Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Playing multiple SoundSprite sounds simultaneously stops both #168

Open
BShreyansh opened this issue Aug 3, 2021 · 0 comments
Open

Playing multiple SoundSprite sounds simultaneously stops both #168

BShreyansh opened this issue Aug 3, 2021 · 0 comments

Comments

@BShreyansh
Copy link

Hello,

I'm using PIXI and developing a small game which has sprite sounds. While implementation I add each sprite as a sound object and play it. I noticed that when I play more than 1 sound simultaneously then both the sounds does not play. The play call is executed properly. I play 1st sound it starts playing till I hit the play call for second sound. After the second play call is executed no sound plays. Even the 1st sound stops. I'm trying to understand what could be going wrong here but have no clue. Any pointers or suggestions are most welcome.

Thanks in advance.

Regards,
BShreyansh

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant