A gameplay-focused shader pack for Minecraft
- Emin - Shadow bias method from Complementary Reimagined (fully fixes peter panning and light leaking underground!)
- DrDesten - Depth tolerance calculation for SSR (helps to prevent false reflections)
- Jessie - f0 and f82 values for labPBR hardcoded metals
- Sledgehammer Games - Bloom downsampling method used in Call of Duty Advanced Warfare (described here)
- http://momentsingraphics.de/ - Blue noise texture
- Custom shading with variable penumbra shadows and ambient occlusion
- Colored lighting using flood-fill algorithm (enabled with Ultra profile, requires Iris)
- Custom sky with multiple volumetric cloud layers and different weather each day
- Camera effects - bloom, depth-of-field, motion-blur
- Full labPBR resource pack support
- Revamped water
- Screen-space reflections
- Volumetric lighting
- Much improved image quality thanks to TAA, FXAA and CAS
- Advanced temporal upscaling (disabled by default) for low end devices
Want to discuss the shaderpack? Questions? Head over to our discord channel #photon-sixthsurge
in the ShaderLABS Discord.