Flutter + Rust = ❤️
Using Rust libs from Flutter using dart:ffi
It provides out-of-the box support for cross-compiling native Rust code for all available iOS and Android architectures and call it from plain Dart using Foreign Function Interface.
This template provides first class FFI support, the clean way.
- No Swift/Kotlin wrappers
- No message passing
- No async/await on Dart
- Write once, use everywhere
- No garbage collection
- Mostly automated development
- No need to export
aar
bundles or.framework
's
- If you are lookin on how to use this with async Rust, see scrap example (simple web scrapper).
.
├── android
├── ios
├── lib <- The Flutter App Code
├── native <- Containes all the Rust Code
│ ├── adder
│ └── adder-ffi
├── packages <- Containes all the Dart Packages that bind to the Rust Code
│ └── adder
├── target <- The compiled rust code for every arch
│ ├── aarch64-apple-ios
│ ├── aarch64-linux-android
│ ├── armv7-linux-androideabi
│ ├── debug
│ ├── i686-linux-android
│ ├── universal
│ ├── x86_64-apple-ios
│ └── x86_64-linux-android
└── test
- Add Rust build targets
rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android i686-linux-android
rustup target add aarch64-apple-ios x86_64-apple-ios
- Cargo Plugins
cargo install cargo-make
we also use dart-bindgen
which requires LLVM/Clang. Install LLVM (10+) in the following way:
- Install libclangdev -
sudo apt-get install libclang-dev
.
- Install Visual Studio with C++ development support.
- Install LLVM or
winget install -e --id LLVM.LLVM
.
- Install Xcode.
- Install LLVM -
brew install llvm
.
In the Root of the project simply run:
cargo make
Then run flutter app normally
flutter run --no-sound-null-safety
The simple idea here is that we build our rust code for all supported targets then build a Flutter Package that uses these targets.
we build our rust package using cargo-lipo
to build a universal iOS static lib from our rust code
after that, we symbol link the built library to our package ios directory, copy the generated bindgen.h
file to the ios/Classes
the Makefile.toml
do these steps for us.
Next we need to add these lines to our package podspec file:
s.public_header_files = 'Classes**/*.h'
s.static_framework = true
s.vendored_libraries = "**/*.a"
but Xcode dose some tree shaking and we currently not using our static lib anywhere in the code, so we open our package's ios/Classes/Swift{PACKAGE_NAME}Plugin.swift
and add a dummy method there:
public static func dummyMethodToEnforceBundling() {
// call some function from our static lib
add(40, 2)
}
In android it is a bit simpler than iOS, we just need to symbol link some libs in the right place and that is it. our build script creates this folder structure for every package we have:
packages/{PACKAGE_NAME}/android/src/main
├── jniLibs
│ ├── arm64-v8a
│ ├── armeabi-v7a
│ └── x86
Make sure that the Android NDK is installed (From SDK Manager in Android Studio), also ensure that the env variable $ANDROID_NDK_HOME
points to the NDK base folder
and after that, the build script build our rust crate for all of these targets using cargo-ndk
and symbol link our rust lib to the right place, and it just works :)
- Dart Meets Rust: a match made in heaven ✨
- Dart and Rust: the async story 🔃
- https://github.com/brickpop/flutter-rust-ffi
- https://dart.dev/guides/libraries/c-interop
- https://flutter.dev/docs/development/platform-integration/c-interop
- https://github.com/dart-lang/samples/blob/master/ffi/structs/structs.dart
- https://mozilla.github.io/firefox-browser-architecture/experiments/2017-09-06-rust-on-ios.html
- https://mozilla.github.io/firefox-browser-architecture/experiments/2017-09-21-rust-on-android.html