in the Meeting or not.
NOTE
- Impostor, Neutral or Crewmate roles can have this Modifier
- There can only be on player with this Modifier
Name | Description |
---|---|
Tie Breaker Spawn Chance | - |
The Bait forces the killer to self report the body (you can configure a delay in the options).
There can be more than one Bait.
NOTE:
- If the Sheriff has the Bait Modifier and dies while trying to kill a Crewmate, the Sheriff will NOT report themself.
- Impostor, Neutral or Crewmate roles can have this Modifier
Name | Description |
---|---|
Bait Spawn Chance | - |
Bait Quantity | - |
Bait Report Delay Min | - |
Bait Report Delay Max | - |
Warn The Killer With A Flash | - |
There are always two Lovers which are linked together.
Their primary goal is it to stay alive together until the end of the game.
If one Lover dies (and the option is activated), the other Lover suicides.
You can specify the chance of one Lover being an Impostor.
The Lovers never know the role of their partner, they only see who their partner is.
The Lovers win, if they are both alive when the game ends. They can also win with their original team (e.g. a dead Impostor Lover can win with the Impostors, an Arsonist Lover can still achieve an Arsonist win).
If one of the Lovers is a killer (i.e. Jackal/Sidekick/Impostor), they can achieve a "Lovers solo win" where only the Lovers win.
If there is no killer among the Lovers (e.g. an Arsonist Lover + Crewmate Lover) and they are both alive when the game ends, they win together with the Crewmates.
If there's an Impostor/Jackal + Crewmate Lover in the game, the tasks of a Crewmate Lover won't be counted (for a task win) as long as they're alive.
If the Lover dies, their tasks will also be counted.
You can enable an exclusive chat only for Lovers.
NOTE: In a 2 Crewmates vs 2 Impostors (or 2 members of team Jackal) and the Lovers are not in the same team, the game is not automatically over since the Lovers can still achieve a solo win. E.g. if there are the following roles Impostor + ImpLover + Lover + Crewmate left, the game will not end and the next kill will decide if the Impostors or Lovers win.
Name | Description |
---|---|
Lovers Spawn Chance | - |
Chance That One Lover Is Impostor | - |
Both Lovers Die | Whether the second Lover suicides, if the first one dies |
Enable Lover Chat | - |
NOTE:
- The Modifier Lover can't be guessed, you'll have to guess the primary role of one of the Lovers, to kill both of them.
The Sunglasses will lower the Crewmate's vision by a small percentage. The percentage is configurable in the options.
The vision will also be affected when lights out.
NOTE:
- Sunglasses only affects Crewmates.
- If you have the Sunglasses Modifier and get sidekicked, you will lose the Modifier.
Name | Description |
---|---|
Sunglasses Spawn Chance | - |
Sunglasses Quantity | - |
Vision with sunglasses | - |
The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out.
Impostor/Jackal Mini:
- While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
- If it gets thrown out of the ship, everything is fine.
Crewmate Mini:
- The Crewmate Mini aims to play out the strength its invincibility in the early game.
- If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.
Neutral Mini:
- The cooldown is not effected, except for the Team Jackal/Sidekick.
- If it gets thrown out of the ship, everything is fine except for the Jester.
- If the Jester Mini gets voted out the game will end in a Jester win.
NOTE:
- If the Sheriff tries to kill the Mini before it's fully grown, nothing happens.
- The Sheriff can kill the Impostor/Neutral Mini, but only if it's fully grown up.
- If the Mini's primary role is guessed correctly, it dies like every other role and nothing further happens.
Name | Description |
---|---|
Mini Spawn Chance | - |
Mini | Mini Growing Up Duration |
Mini Grows Up In Meeting | - |
An Impostor, Jackal or Crewmate can be affected by the VIP (Very Important Player) Modifier.
The VIP will show everyone when he dies with a flash similar to the Seer Flash.
If the option Show Team Color is On, then everyone will get a flash in the color of the team the player was part of.
Teams:
- Impostor = Red
- Neutral = Blue
- Crewmate = White
Name | Description |
---|---|
VIP Spawn Chance | - |
VIP Quantity | - |
Show Team Color | - |
The Invert Modifier inverts your controls (no matter if keyboard or mouse).
