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rexrainbow committed Jul 18, 2023
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18 changes: 17 additions & 1 deletion docs/docs/alphamaskimage.md
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Expand Up @@ -208,4 +208,20 @@ image.setTexture(key, frame, {
- `undefined` : Expand mask texture size to fit target texture.
- A number : Scale mask texture size.
- `backgroundColor` : Background color filled with masked area.
- `undefiined` : No background color.
- `undefiined` : No background color.

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = image.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)
16 changes: 16 additions & 0 deletions docs/docs/bbcodetext.md
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Expand Up @@ -745,3 +745,19 @@ txt.setDelimiters(delimiterLeft, delimiterRight); // '<', '>'
txt.setRTL(rtl).setText(newContent);
```
- Invoke `setRTL` method before setting new content.

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = txt.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)
17 changes: 17 additions & 0 deletions docs/docs/bitmaptext.md
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Expand Up @@ -360,10 +360,27 @@ var data = txt.getCharacterAt(x, y);
- `r` : The right-most point of this character, including xAdvance.
- `line` : The line number the character appears on.
### Other properties
See [game object](gameobject.md)
### Create mask
```javascript
var mask = txt.createBitmapMask();
```
See [mask](mask.md)
### Shader effects
Support [postFX effects](shader-builtin.md)
!!! note
No preFX effect support
## Appendix
### Default characters set of retro font
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19 changes: 19 additions & 0 deletions docs/docs/blitter.md
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Expand Up @@ -204,3 +204,22 @@ bob.destroy();
```javascript
var data = bob.data; // {}
```

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = bob.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [postFX effects](shader-builtin.md)

!!! note
No preFX effect support
16 changes: 16 additions & 0 deletions docs/docs/canvas-circularprogress.md
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Expand Up @@ -423,6 +423,22 @@ var circularProgress = scene.make.rexCircularProgressCanvas({
}, scope);
```

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = circularProgress.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)

### Compare with Circular-progress shape

- Circular-progress canvas creates a canvas then draw on that canvas, [circular progress shape](shape-circularprogress.md) draw on GRAPHICS pipeline like Shape or Graphics game object.
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16 changes: 16 additions & 0 deletions docs/docs/canvas-lineprogress.md
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Expand Up @@ -364,6 +364,22 @@ var lineProgress = scene.make.rexLineProgressCanvas({
// lineProgress.alpha = alpha;
```

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = lineProgress.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)

### Compare with Line-progress shape

- Line-progress canvas creates a canvas then draw on that canvas, [line progress shape](shape-lineprogress.md) draw on GRAPHICS pipeline like Shape or Graphics game object.
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12 changes: 12 additions & 0 deletions docs/docs/canvas-roundrectangle.md
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Expand Up @@ -342,6 +342,18 @@ Number of interpolation points in each round corner. Default value is `4`.

See [game object](gameobject.md)

### Create mask

```javascript
var mask = rect.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)

### Compare with [Shape-Roundrectangle](shape-roundrectangle.md)

- Gradient
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18 changes: 17 additions & 1 deletion docs/docs/canvas.md
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Expand Up @@ -267,7 +267,23 @@ or
canvas.resize(width, height);
```

## Compare with [Graphics object](graphics.md)
### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = canvas.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)

### Compare with [Graphics object](graphics.md)

- Drawing method
- This canvas object draws stuff on canvas in WEBGL or CANVAS render mode.
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14 changes: 13 additions & 1 deletion docs/docs/canvasinput.md
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Expand Up @@ -533,4 +533,16 @@ Set `enableCapture` to `false` to bypass key input to this input-text game objec

### Other properties

See [DynamicText](dynamictext.md).
See [Dynamic text game object](dynamictext.md) [game object](gameobject.md)

### Create mask

```javascript
var mask = txt.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)
18 changes: 17 additions & 1 deletion docs/docs/circlemaskimage.md
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Expand Up @@ -253,4 +253,20 @@ image.setTexture(key, frame, {
bl: {x : radiusX, y: radiusY},
br: {x : radiusX, y: radiusY},
}
```
```

