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set main=./examples/effect-properties/barrel.js | ||
cd .. | ||
cd .. | ||
npm run watch |
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import phaser from 'phaser/src/phaser.js'; | ||
import EffectPropertiesPlugin from '../../plugins/effectproperties-plugin.js'; | ||
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class Demo extends Phaser.Scene { | ||
constructor() { | ||
super({ | ||
key: 'examples' | ||
}) | ||
} | ||
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preload() { | ||
this.load.image('logo', 'assets/images/logo.png'); | ||
} | ||
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create() { | ||
var image = this.add.image(400, 300, 'logo'); | ||
this.plugins.get('rexEffectProperties').add(image); | ||
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image.barrel = 1.5; | ||
} | ||
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update() { } | ||
} | ||
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var config = { | ||
type: Phaser.AUTO, | ||
parent: 'phaser-example', | ||
width: 800, | ||
height: 600, | ||
scale: { | ||
mode: Phaser.Scale.FIT, | ||
autoCenter: Phaser.Scale.CENTER_BOTH, | ||
}, | ||
scene: Demo, | ||
plugins: { | ||
global: [{ | ||
key: 'rexEffectProperties', | ||
plugin: EffectPropertiesPlugin, | ||
start: true | ||
}] | ||
} | ||
}; | ||
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var game = new Phaser.Game(config); |
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set main=./examples/effect-properties/bloom.js | ||
cd .. | ||
cd .. | ||
npm run watch |
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import phaser from 'phaser/src/phaser.js'; | ||
import EffectPropertiesPlugin from '../../plugins/effectproperties-plugin.js'; | ||
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class Demo extends Phaser.Scene { | ||
constructor() { | ||
super({ | ||
key: 'examples' | ||
}) | ||
} | ||
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preload() { | ||
this.load.image('logo', 'assets/images/logo.png'); | ||
} | ||
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create() { | ||
var image = this.add.image(400, 300, 'logo'); | ||
this.plugins.get('rexEffectProperties').add(image); | ||
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image.bloomOffsetX = 1; | ||
image.bloomBlurStrength = 2; | ||
image.bloomColor = 0xffffff; | ||
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} | ||
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update() { } | ||
} | ||
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var config = { | ||
type: Phaser.AUTO, | ||
parent: 'phaser-example', | ||
width: 800, | ||
height: 600, | ||
scale: { | ||
mode: Phaser.Scale.FIT, | ||
autoCenter: Phaser.Scale.CENTER_BOTH, | ||
}, | ||
scene: Demo, | ||
plugins: { | ||
global: [{ | ||
key: 'rexEffectProperties', | ||
plugin: EffectPropertiesPlugin, | ||
start: true | ||
}] | ||
} | ||
}; | ||
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var game = new Phaser.Game(config); |
16 changes: 16 additions & 0 deletions
16
plugins/behaviors/effectproperties/AddBloomProperties.d.ts
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export default AddBloomProperties; | ||
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declare namespace AddBloomProperties { | ||
interface BloomGameObject extends Phaser.GameObjects.GameObject { | ||
bloomColor: number | null | false; | ||
bloomOffsetX: number; | ||
bloomOffsetY: number; | ||
bloomBlurStrength: number; | ||
bloomStrength: number; | ||
bloomSteps: number; | ||
} | ||
} | ||
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declare function AddBloomProperties( | ||
gameObject: Phaser.GameObjects.GameObject | ||
): AddBloomProperties.BloomGameObject; |
138 changes: 138 additions & 0 deletions
138
plugins/behaviors/effectproperties/AddBloomProperties.js
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import HasProperty from '../../utils/object/HasProperty.js'; | ||
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var AddBloomProperties = function (gameObject) { | ||
// Don't attach properties again | ||
if (HasProperty(gameObject, 'bloomColor') || !gameObject.preFX) { | ||
return gameObject; | ||
} | ||
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var bloomColor, | ||
bloomOffsetX = 1, | ||
bloomOffsetY = 1, | ||
bloomBlurStrength = 1, | ||
bloomStrength = 1, | ||
bloomSteps = 4; | ||
Object.defineProperty(gameObject, 'bloomColor', { | ||
get: function () { | ||
return bloomColor; | ||
}, | ||
set: function (value) { | ||
if (bloomColor === value) { | ||
return; | ||
} | ||
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bloomColor = value; | ||
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if ((bloomColor === null) || (bloomColor === false)) { | ||
if (gameObject._bloom) { | ||
gameObject.preFX.remove(gameObject._bloom); | ||
gameObject._bloom = undefined; | ||
} | ||
} else { | ||
if (!gameObject._bloom) { | ||
var offset = Math.max(bloomOffsetX, bloomOffsetY); | ||
gameObject.preFX.setPadding(offset + 1); | ||
gameObject._bloom = gameObject.preFX.addBloom(bloomColor, bloomOffsetX, bloomOffsetY, bloomBlurStrength, bloomStrength, bloomSteps); | ||
} else { | ||
gameObject._bloom.color = bloomColor; | ||
} | ||
} | ||
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}, | ||
}) | ||
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Object.defineProperty(gameObject, 'bloomOffsetX', { | ||
get: function () { | ||
return bloomOffsetX; | ||
}, | ||
set: function (value) { | ||
if (bloomOffsetX === value) { | ||
return; | ||
} | ||
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bloomOffsetX = value; | ||
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if (gameObject._bloom) { | ||
var offset = Math.max(bloomOffsetX, bloomOffsetY); | ||
gameObject.preFX.setPadding(offset + 1); | ||
gameObject._bloom.offsetX = bloomOffsetX; | ||
} | ||
}, | ||
}) | ||
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Object.defineProperty(gameObject, 'bloomOffsetY', { | ||
get: function () { | ||
return bloomOffsetY; | ||
}, | ||
set: function (value) { | ||
if (bloomOffsetY === value) { | ||
return; | ||
} | ||
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bloomOffsetY = value; | ||
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if (gameObject._bloom) { | ||
var offset = Math.max(bloomOffsetX, bloomOffsetY); | ||
gameObject.preFX.setPadding(offset + 1); | ||
gameObject._bloom.offsetY = bloomOffsetY; | ||
} | ||
}, | ||
}) | ||
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Object.defineProperty(gameObject, 'bloomBlurStrength', { | ||
get: function () { | ||
return bloomBlurStrength; | ||
}, | ||
set: function (value) { | ||
if (bloomBlurStrength === value) { | ||
return; | ||
} | ||
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bloomBlurStrength = value; | ||
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if (gameObject._bloom) { | ||
gameObject._bloom.blurStrength = bloomBlurStrength; | ||
} | ||
}, | ||
}) | ||
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Object.defineProperty(gameObject, 'bloomStrength', { | ||
get: function () { | ||
return bloomStrength; | ||
}, | ||
set: function (value) { | ||
if (bloomStrength === value) { | ||
return; | ||
} | ||
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bloomStrength = value; | ||
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if (gameObject._bloom) { | ||
gameObject._bloom.strength = bloomStrength; | ||
} | ||
}, | ||
}) | ||
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Object.defineProperty(gameObject, 'bloomSteps', { | ||
get: function () { | ||
return bloomSteps; | ||
}, | ||
set: function (value) { | ||
if (bloomSteps === value) { | ||
return; | ||
} | ||
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bloomSteps = value; | ||
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if (gameObject._bloom) { | ||
gameObject._bloom.steps = bloomSteps; | ||
} | ||
}, | ||
}) | ||
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gameObject.bloomColor = null; | ||
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return gameObject; | ||
} | ||
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export default AddBloomProperties; |
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