NOTE
- Impostor, Neutral or Crewmate roles can have this Modifier
Name | Description |
---|---|
Invert Spawn Chance | - |
Invert Quantity | - |
The Chameleon becomes (partially or fully) invisible when standing still for x-seconds (depends on the settings).
NOTE
- You can use abilities while being invisible, only moving will make you visible again
- Impostor, Neutral or Crewmate roles can have this Modifier
Name | Description |
---|---|
Chameleon Spawn Chance | - |
Chameleon Quantity | - |
Time Until Fading Starts | - |
Fade Duration | - |
Minimum Visibility | - |
The Shifter is a Modifier that can shift with another player. If the other player is Crewmate as well, they will swap their roles.
Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be a body).
The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round.
Even if the Shifter or the target dies before the meeting, the Shift will still be performed.
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter gets the role of their target, depending on whom the Eraser erased)
- One time use abilities (e.g. shielding a player or Engineer sabotage fix) can only used by one player in the game (i.e. the Shifter can only use them, if the previous player did not use them before)
- The Shifter button is located in the bottom left corner right next to the garlic button (if the Vampire is enabled)
- Only a Crewmate role can have this Modifier
Name | Description |
---|---|
Shifter Spawn Chance | - |
The Disperser is an Impostor who has a 1 time use ability to send all players to a random vent.
This includes miner vents.
Does not appear on Airship or Submerged.
Name | Description | Type | Default |
---|---|---|---|
Disperser | The percentage probability of the Disperser appearing | Percentage | 0% |
Cooldown | Disperser Cooldown | TIme | 60s |
Gamemodes can be switched when creating a lobby or inside the lobby by using a command in the chat:
/gm <gamemode>
. Use the following gamemodes: guess
or gm
,prophunt
or ph
, hidenseek
or hns
. If /gm
is used without argument or the argument can't be parsed, the lobby will switch to classic mode.
The Guesser-Gamemode is an extension to the Classic-Gamemode and gives you a multitude of new options for Guessers.
The Guesser is now like an addition and can be applied to all players IF you want to. Settings are available to set the number of guessers for each team separately (Impostor, Neutral, Crewmate).
When playing this game mode, the Guessers can have another role (e.g. Medic Guesser). The same
applies of course for Impostor and/or Neutral roles.
Players can additionally have a modifier, if enabled (e.g. Medic Guesser Mini).
Name | Description |
---|---|
Number of Crew Guessers | - |
Number of Neutral Guessers | - |
Number of Impostor Guessers | - |
Force Jackal Guesser | If set to "On", the first neutral role who will be Guesser is the Jackal. |
Sidekick Is Always Guesser | The converted sidekick will become a guesser |
Force Thief Guesser | If set to "On", the first (or second if Force Jackal Guesser) neutral role who will be Guesser is the Thief. |
Guessers Can Have A Modifier | - |
Guesser Number Of Shots | - |
Guesser Can Shoot Multiple Times Per Meeting | - |
Guesses Ignore The Medic Shield | - |
Evil Guesser Can Guess The Spy | - |
Guesser Can't Guess Snitch When Tasks Completed | - |
NOTE
- If a Crewmate Guesser gets sidekicked, they will remain a Guesser even if the host (maybe) has set up only 1 "Neutral role Guesser".
The Hide 'n Seek-Gamemode is a standalone Gamemode where Hunter have to catch their prey ("Hunted" players).
The Hunter and Hunted player who are still alive are displayed to everyone in the bottom left corner (similar to the Arsonist display).
When the game starts, the Hunter's movement is disabled for x-seconds (depends on the settings).
There is a time-limit for each round, if the timer runs out and at least one Hunted is still alive, the Crew wins. The Hunted players can also win, if Taskwin is enabled and the Crew completes all tasks.
If the Hunters kill all players before one of these conditions is triggered, the Hunters win.\
- Enable arrows (arrows point to all Hunted players for x-seconds (depending on settings))
- Mobile Admin table (like Hacker)
- Lighter ability (gives the Hunter a biggier vision radius for x-seconds (depending on settings))
- Timeshield (like Timemaster, depending on settings)
Each Hunter action or finished Crew task will lower the timer by a configurable amount of time.
NOTE:
- We added a vent on Polus (Specimen), but only for this Gamemode. The vent is connected with Admin & Lab.
- The Report button lights up, but cannot be pressed.
- The tasks can be configured separately for this mode, without affecting your normal game settings.
- Only the Hunter will be rewinded if they try to kill a player with an active timeshield.
General | Description | Hunter | Description | Hunted | Description |
---|---|---|---|---|---|
Map | - | Hunter Light Cooldown | - | Hunted Shield Cooldown | - |
Number Of Hunters | - | Hunter Light Duration | - | Hunted Shield Duration | - |
Kill Cooldown | - | Hunter Light Vision | - | Hunted Rewind Time | - |
Hunter Vision | - | Hunter Light Punish in Sec | - | Hunted Shield Number | - |
Hunted Vision | - | Hunter Admin Cooldown | - | ||
- | Hunter Admin Duration | - | |||
- | Hunter Admin Punish In Sec | - | |||
- | Hunter Arrow Cooldown | - | |||
- | Hunter Arrow Duration | - | |||
Task Win Is Possible | - | Hunter Arrow Punish In Sec | - | ||
Finish Tasks Punish In Sec | - | ||||
Enable Sabotages | - | ||||
Time The Hunter Needs To Wait | - |
The Prop-Gamemode is a standalone Gamemode where Hunters have to find the disguised players ("Props").
The Hunters and Props who are still alive are displayed to everyone in the bottom left corner (similar to the Arsonist display).
When the game starts, the Hunter's movement is disabled for x-seconds (depends on the settings), and their screen is blacked out.
There is a time-limit for each round, if the timer runs out and at least one Prop is still alive, the remaining Props win.
If the Hunters kill all players before the timer runs out the Hunters win.
When a Prop dies, they will either join the Hunter team or die (setting).
- Unstuck: By pressing this button, you can travel through walls for a short time. This is needed, because props sometimes get stuck in walls, due to their changed colliders. Don't use it to cheat!
- Reveal: A random players current prop is revealed to all players for x seconds (according to settings). The timer will be reduced by punish s.
- Mobile Admin table (like Hacker) - Normal Admin table shares the cooldown
- Find: Display the DangerMeter known from Vanilla HideNSeek for x seconds. The dangerlevel is rising the closer the Hunter gets to the neares prop.
- Invisibility: As a disguised Prop, become invisible for x seconds.
- Speedboost: Move faster for x seconds.
- Disguise: While near a usable object, press the button to disguise as the displayed object!
NOTE:
- The Report button lights up, but cannot be pressed.
- Hunters can vent
- The Kill Button and Vent Button are permanently enabled, so that you cannot use them to check if there is a prop nearby
- The Kill Button can always be pressed, but you can also miss if no Prop is nearby. The cooldown can be configured for hits and misses seperately.
- Usable prop objects are: All task consoles as well as many objects (rocks, snowpeople, barriers, beds, tables, ...)
- Any object on LevelImposter maps, that contains
liprop
in its name and has aSpriteRenderer
(+ Sprite) will be usable as a prop too!
General | Description | Hunter | Description | Hunted | Description |
---|---|---|---|---|---|
Map | - | Number of Hunters | - | Props Become Hunters When Found | - |
Timer in Min | - | Initial Blackout Duration | - | Invisibility Enabled | - |
Unstuck Cooldown | - | Kill Cooldown After Miss | - | Invisibility Cooldown | - |
Unstuck Duration | - | Kill Cooldown After Hit | - | Invisibility Duration | - |
Hunter Vision | - | Reveal Prop Cooldown | - | Speedboost Enabled | - |
Prop Vision | - | Reveal Prop Duration | - | Speedboost Cooldown | - |
- | Reveal Time Punish | deducted from rem. timer | Speedboost Duration | - | |
- | Hunter Admin Cooldown | - | Speedboost Ratio | Factor with which speed is multiplied | |
- | Find Cooldown | - | |||
- | Find Duration | - |
You can use parts of the code but don't copy paste the whole thing. Make sure you give credits to the other developers, because some parts of the code are based on theirs.
If you found any bugs, have an idea for a new role or any other request, join our Discord server.
Thanks for fixing our typos jacktose ✌️