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Implemented a proper way to handle items cooldown (#6405)
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<?php | ||
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/* | ||
* | ||
* ____ _ _ __ __ _ __ __ ____ | ||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \ | ||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) | | ||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/ | ||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_| | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* @author PocketMine Team | ||
* @link http://www.pocketmine.net/ | ||
* | ||
* | ||
*/ | ||
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declare(strict_types=1); | ||
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namespace pocketmine\item; | ||
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/** | ||
* Tags used by items to determine their cooldown group. | ||
* | ||
* These tag values are not related to Minecraft internal IDs. | ||
* They only share a visual similarity because these are the most obvious values to use. | ||
* Any arbitrary string can be used. | ||
* | ||
* @see Item::getCooldownTag() | ||
*/ | ||
final class ItemCooldownTags{ | ||
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private function __construct(){ | ||
//NOOP | ||
} | ||
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public const CHORUS_FRUIT = "chorus_fruit"; | ||
public const ENDER_PEARL = "ender_pearl"; | ||
public const SHIELD = "shield"; | ||
public const GOAT_HORN = "goat_horn"; | ||
} |
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