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Releases: reznok/GMCAbilitySystem

v1.2.0

18 Sep 23:56
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A whole slew of changes courtesy of Deep Worlds. Go read the PR:

#94

GMAS v1.1.0

17 Jun 19:33
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version 1.1.0 release

What's Changed

  • Fixed HasActiveTag function returning incorrect value. by @Crezetique in #45
  • Change attributes to use net deltas. by @Packetdancer in #48
  • Revert "Change attributes to use net deltas." by @reznok in #50
  • Attribute refactor by @reznok in #51
  • move effect and cooldowns to ancillary tick, add ancillary tick options for abilities and tasks by @petegilb in #53
  • Attribute Replication Cleanup by @Packetdancer in #55
  • Ensure abilities can be unique (one instance at a time). by @Packetdancer in #60
  • Ability Precheck, Abilities Cancel by Tag, Check Before instances, Engine Plugin Compability by @Aherys in #64
  • fix ability tag activation typo + add logs by @petegilb in #71
  • Add UGMCAbilityTask_WaitForInputKeyPress, fix some pointer misuse in UGMCAbilityTask_WaitForInputKeyRelease by @Erlite in #70
  • Rebase of #66 (AncillaryTick fix + PreActivateAbility + Cancellation Fixes) by @petegilb in #72
  • Allow CheckActivationTags() to be overridden by @BeansBeansStudios in #74
  • GMAS v1.1.0 by @petegilb in #82

New Contributors

Full Changelog: 1.0.0...v1.1.0

GMAS v1.0.0

01 Apr 22:34
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[WIP]