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = image.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)
21 changes: 20 additions & 1 deletion docs/docs/container.md
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Expand Up @@ -264,7 +264,26 @@ var scaleX = matrix.scaleX;
var scaleY = matrix.scaleY;
```

## Compare with [group object](group.md)
### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = container.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [postFX effects](shader-builtin.md)

!!! note
No preFX effect support

### Compare with [group object](group.md)

- Container and group objects are all have a children list.
- Container has position, angle, alpha, visible, ...etc, but group does not have.
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7 changes: 6 additions & 1 deletion docs/docs/containerlite.md
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Expand Up @@ -691,7 +691,12 @@ This method also will reset all local state of children.
!!! note
`container.add(containerLite)`, or `layer.add(containerLite)` won't add children of containerLite.
## Compare with Official Container
### Other properties
See [game object](gameobject.md)
### Compare with Official Container
- Position/anlge/scale of a child object :
- [Container](container.md) : Local position/anlge/scale, responding to parent container, not a world position/anlge/scale.
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17 changes: 16 additions & 1 deletion docs/docs/dynamicbitmaptext.md
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Expand Up @@ -116,4 +116,19 @@ txt.text = '...';

### Other properties

This dynamic bitmap text class is extended from [bitmap text](bitmaptext.md)
See [bitmap text](bitmaptext.md), [game object](gameobject.md)

### Create mask

```javascript
var mask = txt.createBitmapMask();
```

See [mask](mask.md)

### Shader effects

Support [postFX effects](shader-builtin.md)

!!! note
No preFX effect support
16 changes: 16 additions & 0 deletions docs/docs/dynamictext.md
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Expand Up @@ -927,6 +927,22 @@ txt.setWrapConfig(config);
```
- `child` : Any [Character](dynamictext.md#character) or [Image](dynamictext.md#image) child
### Other properties
See [game object](gameobject.md)
### Create mask
```javascript
var mask = txt.createBitmapMask();
```
See [mask](mask.md)
### Shader effects
Support [preFX and postFX effects](shader-builtin.md)
### Compare with other kinds of text game object
- [Built-in text](text.md):
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5 changes: 4 additions & 1 deletion docs/docs/filechooser.md
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Expand Up @@ -298,7 +298,10 @@ scene.plugins.get('rexFileChooser').open({
```
- Length `files` is 0 : User cancels file chooser dialog.

### Other properties

See [dom game object](domelement.md), [game object](gameobject.md)

### Interactive with other game objects

See [dom-element's Interactive with other game objects](domelement.md#interactive-with-other-game-objects)
See [dom-element's Interactive with other game objects](domelement.md#interactive-with-other-game-objects)
4 changes: 4 additions & 0 deletions docs/docs/filedropzone.md
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Expand Up @@ -276,6 +276,10 @@ fileDropZone.loadFilePromise(file, loaderType, key, cahceType)
URL.revokeObjectURL(objectURL);
```

### Other properties

See [dom game object](domelement.md), [game object](gameobject.md)

### Interactive with other game objects

See [dom-element's Interactive with other game objects](domelement.md#interactive-with-other-game-objects)
13 changes: 12 additions & 1 deletion docs/docs/graphics.md
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Expand Up @@ -237,10 +237,21 @@ graphics.rotateCanvas(radians);
graphics.generateTexture(key, width, height); // key: texture key
```

### Other properties

See [game object](gameobject.md)

### Create mask

```javascript
var mask = graphics.createGeometryMask();
```

See [mask](mask.md)
See [mask](mask.md)

### Shader effects

Support [postFX effects](shader-builtin.md)

!!! note
No preFX effect support
6 changes: 5 additions & 1 deletion docs/docs/gridtable.md
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Expand Up @@ -564,4 +564,8 @@ var cell = table.getCell(cellIndex);

```javascript
var cellIndex = cell.index;
```
```

### Other properties

See [game object](gameobject.md)
6 changes: 5 additions & 1 deletion docs/docs/image.md
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Expand Up @@ -99,4 +99,8 @@ See [game object](gameobject.md)
var mask = image.createBitmapMask();
```

See [mask](mask.md)
See [mask](mask.md)

### Shader effects

Support [preFX and postFX effects](shader-builtin.md)
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